Search found 105 matches

by Whydmer
Wed Jun 10, 2020 1:25 am
Forum: Shadow Empire
Topic: Not having fun yet
Replies: 10
Views: 251

RE: Not having fun yet

<r> Jdane, that is one of the things I love about ATG as well, the slow buildup to a massive war.<br/>
<br/>
Rosseau, as an aging gamer myself I find I have to spend some good time thinking about what new game I want to invest the time to learn. I also grew up on strategy board games and no ...
by Whydmer
Wed Jun 10, 2020 1:14 am
Forum: Shadow Empire
Topic: The logistic System is a gigantic mess
Replies: 348
Views: 8436

RE: The logistic System is a gigantic mess

<t> I wonder if it would it be possible for Vic to implement two paired signs (entangled quantum signs [:D]) if supply flowing down a road encounters sign "F1" it will travel only by the shortest connected road to sign "F2" any side roads leading off in between the two entangled signs will get no ...
by Whydmer
Sun Nov 23, 2014 1:33 pm
Forum: Advanced Tactics Series
Topic: Looking to re-buy
Replies: 2
Views: 176

RE: Looking to re-buy

<r> There are quite a few resources here in the modding subforum, or you can chase even more down <LINK link="http://www.advancedtactics.org/"><s>[link=http://www.advancedtactics.org/]</s>Here<e>[/link]</e></LINK>.<br/>
<br/>
I am not much of a multi-player but my understanding is that it is alive ...
by Whydmer
Thu Oct 09, 2014 12:55 am
Forum: Advanced Tactics Series
Topic: Question about number of staff
Replies: 6
Views: 129

RE: Question about number of staff

You will still get concentric attack bonuses, they may just be slightly smaller. a 20% bonus as opposed to a 30% bonus for example.
by Whydmer
Mon Oct 06, 2014 12:48 am
Forum: Advanced Tactics Series
Topic: HQs, Stacks & penalties, etc
Replies: 8
Views: 263

RE: HQs, Stacks & penalties, etc

<t> As has also been mentioned elsewhere, but I thought I would add here, when facing the AI start the game by building defensive. Machine guns and Bazookas with your infantry, then as soon as you can afford it AT guns and infantry guns. Build horses to mobilize your units instead of trucks. Add in ...
by Whydmer
Mon Sep 29, 2014 2:23 am
Forum: Advanced Tactics Series
Topic: Making progress...
Replies: 7
Views: 183

RE: Making progress...

The AI gets a small production assist because it could never be programmed to handle all the contingencies a random game could throw at it and then produce as intelligently as a human.
by Whydmer
Fri Sep 26, 2014 12:12 pm
Forum: Advanced Tactics Series
Topic: Noob questions..agn
Replies: 4
Views: 154

RE: Noob questions..agn

<t> If you create a new unit less than 3 hexes from the HQ you assign it to, or that it will be receiving transfers from (ideally you will be assigning a unit to the HQ it will receive transfers from but things don't always work ideally), anyway if you are transferring a distance of three hexes or ...
by Whydmer
Thu Sep 25, 2014 1:27 am
Forum: Advanced Tactics Series
Topic: Another dumb noobie question
Replies: 17
Views: 320

RE: Another dumb noobie question

falco if you offer stands for a couple weeks I may have more time to be available, or I should really say that I will more consistently be available each day.

I will be in touch.
by Whydmer
Tue Sep 23, 2014 10:59 pm
Forum: Advanced Tactics Series
Topic: Another dumb noobie question
Replies: 17
Views: 320

RE: Another dumb noobie question

True, I have been playing some form of AT for longer than I can remember and I have not played PBEM at all since ATG came out. So my advice was certainly not as good as I may have thought.

I may have to end my no multiplayer drought....
by Whydmer
Sat Sep 20, 2014 2:52 am
Forum: Advanced Tactics Series
Topic: Could this be it?
Replies: 6
Views: 296

RE: Could this be it?

<t> There is a history function built into the game, and whether or not you are playing a multi-player game or against the AI you can click on the history icon (it looks like a book) and review either every move that was made between your last turn and the present, or just look at the battles. <br ...
by Whydmer
Sat Sep 20, 2014 2:16 am
Forum: Advanced Tactics Series
Topic: Another dumb noobie question
Replies: 17
Views: 320

RE: Another dumb noobie question

<r>
<QUOTE><s>[quote]</s>ORIGINAL: falco<br/>
<br/>
Aha!.....just found this out for myself. What you actually do when you want to start a PBEM game is choose what scenario you want to play after you first start the game (you'll see 'New Random game', Classic Random Game', Classic Scenarios etc ...
by Whydmer
Thu Sep 18, 2014 9:05 pm
Forum: Advanced Tactics Series
Topic: Another dumb noobie question
Replies: 17
Views: 320

RE: Another dumb noobie question

<t> After you click on "Make" and the next screen comes up in the lower left hand corner it will have the opponents box and it will list the names of the fledgling empires on the left and on the right it will denote on the right whether it is a human or AI opponent. When you left click on a box that ...
by Whydmer
Thu Sep 18, 2014 11:36 am
Forum: Advanced Tactics Series
Topic: noob questions re: interface and unit composition
Replies: 25
Views: 723

RE: noob questions re: interface and unit composition

<t> Has anyone ever put into practice creating sort of a R&R headquarters where you could pull experienced troops out of decimated/damaged front line units, allowed them a turn or so to fully recover their readiness and then reassign them to existing experienced units? I have thought about this but ...
by Whydmer
Sat Sep 13, 2014 6:16 pm
Forum: Advanced Tactics Series
Topic: Aircraft not flying over neutral countries
Replies: 2
Views: 84

RE: Aircraft not flying over neutral countries

We will be at war soon enough...[8D]
by Whydmer
Sat Sep 13, 2014 4:59 pm
Forum: Advanced Tactics Series
Topic: Aircraft not flying over neutral countries
Replies: 2
Views: 84

Aircraft not flying over neutral countries

<t> I wanted to make sure that I am interpreting what I am seeing correctly. My combined air unit of Fighter II, Level Bomber II, and DiveBomber II will not lauch a strike on an enemy stack that is only 6 hexes away in a straight line. In between the two stacks a neutral country has a three hex wide ...
by Whydmer
Sat Sep 13, 2014 1:45 pm
Forum: Advanced Tactics Series
Topic: HQs
Replies: 11
Views: 202

RE: HQs

What HQ's help with are Morale and Combat effectiveness, correct?
by Whydmer
Fri Sep 12, 2014 12:13 pm
Forum: Mods and Scenarios
Topic: Random Games
Replies: 8
Views: 137

RE: Random Map

<r> Yes, thank you for this. I will have to check them out when I finish my current blood bowl. <E>:)</E> <br/>
<br/>
We could talk about starting a service/cooperative where players generate tailored random maps for other players, guaranteeing that they are appropriate for Human vs AI or Human vs ...
by Whydmer
Sat Sep 06, 2014 3:20 am
Forum: Advanced Tactics Series
Topic: Noob Question re: Aircraft
Replies: 7
Views: 137

RE: Noon Question re: Aircraft

And I learned something new after all these years. Thank you Josh.
by Whydmer
Sat May 24, 2014 7:54 pm
Forum: Distant Worlds 1 Series
Topic: Worst start ever?
Replies: 9
Views: 520

RE: Worst start ever?

<t> It happens sometimes. Overall it is pretty rare. I wouldn't count it against the game itself though, it is just a random element. There are a couple of parameters you can set in custom games that I believe forces some more spread, or you can just restart and see what happens.<br/>
<br/>
Or you ...
by Whydmer
Sun Apr 13, 2014 9:54 pm
Forum: QVADRIGA
Topic: Qvadriga coming to iOS and Android!
Replies: 5
Views: 1173

RE: Qvadriga coming to iOS and Android!

Woot!1!!

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