Search found 77 matches

by dkong
Fri Aug 01, 2008 9:58 pm
Forum: Advanced Tactics Series
Topic: Is there a way to limit # of unit in a formation / hex?
Replies: 3
Views: 156

Is there a way to limit # of unit in a formation / hex?

Noob question:

Can I do something like limiting 3 ships (Eg. 1 carrier & 2 destroyers) in a formation?

and

Can I also limit the # of units/formations to co-exist in the same hex?

Thanks.
by dkong
Fri Jul 18, 2008 11:37 pm
Forum: Mods and Scenarios
Topic: Gundam Tactics Mod (Update 4)
Replies: 11
Views: 655

RE: Gundam Tactics Mod (Update 4)

<r> New LocTypes were created such as this Space logistic Base for the Earth Federation (La Vie En Rose).<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/29541/3E318FC56B1144CFBEE6BCC769427A8E.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/29541 ...
by dkong
Fri Jul 18, 2008 11:36 pm
Forum: Mods and Scenarios
Topic: Gundam Tactics Mod (Update 4)
Replies: 11
Views: 655

RE: Gundam Tactics Mod (Update 4)

<r> Another favorite... the Gerbera Tetra mobile suit.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/29541/E35D1545EDFC44BDAA33CAC18EBDDD93.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/29541/E35D1545EDFC44BDAA33CAC18EBDDD93.jpg"><LINK_TEXT text="https ...
by dkong
Fri Jul 18, 2008 11:35 pm
Forum: Mods and Scenarios
Topic: Gundam Tactics Mod (Update 4)
Replies: 11
Views: 655

RE: Gundam Tactics Mod (Update 4)

<r> Some of my personal favorites Zeon units were created. A Musai Battle Crusier<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/29541/A18872500AE64EFEB55242293BD3D91A.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/29541/A18872500AE64EFEB55242293BD3D91A.jpg ...
by dkong
Fri Jul 18, 2008 11:34 pm
Forum: Mods and Scenarios
Topic: Gundam Tactics Mod (Update 4)
Replies: 11
Views: 655

RE: Gundam Tactics Mod (Update 4)

<r> Asteroids will provide great ambush locations as it provides better defense at the cost of lower movement.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/29541/7420231967D443A7A15D1BEF96BCE911.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/29541 ...
by dkong
Fri Jul 18, 2008 11:32 pm
Forum: Mods and Scenarios
Topic: Gundam Tactics Mod (Update 4)
Replies: 11
Views: 655

RE: Gundam Tactics Mod (Update 4)

<r> Here is a screenshot of the Battle of Solomon (the Zeon Asteroid military base)......located between Side 1 & Side 4 space colonies.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/29541/18C761E3C454462E868F28B77895EA58.jpg"><s>[img]</s><URL url="https://www.matrixgames.com ...
by dkong
Fri Jul 18, 2008 11:30 pm
Forum: Mods and Scenarios
Topic: Gundam Tactics Mod (Update 4)
Replies: 11
Views: 655

RE: Gundam Tactics Mod (Update 4)

<r> Space hexes were created with randam stars (although is hard to make out in this screenshot...)<br/>
<br/>
Earth hexes has higher AP cost for movement due to gravity pull.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/29541/E8280705A3664E46965A17C1A2165B6B.jpg"><s>[img]</s ...
by dkong
Fri Jul 18, 2008 11:26 pm
Forum: Mods and Scenarios
Topic: Gundam Tactics Mod (Update 4)
Replies: 11
Views: 655

RE: Gundam Tactics Mod (Update 4)

<r> Here is my work in progress for the creation of the map.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/29541/30BD3CBD6F6D4C47907BE76C6D76A7EB.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/29541/30BD3CBD6F6D4C47907BE76C6D76A7EB.jpg"><LINK_TEXT text ...
by dkong
Fri Jul 18, 2008 11:25 pm
Forum: Mods and Scenarios
Topic: Gundam Tactics Mod (Update 4)
Replies: 11
Views: 655

Gundam Tactics Mod (Update 4)

<r> Finished the first scenario on the ground. Now moving on to the battle in space.<br/>
<br/>
Gundam has a complicated story line that dates back from the 70's till today. So the space battle has always been epic. <br/>
<br/>
In order to create the space map, I need some reference to know what ...
by dkong
Mon Jul 14, 2008 7:14 pm
Forum: Mods and Scenarios
Topic: Modern OPs Mod
Replies: 10
Views: 267

RE: Modern OPs Mod

<r> Good Point.<br/>
<br/>
What if I input an event that does the following (the following is not the actual script):<br/>
<br/>
**Simulating a firing arc on a higher elevation (no unit can occupy or move across hex 1,2,3 since is a steep slope)**<br/>
Check Each Turn<br/>
Check hex A = Regime ...
by dkong
Mon Jul 14, 2008 12:38 am
Forum: Mods and Scenarios
Topic: Modern OPs Mod
Replies: 10
Views: 267

RE: Modern OPs Mod

<r> Now that I'd tested making a map of Africa desert (a very small one). I am going to do a larger version (H48 x W73 hexes), providing a bit more room for tactical maneuvering. <br/>
<br/>
Landtypes & movetypes will be modified so that the elevated low mountains will be portrayed in a realistic ...
by dkong
Sat Jul 12, 2008 6:59 pm
Forum: Mods and Scenarios
Topic: Modern OPs Mod
Replies: 10
Views: 267

RE: Modern OPs Mod

<r> How about these? Yeah those red were to bright.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/29541/665BA26CFEA5400ABD71A7803A745425.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/29541/665BA26CFEA5400ABD71A7803A745425.jpg"><LINK_TEXT text="https://www ...
by dkong
Fri Jul 11, 2008 8:59 pm
Forum: Mods and Scenarios
Topic: Modern OPs Mod
Replies: 10
Views: 267

RE: Modern OPs Mod

<r> Here is a screenshot of how the map looks in strategic map view.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/29541/9DB9D88D87BA4DE6B82A3D63FCC3090A.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/29541/9DB9D88D87BA4DE6B82A3D63FCC3090A.jpg"><LINK_TEXT ...
by dkong
Fri Jul 11, 2008 8:58 pm
Forum: Mods and Scenarios
Topic: Modern OPs Mod
Replies: 10
Views: 267

RE: Modern OPs Mod

<r> Once the laborous task of hex making & unit configuring, is time to test it out in gameplay. The map looks decent.... at least better than default. =)<br/>
<br/>
I had also created new 'Trans' files for the city to make it expand to be bigger (gone are the little circle), it is still in ...
by dkong
Fri Jul 11, 2008 8:55 pm
Forum: Mods and Scenarios
Topic: Modern OPs Mod
Replies: 10
Views: 267

RE: Modern OPs Mod

<r> Also create some modern US units for testing.<br/>
<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/29541/909DD9A233974FE59AB4896383A81388.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/29541/909DD9A233974FE59AB4896383A81388.jpg"><LINK_TEXT text ...
by dkong
Fri Jul 11, 2008 8:54 pm
Forum: Mods and Scenarios
Topic: Modern OPs Mod
Replies: 10
Views: 267

Modern OPs Mod

<r> Although pretty busy with multiple projects. I just can't help but start another one to create a modern operation mod for AT. Here are some preliminary screenshots. <br/>
<br/>
I am creating the first scenario to be in Africa desert. But I want to make a game map that is as inviting (at least ...
by dkong
Thu Jul 10, 2008 11:29 pm
Forum: Mods and Scenarios
Topic: Gundam Tactics Mod (Update 3)
Replies: 1
Views: 89

RE: Gundam Tactics Mod (Update 3)

<r> Second. I am revising the scope of the battlefield. The orignial scale of the map looked great (especially w/ the Real mod from Nick96). But I think it would be very interesting to engage in battle at a detail level. So I am going to take up another big task of creating a detail city map. What ...
by dkong
Thu Jul 10, 2008 11:22 pm
Forum: Mods and Scenarios
Topic: Gundam Tactics Mod (Update 3)
Replies: 1
Views: 89

Gundam Tactics Mod (Update 3)

<r> Just thought I would update with 2 new screenshot of the mod.<br/>
<br/>
First...is the revised combat screen...all that was done was to replaced the background pic. From the pic...obviously mobile suits owns the little tanks.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles ...
by dkong
Thu Jul 10, 2008 4:01 pm
Forum: Mods and Scenarios
Topic: Landscape Types (prehex sprites & trans)
Replies: 0
Views: 103

Landscape Types (prehex sprites & trans)

<t> I am having trouble modding new landscape types (sprites & trans). I bascially use plaintrans.bmp (which is all pink 64x48) tp create my trans files by adding graphics onto them. But when I added them to my custom Landscape type, and draw it on the map...the pink background still shows. I ...
by dkong
Wed Jul 09, 2008 11:38 pm
Forum: Mods and Scenarios
Topic: Gundam Tactics Mod (Update 2)
Replies: 19
Views: 909

RE: Gundam Tactics Mod (Update 2)

<r> Creating more units to add variety and tactical advantage to the game.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/29541/C05F695827A94F7C8CB6D96E8E472185.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/29541/C05F695827A94F7C8CB6D96E8E472185.jpg"><LINK ...

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