Search found 4 matches

by wphyzic
Wed Jan 14, 2009 2:16 pm
Forum: Close Combat: Wacht am Rhein
Topic: While I am at it!
Replies: 2
Views: 272

While I am at it!

<t> Here are a few other things that need fixing:<br/>
<br/>
1) Spotting for artillery/mortars: News Flash! Ya cant spot for arty/mortars without a radio! In the US army in WWII, radios were at best on a platoon level (therefore zugtrupp/Platoon leader only) and in every tank/TD. I am not sure ...
by wphyzic
Wed Jan 14, 2009 1:23 pm
Forum: Close Combat: Wacht am Rhein
Topic: Armored Cars
Replies: 17
Views: 598

Armored Cars

<t> Howdy lads!<br/>
<br/>
I could be wrong, but I can't see any difference in armored car's speed vs. tracked vehicles. They are in fact up to 3x faster IRL and even faster on roads. I had the priviledge to be an exchange student with a family in Germany and I know this for a fact: my ...
by wphyzic
Sat Dec 06, 2008 3:06 pm
Forum: Forge of Freedom - Support
Topic: Fog of War
Replies: 4
Views: 243

RE: Fog of War

<t> Why not just have the detailed combat routine load a low resolution background screen every time the initiative changes side? It could be incorperated right into the unit execution loop. Initiative tends to go by the division/corps. It COMPLETELY eliminates any operational strategies involving ...
by wphyzic
Thu Dec 04, 2008 11:54 am
Forum: Forge of Freedom - Support
Topic: Fog of War
Replies: 4
Views: 243

Fog of War

<t> My Dilemna:<br/>
<br/>
Now that I have finally found a live opponent to do a full campaign with (complete with "hot seat" detailed combat, I have discovered that the detailed combat screen ALWAYS shows all the units involved, even with the fog of war option on (I chaecked to be sure). When I ...

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