Search found 17 matches

by cakefart
Tue Aug 04, 2009 8:28 pm
Forum: Harpoon 3 - Advanced Naval Warfare
Topic: Some issues:bugs or my dumbness..
Replies: 5
Views: 376

RE: Harpoon

<t> cheers!<br/>
<br/>
and thanks for all the help!<br/>
have to say that this has been a long and rocky road. or short and rocky...<br/>
slowly getting clue to things,but playing the game on a mac laptop in a bootcamp with big problems with the hotkeys (read,not working proper...) slows down a ...
by cakefart
Tue Aug 04, 2009 9:37 am
Forum: Harpoon 3 - Advanced Naval Warfare
Topic: Some issues:bugs or my dumbness..
Replies: 5
Views: 376

RE: Harpoon

<r>
<QUOTE><s>[quote]</s>
It is important to always specify the scenario name and database used. For example, there can be many different versions of the Rescue.SCN scenario. One is known to exist for the OriginalDB, the PlayersDB, and any number of other databases. Each version operates a little ...
by cakefart
Tue Aug 04, 2009 6:30 am
Forum: Harpoon 3 - Advanced Naval Warfare
Topic: Some issues:bugs or my dumbness..
Replies: 5
Views: 376

Some issues:bugs or my dumbness..

<t> So,sacked up and finally got the game.Addictive,I must say...<br/>
<br/>
I have few questions to ask as I dont know if they are normal behiavour or buggish activities.<br/>
Sorry for the long and winding post!<br/>
<br/>
<br/>
<br/>
<br/>
In the scenaria Red sea escape (usn carrier group ...
by cakefart
Fri May 22, 2009 3:10 am
Forum: Hired Guns: The Jagged Edge
Topic: 1.08.00 Uploaded to the Members Area!
Replies: 30
Views: 1310

RE: 1.08.00 Uploaded to the Members Area!

the exhaustion was in the 1.07 as well.
but in that i never noticed the dropping of exhaustion after the enemy turn, so that propably is a new one.


by cakefart
Thu May 21, 2009 6:45 pm
Forum: Hired Guns: The Jagged Edge
Topic: 1.08.00 Uploaded to the Members Area!
Replies: 30
Views: 1310

RE: 1.08.00 Uploaded to the Members Area!

Oh. Reinforce : have you given up the mod work or are you waiting for the official release untill you are going to continue?

your stuff was a lifesaver for the game,and I (amongs others!) would love to see you continue!


Cheers!
by cakefart
Thu May 21, 2009 6:43 pm
Forum: Hired Guns: The Jagged Edge
Topic: 1.08.00 Uploaded to the Members Area!
Replies: 30
Views: 1310

RE: 1.08.00 Uploaded to the Members Area!

<t> few crashes with the beta as well. the previous version felt a bit stabler.not much,but a bit.<br/>
<br/>
few instances :<br/>
<br/>
defending against marauders/gov soldiers : a lot of peeps around (20butsis+20perps+mercs+civies) and it gets more propable. only crashed couple though..<br ...
by cakefart
Tue Apr 28, 2009 12:39 pm
Forum: Mods
Topic: Breakthrough with AI.
Replies: 11
Views: 1746

RE: Breakthrough with AI.

<t> Have you made any fixes to the "Out of breath syndrome" that the mercenaries have?<br/>
To me the game is dead until it gets fixed.<br/>
<br/>
No point of trying to play the game when the mercs pass out after 5 rounds of shooting and throwing grenades,let alone if they try to manuver.<br ...
by cakefart
Tue Apr 28, 2009 12:31 pm
Forum: Tech Support
Topic: 1.08 Bug - No enemy, can't leave area
Replies: 6
Views: 233

RE: 1.08 Bug - No enemy, can't leave area

after a new start from the beginning everything went fine. the probable culprit could have been that floater in the pond..
by cakefart
Tue Apr 28, 2009 5:52 am
Forum: Tech Support
Topic: 1.08 Bug - No enemy, can't leave area
Replies: 6
Views: 233

RE: 1.08 Bug - No enemy, can't leave area

<t> Negative.<br/>
Tried backtracking from about half way of the map and no dice.<br/>
Will have to summon energy to start the map over again.<br/>
<br/>
The issue might (or might not) be an enemy that I dropped into the dam with a grenade launcher..<br/>
Might be that the perp is still alive ...
by cakefart
Sun Apr 26, 2009 5:01 pm
Forum: Tech Support
Topic: 1.08 Bug - No enemy, can't leave area
Replies: 6
Views: 233

RE: 1.08 Bug - No enemy, can't leave area

Same thing at the dam after the butsi rebellion. Nice.
by cakefart
Thu Apr 23, 2009 12:43 pm
Forum: Hired Guns: The Jagged Edge
Topic: 1.08.00 Uploaded to the Members Area!
Replies: 30
Views: 1310

RE: 1.08.00 Uploaded to the Members Area!

<t> Installed and played for few hours now.<br/>
Few observations..<br/>
<br/>
+ Quicker loading times<br/>
+ Quicker camera<br/>
+ Lesser mouse lag<br/>
+ Overall better responses to controlls<br/>
<br/>
But.<br/>
<br/>
- NO IMPROVEMENT TO AI OR CRITICAL GAMEPLAY<br/>
-Some weird audio ...
by cakefart
Wed Apr 22, 2009 3:46 am
Forum: Hired Guns: The Jagged Edge
Topic: First Major Update for Hired Guns: The Jagged Edge
Replies: 31
Views: 4352

RE: First Major Update for Hired Guns: The Jagged Edge

Eric:care to elaborate what kind of fixes is expected? Fixes to a.i, fixes to LOS, new bandanna colours?
by cakefart
Wed Mar 18, 2009 11:50 am
Forum: Mods
Topic: Hired Guns Reinforced
Replies: 160
Views: 15699

RE: Hired Guns Reinforced

<t> Ok. So I just drag the whole folder to the matrixgames/hired guns folder? <br/>
I think I might have borked in that area...<br/>
<br/>
<br/>
And no,it wasnt a stroke of bad luck...tried it about 5-6 times with the same results,the max damage was about 10 that I managed to score,but mainly 2 ...
by cakefart
Wed Mar 18, 2009 11:27 am
Forum: Mods
Topic: Hired Guns Reinforced
Replies: 160
Views: 15699

RE: Hired Guns Reinforced

<t> First if all,thanks reinforce for the mod and taking your time making this game better!!! [/makes a bow]<br/>
<br/>
<br/>
But just a quickie.<br/>
<br/>
I installed the patch and now the damage modelling seems to be borked. My mercs do extremely little damage (2 or 4 with a SMG point blank ...
by cakefart
Tue Mar 17, 2009 10:03 am
Forum: Hired Guns: The Jagged Edge
Topic: Next Patch ideas and suggestions (post yours)
Replies: 40
Views: 1867

RE: Next Patch ideas and suggestions (post yours)

<r> Just a few that has been bugging me :<br/>
<br/>
<br/>
<B><s>[b]</s>1.Movement mapping :<e>[/b]</e></B> It is really eating me alive loosing APs and getting out of breath because they cant find a way around a log,down a slope or inside the house. It seems whenever person moves from one ...
by cakefart
Thu Mar 12, 2009 3:03 pm
Forum: Tech Support
Topic: Them Bugs. Any help in sight?
Replies: 1
Views: 181

Them Bugs. Any help in sight?

<t> So,been enjoying the game for the last couple of weeks and have to say that I am stoked.<br/>
Brings back the memories of the ooold JA1 and even one of my favourite games : Syndicate..<br/>
<br/>
<br/>
The only thing is the few bugs that practically render the game,well,not unplayable,but ...
by cakefart
Thu Mar 12, 2009 2:32 pm
Forum: Tech Support
Topic: Mouse sensitivity
Replies: 8
Views: 631

RE: Mouse sensitivity

Same issues here,the newest update.

Mouse is really laggy and unsensitive the instant the in game menu appears. The initial launch menu is ok.

XP,Logitec dongle mouse,same issue even with the laptops trackpad.

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