Search found 164 matches

by CowboyRonin
Thu Mar 19, 2015 8:50 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Ship repair can't be done in a shipyard?
Replies: 20
Views: 250

RE: Ship repair can't be done in a shipyard?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: rustysi<br/>

<QUOTE><s>[quote]</s>How can a torpedo destroy a topside gun? <e>[/quote]</e></QUOTE>
<br/>
Maybe not directly, but by destroying the guns' support, magazine, etc. Critical hit? Hey, its a game sh... stuff happens.[&:]
<e>[/quote]</e></QUOTE ...
by CowboyRonin
Tue Aug 05, 2014 8:11 pm
Forum: After Action Reports
Topic: The Darkest Hour: Treaty Mod Japan
Replies: 51
Views: 1113

RE: The Darkest Hour: Treaty Mod Japan

I was looking at the post and compared it to the North Carolina and South Dakota; the Amagi's are toughly 10,000 tons heavier. Those are fully-grown beasts.
by CowboyRonin
Sat Aug 02, 2014 4:20 pm
Forum: After Action Reports
Topic: Too much Iron in my Diet - Mundy(A) vs KenchiSulla (J)
Replies: 2035
Views: 17409

RE: Too much Iron in my Diet - Mundy vs Cannonfodder

Hornet shows up late enough for you to build enough SBD-3s to upgrade her bomber groups, if you don't burn up too many upgrading Marine squadrons or replacing excessive casualties on your other carrier groups. The Vindicators do just fine as trainers, so no need to rush and upgrade them, IMO.
by CowboyRonin
Sat Aug 02, 2014 10:45 am
Forum: After Action Reports
Topic: Too much Iron in my Diet - Mundy(A) vs KenchiSulla (J)
Replies: 2035
Views: 17409

RE: Too much Iron in my Diet - Mundy vs Cannonfodder

The spring US DD upgrades will really change the balance of power. Right now, a lot of your DDs are ASW 2, after the upgrades, they will be ASW 6. Not that they won't still sting you, but they will start dying more often when they show themselves.
by CowboyRonin
Fri Aug 01, 2014 4:56 pm
Forum: After Action Reports
Topic: Too much Iron in my Diet - Mundy(A) vs KenchiSulla (J)
Replies: 2035
Views: 17409

RE: Too much Iron in my Diet - Mundy vs Cannonfodder

<t> If an upgrade requires a certain shipyard size, the ship will go into the shipyard when it begins the refit(the message also indicates this). You can go into the port the next turn and switch them to Pierside repair, there is no difference in delay time. So, the BBs will want to hog the yards ...
by CowboyRonin
Tue Jul 29, 2014 3:42 pm
Forum: After Action Reports
Topic: Too much Iron in my Diet - Mundy(A) vs KenchiSulla (J)
Replies: 2035
Views: 17409

RE: Too much Iron in my Diet - Mundy vs Cannonfodder

<t> Start working on reinforcing your existing bases, stake out a position in SOPAC, plan to replace the CPNAB units when they vanish, and you will feel the logistical pinch. Between logistical issues, refits, and LBA upgrades and training, I think the historical timeline of August, 1942 is about ...
by CowboyRonin
Fri Jul 25, 2014 5:23 pm
Forum: After Action Reports
Topic: Turnaround? Lowpe (J) vs Tiemanj (A) Stock
Replies: 8081
Views: 70093

RE: Australia Invaded!

You talk about Christmas Island and show us a graphic of Ocean Island [&:]

The loss of Ocean certainly would make Nauru untenable; the loss of Tarawa and Makin have put it within 2E range, so resource hauling is probably out anyway.
by CowboyRonin
Thu Jul 17, 2014 4:30 pm
Forum: War in the Pacific: Admiral's Edition
Topic: OT: Another 295...
Replies: 70
Views: 2079

RE: OT: Another 295...

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Terminus<br/>
<br/>
But if it were so, how did these seperatist militiamen fire this missile? It's not exactly an AK.
<e>[/quote]</e></QUOTE>
<br/>
Which is why I think it is more likely that it was a a "mistaken identity" shoot than a militia shoot. Now, it ...
by CowboyRonin
Thu Jul 17, 2014 3:36 pm
Forum: War in the Pacific: Admiral's Edition
Topic: OT: Another 295...
Replies: 70
Views: 2079

RE: OT: Another 295...

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Cannonfodder<br/>
<br/>
Was it a SAM<br/>
<br/>
295, Including several from my country, died because people will never learn. Fuck every single man or woman who attacks the innocent. Idiots...
<e>[/quote]</e></QUOTE>
<br/>
SAM is the current story.<br ...
by CowboyRonin
Tue Jul 15, 2014 8:13 pm
Forum: After Action Reports
Topic: NFC East Showdown: Cribtop (J) vs NY59Giants (A) - Between the Storms
Replies: 327
Views: 5683

RE: NFC East Showdown: Cribtop (J) vs nygiants59 (A) - Reluctant Admiral

<t> I was really hoping for dual AARs for this game, since both players are excellent AAR writers, as well as very skilled players. It sounds like I will have to contain my enthusiasm for a little while, but the game should be well worth the wait.<br/>
<br/>
Jumping out to a big lead with deep ...
by CowboyRonin
Mon Apr 14, 2014 8:52 am
Forum: After Action Reports
Topic: Command Decisions: Samurai vs. Yeomen RA 6.4
Replies: 502
Views: 5202

RE: Kido Butai

<t> I have no doubt that you can force through the landings, and no doubt that you can get ashore and cause havoc. If the Eastern Fleet attempts to intercede to protect India (I hope you already have the Eastern DEI [;)]), it will be a death ride. However, I have a series of questions that can best ...
by CowboyRonin
Fri Apr 04, 2014 8:04 am
Forum: War in the Pacific: Admiral's Edition
Topic: Noob question: Combat engineers
Replies: 24
Views: 536

RE: Noob question: Combat engineers

<t> I don't think it's quite the same, Yaab. The combat engineer reduction occurs before the assault goes in; the assault reduction occurs after. The combat engineer reduction just counts engineers; the assault reduction has to get positive odds to work. I don't think you even need engineers to get ...
by CowboyRonin
Wed Apr 02, 2014 8:39 am
Forum: Tech Support
Topic: [0.7.15.1] R&D assignments
Replies: 2
Views: 168

RE: [0.7.15.1] R&D assignments

Thanks for the report. This has been forwarded to the developers, including the save.
by CowboyRonin
Sun Mar 16, 2014 7:08 pm
Forum: Tech Support
Topic: Bugs in Game
Replies: 2
Views: 129

RE: Bugs in Game

<t> I can answer 4 and the final question - the "race" campaigns aren't built yet. I know we haven't done any of the script work behind the Soviet missions (other than skeletons). As for your final question, I think the GSA campaign will just have 2 (Gemini) and 3 (Apollo) capsules. There are more ...
by CowboyRonin
Tue Feb 18, 2014 9:24 am
Forum: Tech Support
Topic: [0.7.15.1] Incorrect booster Image
Replies: 2
Views: 219

RE: [0.7.15.1] Incorrect booster Image

This has been logged and sent to the developers. Thanks for the quick catch.
by CowboyRonin
Fri Feb 14, 2014 10:03 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Update on the development of the mix-and-match functionality
Replies: 15
Views: 262

RE: Update on the development of the mix-and-match functionality

<t> You always could research Saturn 1B without the Lunar missions; it's also used for the Pegasus satellite. <br/>
<br/>
The fixed costs of the programs will go down, because you're paying for the boosters separately. If you're able to reuse the same boosters at a high rate, you can net some ...
by CowboyRonin
Thu Feb 06, 2014 9:30 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Launcher Graphics
Replies: 3
Views: 118

RE: Launcher Graphics

I have added a suggestion to remove the non-supported resolutions from the startup drop down list.
by CowboyRonin
Wed Feb 05, 2014 12:21 am
Forum: Tech Support
Topic: [0.7.15] Crash to main menu
Replies: 2
Views: 145

RE: [0.7.15] Crash to main menu

I've logged the bug with the developers.

by CowboyRonin
Sun Feb 02, 2014 10:53 pm
Forum: Tech Support
Topic: [0.7.14] Gemini Direct Ascent Lunar Flyby Mission Freeze
Replies: 5
Views: 186

RE: [0.7.14] Gemini Direct Ascent Lunar Flyby Mission Freeze

Please instal 7.15 and see if you see the same issues. I tested your save with 7.15 and there were no issues.
by CowboyRonin
Sun Feb 02, 2014 3:53 pm
Forum: Tech Support
Topic: [0.7.15 - FIXED] re-assignment problem
Replies: 2
Views: 235

RE: re-assignment problem

This bug has been confirmed and logged with the developers. Thanks for the quick catch.

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