Search found 92 matches

by Pzt_Serk
Wed Mar 16, 2011 1:00 am
Forum: Close Combat: Last Stand Arnhem
Topic: MOTARS VS AT GUNS
Replies: 32
Views: 1816

RE: MOTARS VS AT GUNS

Mortar were an issue back when WAR was released. Look at this thread for exemple.

Cheers,
by Pzt_Serk
Tue Mar 15, 2011 4:20 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Thoughts on improving moral system
Replies: 17
Views: 797

RE: Thoughts on improving moral system

<r> Hi again, <br/>
<br/>
I've just noticed davidss had proposed something similar in the TLD forum <LINK link="http://www.matrixgames.com/forums/tm.asp?m=2634445"><s>[link=http://www.matrixgames.com/forums/tm.asp?m=2634445]</s>here<e>[/link]</e></LINK><br/>

<QUOTE><s>[quote]</s>ORIGINAL ...
by Pzt_Serk
Sun Mar 13, 2011 3:43 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Thoughts on improving moral system
Replies: 17
Views: 797

RE: Thoughts on improving moral system

Thanks for your comments Tejszd,

Do you know if it is moddable?
by Pzt_Serk
Sun Mar 13, 2011 3:32 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Thoughts on improving moral system
Replies: 17
Views: 797

RE: Thoughts on improving moral system

Yes, when the whole force are destroyed, the map is cleared. This is why you need to keep one teamin the rear. Try with more that one units, send 5 crappy teams foward and keep a last one, see what happens
by Pzt_Serk
Sun Mar 13, 2011 3:22 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Thoughts on improving moral system
Replies: 17
Views: 797

Thoughts on improving moral system

<r> Hi all,<br/>
<br/>
When playing CCV online, the standard was to play with moral off. There were many reasons for this that I can recall. <br/>
<br/>
<br/>
<br/>
<B><s>[b]</s>Playing with current moral system<e>[/b]</e></B><br/>
<br/>
First one was that a succesfull player would feel ...
by Pzt_Serk
Sun Mar 13, 2011 3:02 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Lethality of MG 42
Replies: 40
Views: 2830

RE: Lethality of MG 42

<r> no tripod in the 3 men mg teams. Its the version with the bipod attached. <br/>
<br/>
I'm not sure how the 1250 rounds is justified in the other mods, but I'd bet the gunner carry the mg and bipod, and the other 2 guys are ammo feeder. Both could bring 500 rounds each, thus 1000 rnds, and the ...
by Pzt_Serk
Sat Mar 12, 2011 10:18 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Lethality of MG 42
Replies: 40
Views: 2830

RE: Lethality of MG 42

<t> Well, US .30 cal has 1250 rounds so I think it should be fair they have the same amount. Even the bren gun and BAR have 400 rounds despite using ammo clips instead of ammo belt.<br/>
<br/>
If it wasn't a balance issue in WAR and most mods, it shoudn't be one now imo. Besides, if there is a ...
by Pzt_Serk
Sat Mar 12, 2011 8:43 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Lethality of MG 42
Replies: 40
Views: 2830

RE: Lethality of MG 42

<t> I think MG 42 are allright the way they are compared to allied counterpart. Small arms are lethal for both sides but I agree that more protection from buildings could be a good idea. As Oddball said, smoke and suppression will work well vs mgs when moving in the open.<br/>
<br/>
However, I do ...
by Pzt_Serk
Sun Feb 13, 2011 1:18 pm
Forum: Close Combat: Last Stand Arnhem
Topic: H2H Grand Campaign finished - thoughts
Replies: 22
Views: 1271

RE: H2H Grand Campaign finished - thoughts

<t> Hi Oddball,<br/>
<br/>
I must say that I enjoy the new features in LSA(bridge demolition, bg stacking, etc) as they add a lot of depth to a gc. However, in my gc as germans, I made what I now consider a mistake by sending grabner at Nijmegen&nbsp; bridge on turn one, absorbing the rather ...
by Pzt_Serk
Thu Jan 20, 2011 10:53 pm
Forum: Tech Support
Topic: Question regarding an old CCV bug\issue
Replies: 1
Views: 248

Question regarding an old CCV bug\issue

Hi,

When playing old CCV online, it was recommended to return to the command screen between each battle or else the save file would get messed up. Is it still recommended to go back to command screen with the re releases or is clicking next works fine?

Thanks
by Pzt_Serk
Tue Aug 03, 2010 11:14 pm
Forum: Mods and Scenarios
Topic: New skins
Replies: 49
Views: 3056

RE: New skins

Impressive work Zon, Could it work with TLD?  Also, its a minor comment but could you add muzzle brake for 75mm guns? (Panthers, MK IV and StuG had them for exemple)

Cheers

by Pzt_Serk
Sat Sep 05, 2009 12:21 pm
Forum: Close Combat: The Longest Day
Topic: First Impression
Replies: 31
Views: 1704

RE: First Impression

<r> <QUOTE><s>[quote]</s>ORIGINAL: DasHoff<br/>
<br/>
do a lot of ppl still speak french in canada? having 2 learn a 2nd language would suck<br/>
<br/>
this coming from an ignorant australian. haha<br/>

<e>[/quote]</e></QUOTE>
<br/>
Of course... more than 80% of people in Quebec speak ...
by Pzt_Serk
Fri Sep 04, 2009 7:42 pm
Forum: Close Combat: The Longest Day
Topic: First Impression
Replies: 31
Views: 1704

RE: First Impression

Excuse my ignorance, but why the native names? Were they drafted in the canadian army in WWII and sent in Normandy? I would not be suprised they were considered «unfit» for service back then...
by Pzt_Serk
Wed Aug 19, 2009 7:57 pm
Forum: Close Combat: The Longest Day
Topic: 81mm Mortar Destroying MarkIV's
Replies: 6
Views: 433

RE: 81mm Mortar Destroying MarkIV's

ORIGINAL: Rift
No it was def. the mortar, it even credited it with the kill.

I'm sure I can get a screen shot of the mortar team if you need.
Yes plz, I'd like to see this [:)]
by Pzt_Serk
Tue Aug 18, 2009 10:58 pm
Forum: Close Combat: The Longest Day
Topic: Mortar
Replies: 28
Views: 1393

RE: Mortar

<r> Yes they did. From Wikipedia (yes I know its not the most reliable source but I'm not writing a thesis on the subject)<br/>

<QUOTE><s>[quote]</s>
Tank landings<br/>
<br/>
Because sea conditions were too rough, the decision was made for the 116th RCT to carry the DD tanks of the 743rd ...
by Pzt_Serk
Sun Jun 07, 2009 9:35 pm
Forum: Close Combat: The Longest Day
Topic: Osttruppen
Replies: 11
Views: 547

RE: Osttruppen

<r> Weren't they former soviet POW?? Then I guess they were volunters in the sense they prefered to serve in a bunker on normand coast instead of a forced labor camp in Poland or Germany.<br/>
<br/>
EDIT: Here is an interesting thread on the that topic at Axishistory: <LINK><s>[link]</s>http ...
by Pzt_Serk
Fri Jun 05, 2009 8:16 pm
Forum: Tech Support
Topic: Muzzle Flashes
Replies: 15
Views: 480

RE: Muzzle Flashes

<t> It's probably the same cause as the invisible vehicle bug. Looks like the client has many problems. Also, the soldier monitor won't tell the correct rank or position of each soldier. they are all listed as soldier while the host sees, exemple is for a tank, Leader, driver, gunner, etc....<br ...
by Pzt_Serk
Tue Jun 02, 2009 11:35 am
Forum: Close Combat: The Longest Day
Topic: Mortar
Replies: 28
Views: 1393

RE: Mortar

<t> Looks like you really don't have your sarcasm hat....As I'm not defending the mortar at all. I'm just reusing, with somme addition, the argument presented by some developper in another thread regarding mortar. I invite you to browse the War section and look for all the thread on mortar and you ...
by Pzt_Serk
Sun May 31, 2009 5:47 pm
Forum: Close Combat: The Longest Day
Topic: Mortar
Replies: 28
Views: 1393

RE: Mortar

<t> [sarcasm mode on/]Do you see open top APC or ATG in modern armies? But do you notice how they still use mortar today? There got to be a reason why they retired those from service but kept the mortar... <br/>
<br/>
There are reports of North Korea developping a new mortar type weapon under ...
by Pzt_Serk
Wed May 27, 2009 9:11 pm
Forum: Tech Support
Topic: Vickers MG team not showing weapon.
Replies: 7
Views: 452

RE: Vickers MG team not showing weapon.

I see your are playing as a client, as all your men are listed as «soldier» in the soldier icon box, instead of leader, gunner, loader, etc. What's the matter with the client? CCV was full of bug regarding this. Is it inherent to the game engine? Is there any way to fix this?

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