Search found 34 matches

by dodger bullet
Fri May 08, 2009 12:28 pm
Forum: Close Combat: The Longest Day
Topic: Does this go beyond CC5's AI and game play?
Replies: 16
Views: 404

RE: Does this go beyond CC5's AI and game play?

<t> the a.i. is good. not cc2 good, but CCTLD's the next best. hope it'll get better with the coming patch too, hope the devs can deny/confirm this.<br/>
<br/>
night battles are a blast also, and i do loose a couple of times. setting: me: elite, 30 minutes/ a.i.: recruit, always follow orders.<br ...
by dodger bullet
Thu May 07, 2009 12:34 pm
Forum: Mods and Scenarios
Topic: Airsupport a little weak?
Replies: 8
Views: 320

Airsupport a little weak?

<t> is there a way to tweak it so that the air support makes more than just one strafing-pass?<br/>
<br/>
or maybe have two-three planes instead of just one.<br/>
<br/>
cuz right now flyboys seems a little careless, regardless if we already see a target in the vicinity of the smoke signal -- if ...
by dodger bullet
Thu May 07, 2009 12:26 pm
Forum: Close Combat: The Longest Day
Topic: LOS
Replies: 6
Views: 262

RE: LOS

just return fire to where those suspected muzzle flash are coming from. roe. and by return fire, i mean put everybody in LOS approximity to fire on them. it'll whittle down yer casualties.


by dodger bullet
Fri May 01, 2009 8:54 am
Forum: Close Combat: The Longest Day
Topic: Thanks for a great game!
Replies: 18
Views: 542

RE: Thanks for a great game!

<t> just played night battle as the brits for the first time. hehe their voice reminds me a bit of cc2... anyways it was nuts. <br/>
<br/>
the first map, 6 of my men were out of commission with them mines so i had them all acrawling for the first 20 minutes. it was in windowed mode so i browsed ...
by dodger bullet
Thu Apr 30, 2009 9:00 pm
Forum: Close Combat: The Longest Day
Topic: CC5 => Longest Day ?
Replies: 99
Views: 3016

RE: CC5 => Longest Day ?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Peter Fisla<br/>

<QUOTE><s>[quote]</s>ORIGINAL: dodger bullet<br/>
and no options of abandoning guns/vehicles/mortars for their respective units (perfect for momentary taking cover).<br/>
<br/>
can some of the devs respond to these as to enlighten beclouded ...
by dodger bullet
Thu Apr 30, 2009 12:20 pm
Forum: Close Combat: The Longest Day
Topic: CC5 => Longest Day ?
Replies: 99
Views: 3016

RE: CC5 => Longest Day ?

<t> and oh yeah, i still see loaders in MG units racking up skills instead of gunners. that's the only qualm i gots right now other than the mid-par a.i. mobile tactics. <br/>
<br/>
edit: and i forgot, the a.i. vehicles or otherwise are still a little awkward when crossing the bridge, hope ye ...
by dodger bullet
Thu Apr 30, 2009 12:15 pm
Forum: Close Combat: The Longest Day
Topic: CC5 => Longest Day ?
Replies: 99
Views: 3016

RE: CC5 => Longest Day ?

<t> hey judge, i'm axis right now, the allies are recruit/always follow orders.<br/>
<br/>
and i must say i'm impressed. i really, really wanted to love this game, and unlike cross of iron or WAR -- i actually do! <br/>
<br/>
the a.i. isn't as aggressive as they're in CC2 -- but they're still ...
by dodger bullet
Wed Apr 29, 2009 9:31 pm
Forum: After Action Reports
Topic: Campaign progress
Replies: 22
Views: 1627

RE: Campaign progress

oh that sounds too good, the a.i. are pulling their weights! keep e'm aars coming dudes.
by dodger bullet
Wed Apr 29, 2009 8:44 pm
Forum: Close Combat: The Longest Day
Topic: CC5 => Longest Day ?
Replies: 99
Views: 3016

RE: CC5 => Longest Day ?

lol, andrew.

thanks judgedredd. then this is a purchase for me. might want to try the germans, and see how the a.i. allies perform then?
by dodger bullet
Wed Apr 29, 2009 8:23 pm
Forum: Close Combat: The Longest Day
Topic: CC5 => Longest Day ?
Replies: 99
Views: 3016

RE: CC5 => Longest Day ?

<t> So can any of ye matrix staff confirm that i won't have the same problem as i'd had with WAR? <br/>
<br/>
that through my laptop/hdmi cord i can play this on my hd tv, and NOT encounter interlaced, crappy resolution?<br/>
<br/>
and can anybody who bought the game confirm on the A.I.'s ...
by dodger bullet
Tue Apr 28, 2009 5:34 pm
Forum: Close Combat: The Longest Day
Topic: CC5 => Longest Day ?
Replies: 99
Views: 3016

RE: CC5 => Longest Day ?

i would love to buy this, but i'm worried about the UI-non widescreen support that was found in CCWAR (hence me not playing that game much). hopefully you guys fixed this.

love to play this in my widescreen tv.
by dodger bullet
Fri Dec 19, 2008 8:28 am
Forum: Close Combat: Wacht am Rhein
Topic: Time for a next generation CC..maybe
Replies: 37
Views: 850

RE: Time for a next generation CC..maybe

<t> On a squad level -- i hope there's a level of upgrades.<br/>
<br/>
The more experience/survibality gained -- the more the user should be rewarded. i.e. <br/>
<br/>
for soldiers. new animations for these vets; faster, quicker to dodge bullets, hit the ground, return fire; accuracy rate higher ...
by dodger bullet
Sun Dec 14, 2008 10:01 am
Forum: Hired Guns: The Jagged Edge
Topic: Hired Guns v1.07.001 Public Beta Now Available!
Replies: 75
Views: 1411

RE: Hired Guns v1.07.001 Public Beta Now Available!

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/>
<br/>
FYI, the Members Club issue should be fixed now as well.
<e>[/quote]</e></QUOTE>
sorry bro, but nope.<br/>
<br/>
still can't download it, still takes me back to the game list instead of the download page. but i got the file all the ...
by dodger bullet
Fri Dec 12, 2008 3:20 pm
Forum: Mods and Scenarios
Topic: Alamo in the Ardennes Mod
Replies: 10
Views: 277

RE: Alamo in the Ardennes Mod

<t> Neil dude, the seemingly innovative approach yer heading is making me want this mod more than ever. will it be available before christmas?<br/>
<br/>
i think the infantry only entering through doors-windows was implemented before. i dont' rightly know what the outcome concluded -- can you tell ...
by dodger bullet
Wed Dec 10, 2008 3:05 pm
Forum: Hired Guns: The Jagged Edge
Topic: Hired Guns v1.07.001 Public Beta Now Available!
Replies: 75
Views: 1411

RE: Hired Guns v1.07.001 Public Beta Now Available!

Registered. When I click on PRIVATE DOWNLOAD -- it doesn't lead me to the file page. It just reloads to the game lists.

But when I clicked on another game i'd registered -- it takes me to the file page.
by dodger bullet
Tue Dec 09, 2008 3:21 am
Forum: Mods and Scenarios
Topic: Alamo in the Ardennes Mod
Replies: 10
Views: 277

RE: Alamo in the Ardennes Mod

i'm hella interested in testing. especially the claim that the speed in A.I. armors helps their aggressiveness. Nice. Hope the devs can input this int heir official mod if it's true.

by dodger bullet
Mon Dec 08, 2008 5:07 pm
Forum: Mods
Topic: Mod request
Replies: 11
Views: 272

RE: Mod request

<t> Here's another MOD REQUEST.<br/>
<br/>
Can we have SUPPRESSION as STATUS?<br/>
<br/>
If one is being fired at more than twice -- they oughtta be suppressed -- morale down, and ultimately shooting accuracy. And with LEADERSHIP/AGILITY/LEVEL -- that suppression will be nullified if those stats ...
by dodger bullet
Mon Dec 08, 2008 4:15 pm
Forum: Mods
Topic: List mods here
Replies: 11
Views: 426

RE: List mods here

indeed. amongst other things. :)

thanks laggoman.
by dodger bullet
Mon Dec 08, 2008 11:35 am
Forum: Hired Guns: The Jagged Edge
Topic: Maybe a wish list
Replies: 85
Views: 2016

RE: Maybe a wish list

<r>
<QUOTE><s>[quote]</s>ORIGINAL: dodger bullet<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: milkweg<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: dodger bullet<br/>
<br/>
<br/>
<br/>
can we have a realistic version? where one bullet is fatal, and enemies drop what they're equipped with? <br ...
by dodger bullet
Mon Dec 08, 2008 11:33 am
Forum: Hired Guns: The Jagged Edge
Topic: Maybe a wish list
Replies: 85
Views: 2016

RE: Maybe a wish list

<r>
<QUOTE><s>[quote]</s>ORIGINAL: milkweg<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: dodger bullet<br/>
<br/>
<br/>
<br/>
can we have a realistic version? where one bullet is fatal, and enemies drop what they're equipped with? <br/>
<br/>
<br/>
<br/>
<br/>

<e>[/quote]</e></QUOTE ...

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