Search found 47 matches

by Daveion Steel
Sun Oct 14, 2012 3:54 pm
Forum: Scenario Design and Modding
Topic: Planning map (Operationskarte) and Frontline-Date map.
Replies: 248
Views: 18940

RE: Planning map(on a zoom 2 map)

I do not have the Unit symbols installed that appear on Gorans maps, maybe that is the reason why they do not work?

However after looking at Gorans post above mine I see that red marcus maps are compatible?

I am lost, please help me get this working.

D...
by Daveion Steel
Sun Oct 14, 2012 3:52 pm
Forum: Scenario Design and Modding
Topic: Planning map (Operationskarte) and Frontline-Date map.
Replies: 248
Views: 18940

RE: Planning map(on a zoom 2 map)

Does not appear to be my resolution, so I am stuck with no idea what is wrong. I have been using red markus maps and I guess I will continue using those until someone can explain why Goranw's maps do not appear to work for me.
by Daveion Steel
Fri Oct 12, 2012 6:36 am
Forum: Gary Grigsby's War in the East Series
Topic: What screen resolution do you use when playing WitE?
Replies: 19
Views: 471

RE: What screen resolution do you use when playing WitE?

1680 x 1050 here.

1024x768 is OLD, I mean very old
by Daveion Steel
Thu Oct 11, 2012 7:01 pm
Forum: Scenario Design and Modding
Topic: final test version of my 42 barbarossa scenario
Replies: 3
Views: 242

RE: final test version of my 42 barbarossa scenario

Anyone have a copy of this file as Megaupload hosting site is down atm.

here's hoping that it will also be usable with the latest patch.
by Daveion Steel
Mon Oct 08, 2012 8:57 am
Forum: Scenario Design and Modding
Topic: Planning map (Operationskarte) and Frontline-Date map.
Replies: 248
Views: 18940

RE: Planning map(on a zoom 2 map)

<t> I have to agree with everyone that this looks really good. Great job indeed.<br/>
<br/>
I have one small issue, I cannot appear to use it as the entire map appears glitched. I am running 0n 1680 X 1050 resolution and I suspect it could be a resolution issue but I do not have the time to ...
by Daveion Steel
Mon Oct 01, 2012 9:05 pm
Forum: The War Room
Topic: Refit mode
Replies: 9
Views: 314

RE: Refit mode

I agree there are some, but the majority are those that are in full production.
I am playing with the latest Beta patch, but I have had this issue in the past. seems to me that you can only really refit a division as a priority if you have clear weather.
by Daveion Steel
Mon Oct 01, 2012 8:24 pm
Forum: The War Room
Topic: Refit mode
Replies: 9
Views: 314

RE: Refit mode

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Schmart<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Daveion Steel<br/>
I do however remember something about a ten hex rule? something about having to be ten hex's behind the front lines and on top of an active rail to actually get 100% refit bonus, but I ...
by Daveion Steel
Mon Oct 01, 2012 8:14 pm
Forum: The War Room
Topic: Isolating Leningrad the Hard Way
Replies: 5
Views: 140

RE: Isolating Leningrad the Hard Way

ORIGINAL: Pelton

Just bomb Leningrads port closed each turn

How many Bombers wings are you awarding this challenge? will certainly not work with just the initial air gruops for AGN

by Daveion Steel
Mon Oct 01, 2012 8:06 pm
Forum: The War Room
Topic: Refit mode
Replies: 9
Views: 314

RE: Refit mode

<r>
<QUOTE><s>[quote]</s>ORIGINAL: carlkay58<br/>
<br/>
Remember that mud reduces the distance to five hexes or less . . .
<e>[/quote]</e></QUOTE>
<br/>
Remember that I said that 'all are in supply'. <br/>
<br/>
I understand that MUD and differant weather states effect supply, and is why I ...
by Daveion Steel
Sun Sep 30, 2012 8:23 pm
Forum: The War Room
Topic: Refit mode
Replies: 9
Views: 314

RE: Refit mode

Not actually on the Rail, but most are within ten hexes and all are in supply.

I'll rewind a few saves and see if that makes a differance
by Daveion Steel
Sun Sep 30, 2012 8:06 pm
Forum: The War Room
Topic: Refit mode
Replies: 9
Views: 314

Refit mode

<r> Playing against the AI on a dificult setting 1941 campaign and I have just hit mud season, so pulled back my PZ corps a bit and set them to refit. The PZ divisions are in pretty bad shape with almost half at less than 70 tanks while the remainder have barely 100.<br/>
There are plenty in the ...
by Daveion Steel
Mon Apr 09, 2012 8:45 pm
Forum: The War Room
Topic: Grand campaign 1941
Replies: 1
Views: 80

Grand campaign 1941

Just curious if anyone has actually won the game against the AI prior to the 1941 blizzard?

Without HQ build ups :P

I keep trying but I feel it is impossible.
by Daveion Steel
Tue Apr 03, 2012 8:07 am
Forum: Scenario Design and Modding
Topic: How to colour to a new Army group?
Replies: 2
Views: 178

How to colour to a new Army group?

<t> I added an army to the German side, linked it CoC to OKH and then added a couple of Corps as well, however they appear on the map as white the same as if a unit was attached to OKH or an army group. <br/>
So is it posible to assign a colour to an army just like 9th army is green for example?<br ...
by Daveion Steel
Mon Apr 02, 2012 7:21 pm
Forum: The War Room
Topic: How to organize Red Army on Jun 22
Replies: 145
Views: 3411

RE: How to organize Red Army on Jun 22

I may get shot for this Necro, but I was just going through the older threads and found this very interesting..


Don't shoot :p
by Daveion Steel
Mon Apr 02, 2012 8:27 am
Forum: Scenario Design and Modding
Topic: (REL) Place Names Mod by Redmarkus
Replies: 166
Views: 15238

RE: (REL) Place Names Mod by Redmarkus

<r> <br/>
Edit, Nevermind I am not sure why but I had to make the entire WITE folder writeable first.<br/>
<br/>
Problem solved I gonna go take a look now <E>:-)</E><br/>
<br/>
<br/>
<br/>
<br/>
This looks lovely, but I cannot seem to make my Zoom2 folder to allow write, Everytime I go to ...
by Daveion Steel
Wed Mar 07, 2012 6:01 am
Forum: Scenario Design and Modding
Topic: Changing the AI first turn?
Replies: 9
Views: 400

RE: Changing the AI first turn?

Thanks very much Bcg, I did actually find it shortly after posting but got carried away testing and playing and then got called into work etc.

D...

[:)]
by Daveion Steel
Tue Mar 06, 2012 2:13 pm
Forum: Scenario Design and Modding
Topic: Changing the AI first turn?
Replies: 9
Views: 400

Changing the AI first turn?

<t> As the title says, how do I make my own script for the Axis AI first turn?<br/>
<br/>
I know it is here somewhere as I have read it once before but I just cannot seem to find the thread right now.<br/>
<br/>
It is most likely looking right back at me but I cannot see it for looking! anyone ...
by Daveion Steel
Tue Mar 06, 2012 2:07 pm
Forum: Scenario Design and Modding
Topic: minor OOB error Ritter von Schobert, Eugen Siegfried Erich
Replies: 2
Views: 213

RE: minor OOB error Ritter von Schobert, Eugen Siegfried Erich

Looks like your keyboard cannot keep up with your key strokes, I also suffer from this issue after a beer or two...

:)

D...
by Daveion Steel
Wed Feb 22, 2012 10:08 am
Forum: Tech Support
Topic: 1.05 Runtime c++ error
Replies: 79
Views: 6812

RE: 1.05 Runtime c++ error

<t> I'm OLD and still on XP (SP3(I think)), afaik everything is up to date but I do tend to use automatic updates. Everything seems to have updated over the last 15 days. I have never updated the drivers for my sound or my Bios. bios updates scares me to death..<br/>
<br/>
Mr Steel...<br/>
<br ...
by Daveion Steel
Wed Feb 22, 2012 5:18 am
Forum: Tech Support
Topic: 1.05 Runtime c++ error
Replies: 79
Views: 6812

RE: 1.05 Runtime c++ error

<t> I cannot replicate my issue since reinstalling the game to the latest Beta, there are times when the sound appears to cycle but the game does not crash.<br/>
I guess it could have been something that I currupted while using the editor, cannot think what as my changes are remedial. All I do is ...

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