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by LiquidSky
Thu Jul 30, 2026 9:41 pm
Forum: Tech Support
Topic: Graphical problems
Replies: 0
Views: 150

Graphical problems

I have had some recent problems with playing my server game. The graphics seem to be glitching out causing either the screen to go black, or mixing up the pixels causing a 'fuzzy' effect and making it impossible to see detail. As well, going into the Commanders Report, or even moving a unit out of ...
by LiquidSky
Tue Jul 28, 2026 7:14 am
Forum: The War Room
Topic: AXIS Strategy
Replies: 3
Views: 296

Ib. Sardinia/Corsica

As for the other two islands I have mixed feelings. It is not terribly difficult to hold the ports with Germans and stack either a regiment or fort counter on the Italians so that when they surrender, they are disarmed (and removed). The allied player if caught by surprise will have to retask an ...
by LiquidSky
Tue Jul 28, 2026 6:58 am
Forum: The War Room
Topic: AXIS Strategy
Replies: 3
Views: 296

Ia Italian airforce

A separate note about the Italian airforce. I keep their fighters on airbases near the front. Don't bother with assigning them an air directive....just let them intercept as they see fit. The Italian bombers I use around Foggia and Brindisi to patrol the sea around the entrance to the Adriatic or ...
by LiquidSky
Tue Jul 28, 2026 6:34 am
Forum: The War Room
Topic: AXIS Strategy
Replies: 3
Views: 296

I. The First turn, Sicily and the Italians.

Okay, you've just gotten the first turn. The allies will have probably invaded Sicily. They may have used all 6 amphibs, or more likely, invaded using only 4. The other two will be tasked with invading somewhere else. You should always keep in mind how many invasions can the allies do next turn ...
by LiquidSky
Sun Jul 26, 2026 7:31 am
Forum: The War Room
Topic: AXIS Strategy
Replies: 3
Views: 296

AXIS Strategy

War in the West is a complicated game. I've played a lot of games, mostly as the Axis. (Although I do prefer to play the Allies) I plan to discuss different game mechanics and how the German player can use them to minimize the Allied advantages to generating victory points.

There are a few ...
by LiquidSky
Sat Jul 25, 2026 7:10 pm
Forum: After Action Reports
Topic: 1943-1945 Campaign
Replies: 134
Views: 7122

Re: 1943-1945 Campaign

My air losses are similar to what your opponent is losing, except I am managing to keep the bombing vp's below 10 points per turn, and lately below 5. From my experience you can get 6-7 points just from the Ruhr.

Let's see...I only move the free RR-Flak since I am using the admin points for other ...
by LiquidSky
Tue Jul 14, 2026 4:49 am
Forum: Gary Grigsby's War in the West
Topic: Pathfinders and night bombing
Replies: 2
Views: 426

Re: Pathfinders and night bombing

The OBOE bonus applies only if the target is within 27 hexes of one of four fixed radar stations. Those stations are located at these map hexes:

58,183
76,182
87,180
90,170

Also the aircraft have to be OBOE equipped....you can see it in the aircraft load-out. I don't think the Air-HQ they are ...
by LiquidSky
Wed Jul 08, 2026 5:33 pm
Forum: After Action Reports
Topic: 1943-1945 Campaign
Replies: 134
Views: 7122

Re: 1943-1945 Campaign

You don't have to use all real units in Sardinia/Corsica. You can use fortification units. They only cost 1 admin point if it is not a coastal hex. But I usually don't want the allies invading Corsica (especially) because it creates a free level 2 airbase on a hex that could not have one normally ...
by LiquidSky
Wed Jul 08, 2026 2:32 am
Forum: After Action Reports
Topic: 1943-1945 Campaign
Replies: 134
Views: 7122

Re: 1943-1945 Campaign

I try to send all the divisions that withdraw from Europe to Italy to avoid 'surprises'. As well, I move all the big support units to OKW to bolster any garrison zone that might need help. It also helps free up ground units to move to Italy.

The best way to deal with Axis naval interdiction is ...
by LiquidSky
Sat Jul 04, 2026 3:13 am
Forum: After Action Reports
Topic: 1943-1945 Campaign
Replies: 134
Views: 7122

Re: 1943-1945 campaign

The channel islands are not part of any garrison zone. As such the German player has probably evacuated the islands to free it or another division to go to Italy.

I seem to recall invading Netherlands in October 1943 instead of Italy. War over by Xmas.
by LiquidSky
Wed Jul 01, 2026 3:09 am
Forum: Gary Grigsby's War in the West
Topic: Heavy Flak Effectiveness: A Controlled Test Across Two Turns (Aug 1943, Ruhr)
Replies: 9
Views: 1065

Re: Heavy Flak Effectiveness: A Controlled Test Across Two Turns (Aug 1943, Ruhr)

The amount of damage inflicted against the German industry is greatly exaggerated in those combat reports. It's quite possible that the reports become more exaggerated the higher they fly. You should look at both sides, although the Germans do get a repair step before the beginning of their turn.
by LiquidSky
Thu Jun 25, 2026 4:43 am
Forum: Gary Grigsby's War in the West
Topic: Heavy Flak Effectiveness: A Controlled Test Across Two Turns (Aug 1943, Ruhr)
Replies: 9
Views: 1065

Re: Heavy Flak Effectiveness: A Controlled Test Across Two Turns (Aug 1943, Ruhr)

As the Germans I am not concerned if I am not shooting down aircraft. Damaged aircraft don't drop bombs, and that is the real goal.....less damage means less vp's. You will never attrit the allies so much to make them lose more aircraft then they get.

In my game I noticed that the cities that I ...
by LiquidSky
Mon Jun 22, 2026 11:10 am
Forum: Gary Grigsby's War in the West
Topic: Ger Air Super vs Interception
Replies: 6
Views: 668

Re: Ger Air Super vs Interception

Three reasons why Air Superiority missions are bad for the Axis.

1) Fighters on Air Superiority must fly and fight anything in their chosen box. Not just bombers. You give the allies the ability to target only your fighters by flying their own A/S missions that intersect your A/S box.

2) Fighters ...
by LiquidSky
Mon Jun 22, 2026 9:46 am
Forum: Gary Grigsby's War in the West
Topic: Heavy Flak Effectiveness: A Controlled Test Across Two Turns (Aug 1943, Ruhr)
Replies: 9
Views: 1065

Re: Heavy Flak Effectiveness: A Controlled Test Across Two Turns (Aug 1943, Ruhr)

Hmm...I have to look into this. I do some things differently that might effect the results you are seeing. For example I build depots in every factory hex so they would all have full ammo regardless of rail yard damage. Also, I activate priority repair and attach a construction battalion for all ...
by LiquidSky
Mon Jun 22, 2026 9:34 am
Forum: Gary Grigsby's War in the West
Topic: Experimenting with Air Doctrines
Replies: 18
Views: 873

Re: Experimenting with Air Doctrines

For simplicity and ease of doing my turn, I will try to put all the different types of axis aircraft in their own air HQ.

For example in my current game, I have all the day fighters in JG1. Night Fighters in JG2. LB's in Luftwaffe Reich and so on. The Italians I do something similar although they ...
by LiquidSky
Sun Jun 21, 2026 2:57 pm
Forum: Gary Grigsby's War in the West
Topic: Experimenting with Air Doctrines
Replies: 18
Views: 873

Re: Experimenting with Air Doctrines

Fighting the airwar is much different then fighting in Western Europe.

The Allies are limited but airbases. They can only cram so much with what they have. The airbases in Sicily can only reach so far. Because of this, the Axis can actually maintain air superiority over different regions of Italy ...
by LiquidSky
Sun Jun 21, 2026 2:46 pm
Forum: Gary Grigsby's War in the West
Topic: Experimenting with Air Doctrines
Replies: 18
Views: 873

Re: Experimenting with Air Doctrines

As someone who has played the Germans a fair bit back in the day, and recently a few times I have a few things to say about the German airforce.

First of all...the goal of the German airforce is not to try and shoot down the enemy bombers. You just want to discourage them a bit so they either ...
by LiquidSky
Sat May 09, 2026 3:15 am
Forum: Gary Grigsby's War in the West
Topic: WitW Game Improvements
Replies: 10
Views: 1642

German Supply in France

When the game starts, as the Germans, I will spend admin points every turn on several very important missions.

1st. Transferring flak to the Ruhr. There is a lot of 'surplus' flak units spread all over Germany guarding things such as ports or minor factory hexes. I move all that to the city hexes ...
by LiquidSky
Fri May 08, 2026 3:42 am
Forum: Gary Grigsby's War in the West
Topic: WitW Game Improvements
Replies: 10
Views: 1642

A Rebuttle

The Axis do not need to repair rail lines. They should never be in a position to push forward far enough for it to matter without the game being over as an Axis win. The allies do not need to destroy Axis rail with cheezy paradrops. They can easily suppress the rail lines and prevent the flow of ...
by LiquidSky
Fri Mar 27, 2026 8:37 am
Forum: Gary Grigsby's War in the West
Topic: Allied Airfield Bombing Feels OP
Replies: 7
Views: 2083

Re: Allied Airfield Bombing Feels OP

The German airforce is going to die. There is no 'winning' the airwar....it was lost on Sept 1, 1939 when they invaded Poland.

What you can do is delay the inevitable. Don't fly air superiority missions. They just make your fighters available to be shot down. Sure, you may shoot down a few more ...

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