Search found 627 matches

by spellir74
Tue Feb 18, 2025 6:01 am
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Something up with Attacks
Replies: 10
Views: 1920

Re: Something up with Attacks

Select-new-one, et al...

The Arty's/Rocket's AMMO box (bottom right of tile) is grey -- i.e out of ammo. THAT is prolly reason for no damage and the weird /buggy odds readout.
by spellir74
Wed Jan 29, 2025 9:21 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: In Game "Area of Operation" and gamey techniques solution.
Replies: 2
Views: 867

Re: In Game "Area of Operation" and gamey techniques solution.

Note map above doesn't include Skorzeny's "150.ssBrigade." (Skorzeny rescued Mussolini on 12 September 1943 -- "Gran Sasso Raid".)

150.ss was a spy brigade that was the home base of Operation Greif.

Op Greif's mission was to 1) deploy English speaking sappers -- Einheit Stielau -- in Allied ...
by spellir74
Wed Jan 29, 2025 7:21 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: In Game "Area of Operation" and gamey techniques solution.
Replies: 2
Views: 867

Re: In Game "Area of Operation" and gamey techniques solution.

Ardennes 6th Armee AoO map...
Ardennes 6th Armee.jpg
Ardennes 6th Armee.jpg (869.63 KiB) Viewed 866 times
by spellir74
Wed Jan 29, 2025 7:18 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: In Game "Area of Operation" and gamey techniques solution.
Replies: 2
Views: 867

In Game "Area of Operation" and gamey techniques solution.

In Game "Area of Operation" and gamey techniques solution.

("Area of Operation" = AoO)

Players can occas use map edges to engage in UNREALISTIC game play (even against A.I).

A solution is

MAKE game-map extend outside historical AoO area, and put the units that were historically there there but ...
by spellir74
Wed Jan 15, 2025 3:42 am
Forum: Decisive Campaigns: Case Blue
Topic: Battle report - text option?
Replies: 1
Views: 1068

Re: Battle report - text option?

Nope. DC CB is unique in that regard.
by spellir74
Wed Jan 15, 2025 3:29 am
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Location of the 'KG' NATO symbol graphic?
Replies: 3
Views: 580

Re: Location of the 'KG' NATO symbol graphic?

Ardennes Of.../graphics/ smallgfx /"KG dot png" ...six separate folders iterations.
by spellir74
Mon Jan 13, 2025 12:28 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Location of the 'KG' NATO symbol graphic?
Replies: 3
Views: 580

Re: Location of the 'KG' NATO symbol graphic?

Are these tile files in a code file? Cmon.
by spellir74
Mon Jan 13, 2025 12:27 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: QUICK tutorial on how to change unit names in editor?
Replies: 1
Views: 520

Re: QUICK tutorial on how to change unit names in editor?

Changing names in a scenario....

Open to specific scenario page of UI (where user selects e.g weather).
Simple editor
Units
Change Counter

It appears in the simple editor that if a user changes the name of one btn of a rgt, all the btns take that same name.
I remember changing unit names IN GAME ...
by spellir74
Sat Jan 11, 2025 4:41 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: QUICK tutorial on how to change unit names in editor?
Replies: 1
Views: 520

QUICK tutorial on how to change unit names in editor?

QUICK tutorial on how to change unit names in an editor?

Hello.

The unit names are e.g "Panzer Grenadier Regiment 901".

I want to change them in campaign scenario itself so when I start a new game I don't have to do them all by hand again.

I specifically want to change...

. say "[Panzer ...
by spellir74
Sat Jan 11, 2025 3:37 pm
Forum: Decisive Campaigns: Ardennes Offensive
Topic: Location of the 'KG' NATO symbol graphic?
Replies: 3
Views: 580

Location of the 'KG' NATO symbol graphic?

Location of 'KG' NATO symbol graphic?
by spellir74
Wed Jan 12, 2022 1:25 am
Forum: Scenario Design and Modding
Topic: Regime Card deletion and addition.
Replies: 5
Views: 388

RE: Regime Card deletion and addition.

Phase-of-day is in scenario's "weather" lib; bottom of 'global.' (Generally must keep 6-hour rounds.)
by spellir74
Tue Jan 11, 2022 10:49 am
Forum: Scenario Design and Modding
Topic: Regime Card deletion and addition.
Replies: 5
Views: 388

RE: Regime Card deletion and addition.

<r>
<QUOTE><s>[quote]</s>ORIGINAL: ernieschwitz<br/>
<br/>
Comments like that probably won't get you more help.<br/>

<e>[/quote]</e></QUOTE>
<br/>
One either wants new scenarios or one doesn't.<br/>
<br/>
And it would be help help (not 'more').<br/>
<br/>
And I've already been helped by ...
by spellir74
Tue Jan 11, 2022 10:35 am
Forum: Scenario Design and Modding
Topic: Gradient visuals
Replies: 10
Views: 665

RE: Gradient visuals

RE sunshine...

Shadows are thick in width; light strikes are thin. ...Like rocket science.

(...It's what plants crave.)
by spellir74
Tue Jan 11, 2022 5:14 am
Forum: Scenario Design and Modding
Topic: Gradient visuals
Replies: 10
Views: 665

RE: Gradient visuals

If one is making height maps, one should color-code "centric rings". E.g sea level (0m) is dark green, then 25m is lighter, etc, till yellows and browns for hills and mtns.
by spellir74
Tue Jan 11, 2022 5:04 am
Forum: Scenario Design and Modding
Topic: Regime Card deletion and addition.
Replies: 5
Views: 388

RE: Regime Card deletion and addition.

<r> I figured it out. It was real easy actually, once I braved the "Tables" of existing scenarios. (Thanks for nothing.)<br/>
<br/>
BUT now I want to know...<br/>
<br/>
1) Custom messages. Where are they/ How to edit?<br/>
<br/>
2) Changing round-length (e.g from 6 to 5 hours) will cause in ...
by spellir74
Mon Jan 10, 2022 12:03 am
Forum: Scenario Design and Modding
Topic: Regime Card deletion and addition.
Replies: 5
Views: 388

Regime Card deletion and addition.

<t> First...<br/>
<br/>
Vic, congratulations.<br/>
<br/>
Second...<br/>
<br/>
The comproj doc/site is not readily presenting how to add or delete regime cards, when scenario making.<br/>
<br/>
...Keeping it simple:<br/>
Take a scenario that is already done...<br/>
<br/>
I want to delete ...
by spellir74
Sun Jan 09, 2022 11:43 pm
Forum: Scenario Design and Modding
Topic: Gradient visuals
Replies: 10
Views: 665

RE: Gradient visuals

<t> Note to map makers and modders...<br/>
<br/>
<br/>
THE SUNSHINE COMES FROM THE SOUTH WHEN EXPERIENCED BY THE NORTHERN HEMISPHERE!<br/>
<br/>
(...For decades now and no one has said anything.)<br/>
<br/>
.............<br/>
Further...<br/>
<br/>
There is a line between realism ...
by spellir74
Tue Nov 10, 2020 3:13 pm
Forum: Decisive Campaigns: Case Blue
Topic: The evolution of the outstanding Decisive Campaigns series
Replies: 12
Views: 1138

RE: The evolution of the outstanding Decisive Campaigns series

<r> <QUOTE><s>[quote]</s>ORIGINAL: Octavian<br/>
<br/>
Hi Vic,<br/>
<br/>
I think I am not the only guy out there desperately waiting for you to come back to the outstanding DC Series, which for me reached it´s so far peak with CB. <br/>
If I was to choose, <B><s>[b]</s>I would love to see a ...
by spellir74
Tue Nov 10, 2020 3:10 pm
Forum: Decisive Campaigns: Case Blue
Topic: Weather
Replies: 3
Views: 498

RE: Weather

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Octavian<br/>
<br/>
I wholeheartedly agree.<br/>
A decisive Campaigns with the Afrika Corps and less role-playing than the last stuff from Vic (Barbarossa and Shadow Empires) but more in the lines of DC CB would be nr. 1 on my wishlist., too. Who else is on ...
by spellir74
Thu Jun 11, 2020 5:33 pm
Forum: Scenario Design with the Community Project
Topic: 41 Fictional
Replies: 2
Views: 707

RE: 41 Fictional

<r> Hi.<br/>
<br/>
Thanks.<br/>
<br/>
I was using <I><s>[i]</s>dc com proj <e>[/i]</e></I>.91 e. Upon opening your scen it said "[needs .94]".<br/>
<br/>
The <I><s>[i]</s>dc com proj<e>[/i]</e></I> site only offers ".93". (I just installed that patch and your scen <B><s>[b]</s>no longer<e>[/b ...

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