Search found 51 matches

by Hetulik
Thu Sep 30, 2021 10:10 pm
Forum: Gary Grigsby's War in the East 2
Topic: Winter question
Replies: 3
Views: 203

RE: Winter question

That is great advice Beethoven1. Greatly appreciate your reply. You have a very good point especially about the supply commitment if they were on rest.
by Hetulik
Thu Sep 30, 2021 7:59 pm
Forum: Gary Grigsby's War in the East 2
Topic: Winter question
Replies: 3
Views: 203

Winter question

<t> Hi All,<br/>
Loving the game. Just about to hit my first winter playing the Germans vs the AI. (Nov 9th presently) Trying to prepare for the winter. I did some reading on the forums and understand the importance of supply and having depots nearby the front lines, and understand the 1st winter ...
by Hetulik
Wed Sep 29, 2021 9:12 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2502
Views: 141518

RE: Quick Question Thread

<t> Hi All,<br/>
Loving the game. Just about to hit my first winter playing the Germans vs the AI. (Nov 9th presently) Trying to prepare for the winter. I did some reading on the forums and understand the importance of supply and having depots nearby the front lines, and understand the 1st winter ...
by Hetulik
Fri Jan 25, 2019 5:49 pm
Forum: The Operational Art of War IV
Topic: D21 game options question
Replies: 5
Views: 311

RE: D21 game options question

Much appreciation again sPzAbt653.
Thanks!
by Hetulik
Fri Jan 25, 2019 2:49 pm
Forum: The Operational Art of War IV
Topic: D21 game options question
Replies: 5
Views: 311

RE: D21 game options question

<t> Hello,<br/>
One follow up question. <br/>
<br/>
When i started my D21 scenario i unknowningly had selected high supply ON, variable initiative/new density rules to ON as well. I changed the options in the Play>Game Options menu before i executed turn 1 in game to be the correct settings of ...
by Hetulik
Sat Jan 19, 2019 2:10 pm
Forum: The Operational Art of War IV
Topic: D21 game options question
Replies: 5
Views: 311

RE: D21 game options question

sPzAbt653

I greatly appreciate your quick reply to my question sPzAbt653.

With regards,
by Hetulik
Sat Jan 19, 2019 1:55 am
Forum: The Operational Art of War IV
Topic: D21 game options question
Replies: 5
Views: 311

D21 game options question

<t> Hi all,<br/>
I am looking forward to trying out the D21 scenario. In looking at the documentation there was some ambiguity on some of the advanced game options I should use. <br/>
<br/>
It clearly says I should have on the "new supply rules", and turn off the "new mud and snow rules".<br ...
by Hetulik
Tue Aug 06, 2013 1:13 am
Forum: Tech Support
Topic: Some ingame text slightly blurry
Replies: 20
Views: 1876

RE: Some ingame text slightly blurry

<r> Double checked, and tried the biggest boldest fonts and still ran into the same issue.<br/>
<br/>
Here's the zoomed in upper righthand corner. Interesting how the bright white is only in a few spots. Its weird only a few types of fonts in DW have this problem:<br/>
<br/>
<br/>
<br/>
<br ...
by Hetulik
Mon Aug 05, 2013 3:45 am
Forum: Tech Support
Topic: Some ingame text slightly blurry
Replies: 20
Views: 1876

RE: Some ingame text slightly blurry

<r> Its interesting, if I zoom in at 600% on the blurry text in my screenshot some interesting patterns appear. All text clearly is displayed. (this is good) Text is not missing. But there are 2 shades of yellow being used by Distant Worlds. For example the right side of the "P" in the word "Press ...
by Hetulik
Mon Aug 05, 2013 3:34 am
Forum: Tech Support
Topic: Some ingame text slightly blurry
Replies: 20
Views: 1876

RE: Some ingame text slightly blurry

<t> That is correct, I'm using a 15 inch laptop monitor at 1920x1080 with the Dell I have. That is my native resolution as well.<br/>
<br/>
I tried reducing to 1366 x 768 and the blurriness still occurs. (and DW doesn't look good at all)<br/>
<br/>
Thanks flight2q for the suggestion on how to ...
by Hetulik
Thu Aug 01, 2013 1:41 pm
Forum: Tech Support
Topic: Some ingame text slightly blurry
Replies: 20
Views: 1876

RE: Some ingame text slightly blurry

<t> As the original poster of this thread I can say that I've never been able to resolve this issue. I'm sad to say I put the game aside in hopes that a later patch would resolve the problem.<br/>
<br/>
I've tried everything on my computer that I can think of. I updated my NVIDIA graphics drivers ...
by Hetulik
Tue May 28, 2013 1:52 am
Forum: Tech Support
Topic: Some ingame text slightly blurry
Replies: 20
Views: 1876

Some ingame text slightly blurry

<r> I'm noticing a couple items of text in the game are blurry. In the attached screenshot particularly the yellow text under the "Game Paused" area in the upper middle, the yellow text above the bottom left information window, and the white monetary amounts in the upper right corner. The other text ...
by Hetulik
Thu May 02, 2013 3:04 pm
Forum: Gary Grigsby's War in the East Series
Topic: The Lost Battles are coming!
Replies: 42
Views: 979

RE: The Lost Battles are coming!

I'm relatively new to the game. What would be the differences between the original long campaign and the new sudden death campaign at a high level? Just the game automatically ending if certain conditions have been reached?
by Hetulik
Wed May 01, 2013 6:14 pm
Forum: Gary Grigsby's War in the East Series
Topic: New morale rule is Fixed
Replies: 105
Views: 1194

RE: New morale rule has screwed 41.

Question: I am in the middle of doing turn 1 in a game I started as the axis against the soviet AI. Should I revert back to version 1.07.04 before ending turn?

And if so can I just apply the 04 installer over my 06 installation?
Thanks!
by Hetulik
Wed Apr 24, 2013 1:21 am
Forum: Gary Grigsby's War in the East Series
Topic: Recommended difficulty settings versus the AI
Replies: 7
Views: 1088

RE: Recommended difficulty settings versus the AI

<t> My appreciation everyone for your feedback and perspectives. I've decided to start the 41 campaign as the Axis at the 110 level for the soviet AI. I'm a very detail oriented player, enjoy a challenge, and would be perfectly fine if the AI is able to defeat me.<br/>
<br/>
Thanks again,<br ...
by Hetulik
Mon Apr 22, 2013 2:38 pm
Forum: Gary Grigsby's War in the East Series
Topic: Recommended difficulty settings versus the AI
Replies: 7
Views: 1088

Recommended difficulty settings versus the AI

<t> Hi all,<br/>
I’m interested in some recommendations on the best difficulty settings to use against the AI that will provide a challenging game, but not to the point the AI is getting extremely unrealistic advantages. I’m a relatively newer player, and have done very well in the “Road to ...
by Hetulik
Sun Apr 14, 2013 11:14 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds: Shadows
Replies: 878
Views: 21940

RE: Distant Worlds: Shadows

Hi Eric,
I'm interested to know a bit more about the new 'comprehensive difficulty settings' that will be coming as part of Shadows.

Excited about the expansion.
Thanks!
by Hetulik
Sun Sep 30, 2012 1:51 pm
Forum: Decisive Campaigns: Case Blue
Topic: Decisive Campaigns Case Blue Sale
Replies: 60
Views: 1974

RE: Decisive Campaigns Case Blue Sale

<t> I have just signed up for the newsletter as well, but unfortuately have missed the code.<br/>
<br/>
I have been following this game with interest, but have not yet purchased it. I have been impressed with the good reviews.<br/>
<br/>
If someone has a spare code i would appreciate it.<br ...
by Hetulik
Thu Sep 20, 2012 12:24 am
Forum: Hannibal: Rome and Carthage in the Second Punic War
Topic: Combat losses and routs - how are they calculated?
Replies: 5
Views: 351

RE: Combat losses and routs - how are they calculated?

<t> Thank you very much for the quick reply. I'm very impressed how you thought through all these nuances and applied them to the game in a simple but effective manner.<br/>
<br/>
Once again my thanks. I am really enjoying the game and am looking forward to hearing the details about the next game ...
by Hetulik
Tue Sep 18, 2012 11:43 pm
Forum: Hannibal: Rome and Carthage in the Second Punic War
Topic: Combat losses and routs - how are they calculated?
Replies: 5
Views: 351

RE: Combat losses and routs - how are they calculated?

<t> Question between Spanish infantry and Gallic infantry. Not considering you cannot rally infantry from Gaul, i would assume the attack factor of 2 of gallic infantry is much better than the enhanced attack value of 1 of Spanish infantry? Or if you enhance a value of 1, does Spanish infantry come ...

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