Search found 2228 matches

by Nikel
Fri Oct 17, 2025 11:43 am
Forum: Tech Support
Topic: Stil no WS fix?
Replies: 4
Views: 2632

Re: Stil no WS fix?

feeneyd wrote: Fri Sep 26, 2025 7:22 am I tried this. It says only an Administrator can change the file.

Help?
Have you installed the game in a "\Program Files" folder?

Try in another folder, like "\Games"
by Nikel
Fri Oct 17, 2025 11:40 am
Forum: War in Spain 1936-39
Topic: War in Spain 1936-39 : Dev Diary #1
Replies: 7
Views: 193

Re: War in Spain 1936-39 : Dev Diary #1


Really enjoyed this Dev Diary.
I know very little about the Spanish Civil War so getting a small introduction was great.

Excuse my lack of knowledge but was the war evenly balanced? -Or was one side always most likely to win?


There is a tendency to think that the Nationalist side was a just ...
by Nikel
Fri Oct 10, 2025 6:16 pm
Forum: Tech Support
Topic: [WAD + TWEAK] B1728. Stinger vs Kinzhal
Replies: 7
Views: 163

Re: [WAD + TWEAK] B1728. Stinger vs Kinzhal

OK, thanks.

And what was before? The second destruction result was 11.

Regarding the minor trajectory desviation at 11500 m of altitude, should it have any effect? The Ks seem to always impact the target hit or not.
by Nikel
Fri Oct 10, 2025 5:57 pm
Forum: Tech Support
Topic: [WAD + TWEAK] B1728. Stinger vs Kinzhal
Replies: 7
Views: 163

Re: B1728. Stinger vs Kinzhal

Dimitris wrote: Fri Oct 10, 2025 5:54 pm Yes, you've found the answer to the Kinzhal threat, congrats. Go tell the Ukrainians.

:lol:
by Nikel
Fri Oct 10, 2025 5:52 pm
Forum: Tech Support
Topic: [WAD + TWEAK] B1728. Stinger vs Kinzhal
Replies: 7
Views: 163

Re: B1728. Stinger vs Kinzhal

Tested again and got another lucky hit and destruction :)

Paused, here is the screenshot with the speed, and the log.


SvsK2.png




10-Oct-25 14:51:55 - FIM-92E Stinger RMP Blk I #10 MISS: Weapon: FIM-92E Stinger RMP Blk I #10 is attacking AS-24 Killjoy [Kh-47M2 Kinzhal, 700kg HE Penetrator ...
by Nikel
Fri Oct 10, 2025 3:59 pm
Forum: Tech Support
Topic: [WAD + TWEAK] B1728. Stinger vs Kinzhal
Replies: 7
Views: 163

[WAD + TWEAK] B1728. Stinger vs Kinzhal

While testing today news of a Patriot destroying a Kinzhal in Ukraine, noticed that the Stinger that are also present in a Patriot unit, were also fired.

A hit resulting in a minor trajectory desviation is rather common. But, though very rare, they are even able to destroy the Kinzhal, should this ...
by Nikel
Fri Oct 10, 2025 3:45 pm
Forum: To End All Wars Series
Topic: Manual very vague. Some questions
Replies: 3
Views: 88

Re: Manual very vague. Some questions

You have to zip it first.

The size limit is 10 MB.
by Nikel
Thu Oct 09, 2025 8:42 pm
Forum: To End All Wars Series
Topic: Manual very vague. Some questions
Replies: 3
Views: 88

Re: Manual very vague. Some questions

May you post the save?

Straight Arrow compiled this list of usel info for the Central Powers player.


http://www.ageod-forum.com/download/file.php?id=43274
by Nikel
Thu Oct 09, 2025 8:31 pm
Forum: Tech Support
Topic: B1728. LSM problems entering a NEZ with grassland terrain
Replies: 3
Views: 136

Re: B1728. LSM problems entering a NEZ with grassland terrain

The ACVs are amphibious and have a Land Tab with a direct route option.

ACV.png
ACV.png (16.36 KiB) Viewed 94 times


But I I do not see it in the LSM. The ASuW has several options but the behaviour is the same in this case.

LSM.png
LSM.png (19.64 KiB) Viewed 94 times
by Nikel
Thu Oct 09, 2025 11:50 am
Forum: Tech Support
Topic: B1728. CEZ different temperature not working
Replies: 1
Views: 95

B1728. CEZ different temperature not working

The temperature inside and outside is the same, and the setting for the scenario changes accordingly with the one for the CEZ.
CEZ T.gif
CEZ T.gif (940.45 KiB) Viewed 95 times

Perhaps related with the level 0 and still not implemented?
by Nikel
Thu Oct 09, 2025 9:07 am
Forum: Tech Support
Topic: B1728. LSM problems entering a NEZ with grassland terrain
Replies: 3
Views: 136

B1728. LSM problems entering a NEZ with grassland terrain

As described in the title, is able to enter but not as easily as the elements embarked in the Ponce. Movement inside is more difficult, but this makes sense it is a landing ship. SO the bug report is regarding entering.

Scenario posted in this thread.

Move the LSM to the "beach" terrain, it is a ...
by Nikel
Wed Oct 08, 2025 6:27 pm
Forum: Tech Support
Topic: [FIXED] B1728. Deltas need 4h to unload (land on a beach)
Replies: 1
Views: 153

[FIXED] B1728. Deltas need 4h to unload (land on a beach)

A platoon of Deltas needs 4h to unload (land on a beach) from a LSM, should they be faster?


D.png
D.png (51.56 KiB) Viewed 153 times

Scenario posted in this thread. Land the LSM and unload the cargo.


https://forums.matrixgames.com/viewtopi ... 6#p5244226
by Nikel
Wed Oct 08, 2025 6:13 pm
Forum: Command: Modern Operations series
Topic: Question about amphibious landings
Replies: 9
Views: 487

Re: Question about amphibious landings

Created this simple scenario.

There is no beach terrain CMO. So, in a beach in Monterrey visible in the OpenTopoMap (the best way to view the beaches), created a polygonal CEZ with the beach and some water, edited it to grassland height 1 m.

2 Ships, Ponce and a medium landing ship.

8 Amphibious ...
by Nikel
Wed Oct 08, 2025 3:17 pm
Forum: Tech Support
Topic: [Fixed + WAD]1.08 Build 1676 Enemy Mission Start Times Ignored
Replies: 34
Views: 2135

Re: 1.08 Build 1676 Enemy Mission Start Times Ignored

The Belgorod, armed with a nuclear torpedo, Status-6, that may attack land targets.

Is also correct, starting the attack when the mission is activated.

So the type of weapon torpedo is affected by the bug only attacking other subs, but not attacking surface or land targets?

BT.gif
BT.gif (1.65 MiB) Viewed 228 times
by Nikel
Wed Oct 08, 2025 2:46 pm
Forum: Tech Support
Topic: [Fixed + WAD]1.08 Build 1676 Enemy Mission Start Times Ignored
Replies: 34
Views: 2135

Re: 1.08 Build 1676 Enemy Mission Start Times Ignored

I found another example.

Russian sub Severodvinsk armed with UGST torpedos.

2 training targets, a sub and a ship.

Mission to strike the 2 targets, activated 5 minutes after the scenario start.

However the training sub attack will start inmediately, while the surface ship will only be attacked ...
by Nikel
Wed Oct 08, 2025 1:44 pm
Forum: Tech Support
Topic: Issues with weather in Command
Replies: 22
Views: 630

Re: Issues with weather in Command

Yes, the AI recommended running it every hour by event.

I created the trigger and the lua action for the event, but as the code is wrong, could not progress.
by Nikel
Wed Oct 08, 2025 1:01 pm
Forum: Tech Support
Topic: Issues with weather in Command
Replies: 22
Views: 630

Re: Issues with weather in Command

This is the error, with or without the 3 extra lines.
ERROR: [string "Console"]:18: Invalid arguments to method call

Line 18 is this
ScenEdit_SetWeather({
by Nikel
Wed Oct 08, 2025 12:53 pm
Forum: Tech Support
Topic: Issues with weather in Command
Replies: 22
Views: 630

Re: Issues with weather in Command

Yes, I deleted those additions, and still it will not work.

But perhaps, did not do it correctly :)

Not mine, it is ChatGPT OpenAI.
by Nikel
Wed Oct 08, 2025 12:43 pm
Forum: Tech Support
Topic: Issues with weather in Command
Replies: 22
Views: 630

Re: Issues with weather in Command

Yes, I suppose If you know lua it will save you a lot of time typing the code, and you "just" have to detect and fix the error(s).


This is the code created by ChatGPT Open AI. The first try that conduced to a endless rabbit hole :)

-- Daily temperature simulation script
local baseTemp = 15 ...

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