Search found 197 matches

by kojusoki1
Sat Mar 30, 2024 10:15 am
Forum: Tech Support
Topic: 1.26a Gladiator feat
Replies: 7
Views: 1097

Re: 1.26a Gladiator feat

Oh, that make sense, sory for a false alarm!
by kojusoki1
Fri Mar 29, 2024 10:37 am
Forum: Tech Support
Topic: 1.26a Gladiator feat
Replies: 7
Views: 1097

Re: 1.26a Gladiator feat

sent
by kojusoki1
Thu Mar 28, 2024 10:58 pm
Forum: Tech Support
Topic: 1.26a Gladiator feat
Replies: 7
Views: 1097

Re: 1.26a Gladiator feat

I think it is even worse - for tanks/buggies it gives -100%
by kojusoki1
Thu Nov 30, 2023 4:06 pm
Forum: Tech Support
Topic: [1.25] Military pact active while at war
Replies: 4
Views: 592

Re: [1.25] Military pact active while at war

No, we keep fighting for years and still have military pact :) Since we are both republican, apparently we are both fighting with some gentlman agreements ;)

War broke, when these bastards attacked an innecent minor nation I pledge to protect.
by kojusoki1
Sun Nov 19, 2023 4:33 pm
Forum: Tech Support
Topic: [1.25] Military pact active while at war
Replies: 4
Views: 592

[1.25] Military pact active while at war

...so I cant play "Call to rebelion" - as you cant do hostile actions againts you friend. But we are at war :)
Capture.JPG
Capture.JPG (29.4 KiB) Viewed 592 times
by kojusoki1
Sun Nov 19, 2023 3:45 pm
Forum: Tech Support
Topic: [1.25] Marine logistic points lost when routes cross
Replies: 3
Views: 481

[1.25] Marine logistic points lost when routes cross

Hi Seems when you cross your marine logistics, something weired happens. In short, it seems when my marine routes cross, lots of logi points is lost. If I start from another port, all looks good. Check both save game files. Scenario with crossing routes: departure port at 21/39 has 3000, destination...
by kojusoki1
Sun Nov 19, 2023 3:38 pm
Forum: Tech Support
Topic: [1.21v] Oil Wells not decommissioning
Replies: 6
Views: 673

Re: [1.21v] Oil Wells not decommissioning

The same happens with the metal deposits and the rare metals one as well as Org Furnance (although that may makes sense as one can want to upgrade this and thus extanding the range) (v 1.25)
Only Recykling gets decomisioned
by kojusoki1
Sun Nov 19, 2023 3:34 pm
Forum: Shadow Empire
Topic: Light tanks need a serious rework
Replies: 7
Views: 1270

Re: Light tanks need a serious rework

Maybe both Lt and Med tanks should have no horwitzers at all? Just build assualt guns instead? I know tanks do have HE ammo - but that is already reflected in the game mechanism - that even without hrowtizer, tanks with velocity guns can damage infantry significantly. Tanks have great armour so it i...
by kojusoki1
Fri Sep 01, 2023 6:36 pm
Forum: Tech Support
Topic: [1.21o] a typo :)
Replies: 0
Views: 227

[1.21o] a typo :)

:)
typo.JPG
typo.JPG (41.42 KiB) Viewed 227 times
by kojusoki1
Tue Aug 29, 2023 6:48 pm
Forum: Tech Support
Topic: [1.21m] private Assets mothballed + graphical glitch
Replies: 1
Views: 250

[1.21m] private Assets mothballed + graphical glitch

1. I have round 133, capital, 517k population and 88,8l workers where many private assets are mothballed (causing some problems for my Civ score) - for a total of 17 private assets, 9 are mothballed. After 10+ turns, one more private asset got mothballed. Pr jobs: 142,2000 vs 567 000 population Publ...
by kojusoki1
Sun Aug 27, 2023 10:21 pm
Forum: Shadow Empire
Topic: private Assets mothballed 1.21m
Replies: 2
Views: 285

Re: private Assets mothballed 1.21m

Pr jobs: 142,2000 vs 567 000 population
Public Jobs: 55100 vs 88 800 workers
by kojusoki1
Sun Aug 27, 2023 6:34 pm
Forum: Shadow Empire
Topic: private Assets mothballed 1.21m
Replies: 2
Views: 285

private Assets mothballed 1.21m

Hi All,
What is the mechanics of mothballing private assets?

I have round 133, capital, 517k population and 88,8l workers where many private assets are mothballed (causing some problems for my Civ score) - for a total of 17 private assets, 9 are mothballed.
by kojusoki1
Sun Aug 20, 2023 9:20 pm
Forum: Shadow Empire
Topic: Assets - any defense bonus. Same for Free folks cities
Replies: 6
Views: 537

Assets - any defense bonus. Same for Free folks cities

Good afternoon Generals,

As in the subject - are there any bonuses when defening on a hex with an asset or with free folks cities?
In the manual, I have only founded "agriculture"

Regards,
Michal
by kojusoki1
Wed Aug 16, 2023 7:20 pm
Forum: Shadow Empire
Topic: Republica DLC and Militaria DLC- new DLCs??
Replies: 3
Views: 921

Republica DLC and Militaria DLC- new DLCs??

Hi Vic, Did I get it right - are you working on two new DLCs (Republica DLC and Militaria DLC)!? +I was thinking about a feature that Arty can attack particular hexes (with or without roads), so they reduce logistic points. I.e. attacking such hex may force logistic AI treat such hex as a mountain s...
by kojusoki1
Tue Jun 13, 2023 7:14 am
Forum: Tech Support
Topic: [1.21.d] disapearing city event after zone merge attempt
Replies: 1
Views: 131

[1.21.d] disapearing city event after zone merge attempt

Problem: "Demagouge in Drifthead" event disapears after I try (unsucesfully) to merge this zone with another Description 1. Currently, there are 5 decisions waiting. one of them is the Demagouge in Drifthead. 2. I conqured 2 zones last turn (Drifthead and Siringa) 3. I have already appoint...

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