No, we keep fighting for years and still have military pact Since we are both republican, apparently we are both fighting with some gentlman agreements
War broke, when these bastards attacked an innecent minor nation I pledge to protect.
Hi Seems when you cross your marine logistics, something weired happens. In short, it seems when my marine routes cross, lots of logi points is lost. If I start from another port, all looks good. Check both save game files.
Scenario with crossing routes: departure port at 21/39 has 3000 ...
The same happens with the metal deposits and the rare metals one as well as Org Furnance (although that may makes sense as one can want to upgrade this and thus extanding the range) (v 1.25)
Only Recykling gets decomisioned
Maybe both Lt and Med tanks should have no horwitzers at all? Just build assualt guns instead? I know tanks do have HE ammo - but that is already reflected in the game mechanism - that even without hrowtizer, tanks with velocity guns can damage infantry significantly.
1. I have round 133, capital, 517k population and 88,8l workers where many private assets are mothballed (causing some problems for my Civ score) - for a total of 17 private assets, 9 are mothballed. After 10+ turns, one more private asset got mothballed. Pr jobs: 142,2000 vs 567 000 population ...
Hi All,
What is the mechanics of mothballing private assets?
I have round 133, capital, 517k population and 88,8l workers where many private assets are mothballed (causing some problems for my Civ score) - for a total of 17 private assets, 9 are mothballed.
As in the subject - are there any bonuses when defening on a hex with an asset or with free folks cities?
In the manual, I have only founded "agriculture"
Hi Vic, Did I get it right - are you working on two new DLCs (Republica DLC and Militaria DLC)!?
+I was thinking about a feature that Arty can attack particular hexes (with or without roads), so they reduce logistic points. I.e. attacking such hex may force logistic AI treat such hex as a mountain ...