Search found 35 matches

by X.ray
Mon Aug 07, 2017 10:43 am
Forum: The Operational Art of War IV
Topic: For Tamas K: Petition to add a feature
Replies: 20
Views: 832

RE: For Tamas K: Petition to add a feature

I don't think it's included yet, isn't it?
I'll sign too.
by X.ray
Fri Jul 14, 2017 11:25 am
Forum: The Operational Art of War IV
Topic: Leaders?
Replies: 7
Views: 229

RE: Leaders?

I don't think you can change chain of command / OOB in TOAW series.
by X.ray
Fri Jun 23, 2017 11:43 am
Forum: The Operational Art of War IV
Topic: 32-bit or 64-bit?
Replies: 12
Views: 451

RE: 32-bit or 64-bit?

Why it's not 64-bit? It's been the era of 64-bit system for years...
by X.ray
Fri May 12, 2017 12:08 pm
Forum: The War Room
Topic: TOAW IV In-depth Analysis - SUPPLY ENHANCEMENTS
Replies: 26
Views: 5111

RE: TOAOW IV In-depth Analysis - SUPPLY ENHANCEMENTS

Very nice improvements. It also seems the situation briefing is enhanced with more details? Although I'm still not sure about the implications of some...
by X.ray
Tue May 09, 2017 9:02 am
Forum: The War Room
Topic: TOAW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS
Replies: 108
Views: 15929

RE: TOAOW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Curtis Lemay<br/>

<QUOTE><s>[quote]</s>ORIGINAL: X.ray<br/>
<br/>
Correct. This will not work for a real WEGO game, but TOAW is not a WEGO game and this all happens in one player's turn, so administravely it should not really be a big trouble (you have only ...
by X.ray
Tue May 09, 2017 8:19 am
Forum: The War Room
Topic: TOAW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS
Replies: 108
Views: 15929

RE: TOAOW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Curtis Lemay<br/>

<QUOTE><s>[quote]</s>ORIGINAL: X.ray<br/>
<br/>
This doesn't make sense to me then: If the blocking units presented but enemy units were not destroyed after the combat, there should be two possible outcome: a. The enemy units don't have the ...
by X.ray
Mon May 08, 2017 3:18 pm
Forum: The War Room
Topic: TOAW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS
Replies: 108
Views: 15929

RE: TOAOW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Curtis Lemay<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: X.ray<br/>
<br/>
Now here's the question:<br/>
If the target unit is not destroyed - i.e. the blocking unit is too weak to block the way - would the BTS be increased the same way as the case above? You ...
by X.ray
Mon May 08, 2017 3:00 pm
Forum: The War Room
Topic: TOAW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS
Replies: 108
Views: 15929

RE: TOAOW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Curtis Lemay<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: X.ray<br/>
<br/>
Thanks Bob for your patience. And forgive me being a dumbass - I still couldn't understand, why "No <U><s>[u]</s>human<e>[/u]</e></U> gets to intervene in the units' movements"? Is it ...
by X.ray
Sun May 07, 2017 1:55 pm
Forum: The War Room
Topic: TOAW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS
Replies: 108
Views: 15929

RE: TOAOW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Curtis Lemay<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: X.ray<br/>
<br/>
Why can't it be made that units can react to such info? For example, if a unit was moving through a path but stopped because a retreating enemy unit is now on its way due to a recent ...
by X.ray
Thu May 04, 2017 2:10 pm
Forum: The War Room
Topic: TOAW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS
Replies: 108
Views: 15929

RE: TOAOW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Curtis Lemay<br/>
<br/>
I can only think of a couple of time-machine issues with movement:<br/>
<br/>
1. Recon turning up previously unknown enemy units and allowing friendly reaction to this new info by units with lower time stamps.<br/>
<br/>
The problem ...
by X.ray
Thu May 04, 2017 7:21 am
Forum: The War Room
Topic: TOAW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS
Replies: 108
Views: 15929

RE: TOAOW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Curtis Lemay<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: X.ray<br/>
<br/>
But what I said above was not really a "WEGO" system as the other side did not "go".<e>[/quote]</e></QUOTE>
<br/>
So, all the problems of WEGO but none of the benefits?? The two sides ...
by X.ray
Mon May 01, 2017 3:00 pm
Forum: The War Room
Topic: TOAW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS
Replies: 108
Views: 15929

RE: TOAOW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS

<r>
<QUOTE><s>[quote]</s>ORIGINAL: rocketboy<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: X.ray<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Lobster<br/>
<br/>
<br/>
<br/>
<br/>
How about more realistic when surrounding units. <br/>
<br/>
The old way. You have three regiments in front of the ...
by X.ray
Mon May 01, 2017 1:36 pm
Forum: The War Room
Topic: TOAW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS
Replies: 108
Views: 15929

RE: TOAOW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS

<r> <QUOTE><s>[quote]</s>ORIGINAL: Lobster<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Meyer1<br/>
<br/>
harder to surround units
<e>[/quote]</e></QUOTE>
<br/>
How about more realistic when surrounding units. <br/>
<br/>
The old way. You have three regiments in front of the enemy unit at ...
by X.ray
Fri Apr 28, 2017 9:09 am
Forum: The War Room
Topic: TOAW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS
Replies: 108
Views: 15929

RE: TOAOW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS

<r>
<QUOTE><s>[quote]</s>ORIGINAL: odoakr<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Curtis Lemay<br/>
See post #17 in this thread:
<e>[/quote]</e></QUOTE>
<br/>
Excellent news! Combined with the Planned Combats dialog it'll make the game much easier to play!<br/>

<QUOTE><s>[quote]</s>ORIGINAL ...
by X.ray
Wed Apr 26, 2017 1:27 pm
Forum: The War Room
Topic: TOAW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS
Replies: 108
Views: 15929

RE: TOAOW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Curtis Lemay<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: odoakr<br/>
<br/>
<br/>
Timestamps idea is pretty interesting, but still can create some time machine paradoxes.<br/>
For example, in the last case the enemy unit was overrun on round 3. So on round 2 ...
by X.ray
Wed Apr 26, 2017 11:45 am
Forum: The War Room
Topic: TOAW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS
Replies: 108
Views: 15929

RE: TOAOW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Lobster<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: X.ray<br/>
<br/>
This is a good point. The timestemp should also affect the ZOC and other effects (e.g. supply?) that the relevant units have.<br/>
The other point about BTS - which I understand but am ...
by X.ray
Wed Apr 26, 2017 8:18 am
Forum: The War Room
Topic: TOAW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS
Replies: 108
Views: 15929

RE: TOAOW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS

<r>
<QUOTE><s>[quote]</s>ORIGINAL: odoakr<br/>
<br/>
<br/>
Timestamps idea is pretty interesting, but still can create some time machine paradoxes.<br/>
<B><s>[b]</s>For example, in the last case the enemy unit was overrun on round 3. So on round 2 the player has a timestamp on that hex, which ...
by X.ray
Thu Apr 30, 2015 12:27 pm
Forum: Order of Battle : World War II
Topic: NATO counters
Replies: 23
Views: 989

RE: NATO counters

<t> Thanks Lukas. It also appeared to me that the unit info only displays its type (i.e. Japanese Infantry '42), but no unit name (e.g. 21th Division etc). Did I miss it somewhere or it is intended to be so? To me (and I'm sure many others as well), being able to command the actual units in a ...
by X.ray
Thu Apr 30, 2015 12:02 pm
Forum: Order of Battle : World War II
Topic: iPad?
Replies: 4
Views: 144

RE: iPad?

If I buy the game from Matrix or Slitherine website do I have to pay for it again on iPad, or I can just use the same key?
by X.ray
Tue Apr 28, 2015 2:33 pm
Forum: Order of Battle : World War II
Topic: NATO counters
Replies: 23
Views: 989

RE: NATO counters

<t> Are there any update on the NATO counters? The design on the top level here seems lack of a lot of elements, e.g. unit size, strength / defense / movement / morale (I presume the number below must be one of these). Practically, you just can't look at the counters and fight a war given the very ...

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