Search found 26 matches

by RobPollard
Tue Dec 03, 2019 1:35 pm
Forum: Command: Modern Operations series
Topic: Updated DB image & description packs are available!
Replies: 1062
Views: 77535

RE: Updated DB image packs are available!

<r>
<QUOTE><s>[quote]</s>ORIGINAL: CV60<br/>

<QUOTE><s>[quote]</s>It does? I've played many of the tutorial missions and I'd say a good 50% of the platforms were missing images - it's the one thing I miss from Harpoon ANW - in that game every platform had photos and even a description ...
by RobPollard
Mon Dec 02, 2019 8:10 pm
Forum: Command: Modern Operations series
Topic: Updated DB image & description packs are available!
Replies: 1062
Views: 77535

RE: Updated DB image packs are available!

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Slick91<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Eggstor<br/>
<br/>
Technically the descriptions/images will still be separate downloads, but C:MO will automatically download them.
<e>[/quote]</e></QUOTE>
<br/>
Niiiiiiiice! [:D]
<e>[/quote]</e></QUOTE ...
by RobPollard
Thu Nov 21, 2019 8:35 pm
Forum: Tech Support
Topic: [FIXED B1115.8] Strike Tutorial #2 - Driving in the Daisies
Replies: 8
Views: 280

RE: Strike Tutorial #2 - Driving in the Daisies

<t> I had the same issue too :/ There is a way around it though. Open up the speed and altitude window and towards the top you can manually enter an altitude and then check the 'Force' button to force the plane to fly at that altitude.<br/>
<br/>
I'm working my way through the tutorial missions ...
by RobPollard
Sun Nov 17, 2019 9:59 am
Forum: Command: Modern Operations series
Topic: Country Borders and Town Names
Replies: 6
Views: 292

Country Borders and Town Names

<t> Howdy,<br/>
<br/>
Really enjoying this iteration of the sim. Only two minor enhancements I'd like to see - both should be easy to code!<br/>
<br/>
1. Can we make country borders the top map layer? Borders are important for a number of reasons and right now, the only way to view them is to ...
by RobPollard
Thu Nov 22, 2018 2:37 pm
Forum: Armored Brigade: Tech Support Forum
Topic: Game not starting - additional info
Replies: 0
Views: 315

Game not starting - additional info

<r> Hi there,<br/>
<br/>
I seem to be having exactly the same issue as some of the others whereby, if the game is set to full screen it <br/>
crashes to desktop when entering a scenario(with no game logs). Turning off full screen seems to fix it.<br/>
<br/>
I took the liberty of attaching my ...
by RobPollard
Mon Nov 19, 2018 3:24 pm
Forum: Armored Brigade: Tech Support Forum
Topic: Drops to Desktop
Replies: 14
Views: 788

RE: Drops to Desktop

<t> I've been getting exactly the same issue here. No error logs to be found. Turning off full-screen seems to fix it, though I have noticed some additional anomalies.<br/>
<br/>
When starting full screen it will crash to desktop once you start a scenario. However, if you untick full screen and ...
by RobPollard
Tue Mar 01, 2016 10:15 pm
Forum: General Discussion
Topic: Writing an Ancient Battles Simulator!
Replies: 11
Views: 184

RE: Writing an Ancient Battles Simulator!

Thanks folks - I'll put up updates when largish Milestones have been hit :)
by RobPollard
Tue Mar 01, 2016 6:04 pm
Forum: Mods and Scenarios
Topic: Thank you Modders and Scenario Creators.
Replies: 10
Views: 187

RE: Thank you Modders and Scenario Creators.

I agree. The game is really good in its vanilla state, but with the ASL mods, it just takes it to a whole new level.

The most fun I have had in a long time!

RobP
by RobPollard
Tue Mar 01, 2016 6:01 pm
Forum: Tigers on the Hunt
Topic: Where we are & where we are going
Replies: 137
Views: 11434

RE: Where we are & where we are going

<r> Congratulations on sticking with the project until the end. I have been waiting for an ASL based game for so long! And now it's finally here.<br/>
<br/>
I have also been embarking on my own home wargame project for more time than I care to admit too <E>:)</E> And can fully understand the ...
by RobPollard
Tue Mar 01, 2016 5:44 pm
Forum: General Discussion
Topic: Writing an Ancient Battles Simulator!
Replies: 11
Views: 184

RE: Writing an Ancient Battles Simulator!

I like the concept, but that could be a long way away :)
by RobPollard
Mon Feb 29, 2016 5:08 pm
Forum: General Discussion
Topic: Writing an Ancient Battles Simulator!
Replies: 11
Views: 184

RE: Writing an Ancient Battles Simulator!

<r> Thanks Patrick. I will add a non-metric option to the project's JIRA list. There is conversion code lurking under the hood, but so far it has been used to convert imperial map overlays to metric. It shouldn't be too much hassle to leverage this functionality to provide additional options <E ...
by RobPollard
Mon Feb 29, 2016 1:02 pm
Forum: Tigers on the Hunt
Topic: What do you think?
Replies: 60
Views: 2000

RE: What do you think?

<t> I think it is a very good game. I'm a long time ASL player and a once upon a time SL player.<br/>
<br/>
Whilst this game doesn't have everything that ASL has - I have 2.5 rules binders full of rules - so hardly surprising - it comes surprisingly close to scratching that itch.<br/>
<br/>
I'm ...
by RobPollard
Mon Feb 29, 2016 12:54 pm
Forum: General Discussion
Topic: Writing an Ancient Battles Simulator!
Replies: 11
Views: 184

Writing an Ancient Battles Simulator!

<r> Hi Folks,<br/>
<br/>
Whilst playing far too much Tigers on the Hunt, I'm also writing an Ancient Battle simulator called Ancient Armies.<br/>
<br/>
It has a fair ways to go, but at least it keeps me off the streets.<br/>
<br/>
For more info pop over to:<br/>
<URL url="http://AncientArmies ...
by RobPollard
Thu Oct 17, 2013 7:24 pm
Forum: Flashpoint Campaigns Classic
Topic: This is a superb game!
Replies: 1
Views: 78

This is a superb game!

<r> I had bought and played the original Flashpoint on what seems a long time ago.<br/>
<br/>
I bought this one out of curiosity. <br/>
<br/>
After admittedly only one game, I can say that I'm seriously impressed. Great game design, great AI and a game where everything 'just works'.<br/>
<br ...
by RobPollard
Thu Sep 01, 2011 12:01 pm
Forum: Harpoon 3 ANW Support
Topic: ANW 3.9.4.0 Wrong unit symbols on enemy A/C
Replies: 5
Views: 542

RE: ANW 3.9.4.0 Wrong unit symbols on enemy A/C

<r>
<QUOTE><s>[quote]</s>ORIGINAL: uncleharpoon<br/>
<br/>
Hi<br/>
<br/>
I don't suppose you (or anyone else) has noticed this in the current production version 3.10.x?
<e>[/quote]</e></QUOTE>
<br/>
<br/>
Alas - I can't comment on 3.10.x as I have not bought the Ultimate Edition version ...
by RobPollard
Mon Aug 29, 2011 10:50 am
Forum: Harpoon 3 ANW Support
Topic: ANW 3.9.4.0 Wrong unit symbols on enemy A/C
Replies: 5
Views: 542

ANW 3.9.4.0 Wrong unit symbols on enemy A/C

<t> Hi All,<br/>
<br/>
Just noticed this bug. If my units detect an aircraft and I decide to clasify it as hostile due to radar emissions the symbol changes to red as it should. When I look at the report and Db the A/C will be classified as a type of fixed wing aircraft such as a Russian Bear. So ...
by RobPollard
Sat Aug 14, 2010 8:39 am
Forum: War in the Pacific: Admiral's Edition
Topic: An 'Easy Feature' Request
Replies: 21
Views: 233

An 'Easy Feature' Request

<t> It could just be me...[:D]<br/>
<br/>
But whenever I play WITP:AE I am constantly having to refer to the manual to find out what the shortened ship type designations mean. Some are obvious but others not so.<br/>
<br/>
I'm guessing it would be a fairly simple programming task to add mouse ...
by RobPollard
Tue Mar 30, 2010 3:03 pm
Forum: Harpoon 3 - Advanced Naval Warfare
Topic: Hugins been and gone?
Replies: 12
Views: 270

RE: Problem

<r> Hi Herman,<br/>
<br/>
This is all very odd.<br/>
<br/>
That said I have a fix! The reason why I don't have your images is that I forgot to mention that I changed my OS from Vista64 when I originally posted to XP Pro! It seems that the unregister command failed under Vista64 but works fine ...
by RobPollard
Mon Mar 29, 2010 3:45 pm
Forum: Harpoon 3 - Advanced Naval Warfare
Topic: Hugins been and gone?
Replies: 12
Views: 270

RE: Problem

<r> Hi Herman,<br/>
<br/>
I have been using the HMW system - though I wish I could get the old .res system up and running. The database I have been using for that scenario is the default one called 'Harpoon 3 Standard Database' dated 2005, author being 'Old School'.<br/>
<br/>
The id's I tried ...
by RobPollard
Sat Mar 27, 2010 1:26 pm
Forum: Harpoon 3 - Advanced Naval Warfare
Topic: Hugins been and gone?
Replies: 12
Views: 270

RE: Harpoon 3 [ANW] scenarios for the PlayersDB

<t> Okies - at least it isn't me going mad!<br/>
<br/>
On another run through Dawn Patrol, I noticed that none of the units displayed an image. Some mentioned media could not be found - like the hugins, whilst others just presented a window with some advertisements and a black client area. The ...

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