Search found 1262 matches

by cathar1244
Wed Oct 15, 2025 5:08 pm
Forum: The Operational Art of War IV
Topic: Hidden gold mine
Replies: 0
Views: 65

Hidden gold mine

As much as I despise the internet for the endless political commentary :roll: ,

every once in a while, the 'net displays its original promise.

What has this to do with TOAW ? Well, how about some detailed deployment maps for the German-Yugoslav war of 1944 ?

Main library address: https://znaci ...
by cathar1244
Tue Oct 14, 2025 4:00 pm
Forum: Mods and Scenarios
Topic: Recent Scenario Submissions for TOAW IV
Replies: 290
Views: 41399

Re: Recent Scenario Submissions for TOAW IV

Not sure anyone can revive these TOAW 1 scenarios. They received good press ... in 2004. World Wars One and Two in Europe, by a designer credited as "E.B.".

:D
by cathar1244
Tue Oct 14, 2025 3:08 pm
Forum: Mods and Scenarios
Topic: Ghost from the past
Replies: 0
Views: 73

Ghost from the past

Scenario designers might find useful bits here.

https://web.archive.org/web/20040214132 ... el.to/TOAW

:D
by cathar1244
Sat Oct 04, 2025 11:21 am
Forum: The Operational Art of War IV
Topic: new supply rules: terrain effects on supply distribution
Replies: 3
Views: 219

Re: new supply rules: terrain effects on supply distribution

So, without the additional effects lent by roads or weather, one may gather some general ideas about supply distribution under the new supply rules.

1. Non playable hexes can't be entered by a unit, but supply reduction occurs within them (see second image above).

2. Alpine, dunes, flooded marsh ...
by cathar1244
Sat Oct 04, 2025 10:59 am
Forum: The Operational Art of War IV
Topic: new supply rules: terrain effects on supply distribution
Replies: 3
Views: 219

Re: new supply rules: terrain effects on supply distribution

Yes, points on target.

I should mention the "backstory" of testing this. We have for TOAW (III at least) tables in pdf format that explain movement and combat effects of terrain. For supply, effects can be viewed in the game, but I was interested in a compact way of comparing terrain effects on ...
by cathar1244
Fri Oct 03, 2025 8:55 am
Forum: The Operational Art of War IV
Topic: new supply rules: terrain effects on supply distribution
Replies: 3
Views: 219

new supply rules: terrain effects on supply distribution

Scenario designers may find this useful.

One aspect of supply distribution under the new supply rules to bear in mind is that clear (or arid) terrain gain no supply distribution advantage from roads ... unless mud or snow is present. Lesson here is that maps with lots of clear terrain hexes tend to ...
by cathar1244
Thu Sep 04, 2025 9:48 am
Forum: Mods and Scenarios
Topic: End of The Reich Half Week Turns
Replies: 20
Views: 3705

Re: End of The Reich Half Week Turns


That's some great research there, thank you so much!

Maybe some should arrive as reinforcements when/if the Allies get within XX hexes of Berlin, while the divisional unit and 3rd rgt. will start on map.

EDIT: Reading those unit histories again, the ones that weren't on map in September arrived ...
by cathar1244
Wed Sep 03, 2025 3:42 am
Forum: Mods and Scenarios
Topic: End of The Reich Half Week Turns
Replies: 20
Views: 3705

Re: End of The Reich Half Week Turns

I'll look in my references.

Ersatz und Ausbildung -- Replacement and Training organization for the Hermann Goering Panzer and Panzergrenadier divisions.

One of the FJ training regiments defended Nancy in September 1944. Others may have been active in northern Germany when it got overrun in the ...
by cathar1244
Sun Aug 31, 2025 6:51 pm
Forum: Mods and Scenarios
Topic: D-Day to the Ruhr 1944-45
Replies: 50
Views: 3960

Re: D-Day to the Ruhr 1944-45

Those are intriguing solutions to the scenario design problems posed by the 1944 campaign in NW Europe, well done.

:D
by cathar1244
Sun Aug 31, 2025 7:33 am
Forum: Mods and Scenarios
Topic: 9.0 Ukraine on Fire
Replies: 1
Views: 373

Re: 9.0 Ukraine on Fire

Thank you!

:D
by cathar1244
Sun Aug 24, 2025 5:26 pm
Forum: Mods and Scenarios
Topic: 39-45 (aka War In Europe)
Replies: 12
Views: 2026

Re: 39-45 (aka War In Europe)


Why are air unit types incorrect AC gunships, A-20s for Germans in '39-45'?


Scenarios for The Operational Art of War II - Modern Battles:

39-45 by Patrick Feyret.
The first – and some say still the best - of all WWII strategic simulation playable against the computer. The downside is that ...
by cathar1244
Wed Jul 30, 2025 1:39 pm
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 464
Views: 35208

Re: Hierarchy Module Document


I've canceled Legacy bug #21 as incorrect.

My Shiloh 1862 scenario has gunboats with ranges of 1km (scenario hex-scale is 0.25km), and my tests show that they work normally.

This bug was reported by 76mm:

https://forums.matrixgames.com/viewtopic.php?p=4690916#p4690916

I have no idea what ...
by cathar1244
Fri Jul 25, 2025 7:43 pm
Forum: Mods and Scenarios
Topic: End of The Reich Half Week Turns
Replies: 20
Views: 3705

Re: End of The Reich Half Week Turns

My guess would be 'ergänzung' ... meaning supplement or addition. Probably to provide replacements as you mention.

:D
by cathar1244
Sun Jul 20, 2025 6:30 pm
Forum: The Operational Art of War IV
Topic: Hierarchy Module Document
Replies: 464
Views: 35208

Re: Hierarchy Module Document

My take is that it would have been better to first fix the legacy bugs.

But, whatever, it is good that they are (eventually) fixed. And if scenario designers find the new features useful, so much the better.

Hopefully Matrix will allow the the fixes/release to go forward in reasonable time.

:D
by cathar1244
Sat Jun 21, 2025 6:57 pm
Forum: Mods and Scenarios
Topic: New Europe+ North Africa + Western Asia map
Replies: 5
Views: 631

Re: New Europe+ North Africa + Western Asia map

Amazing work Josant!

:D
by cathar1244
Sat Jun 14, 2025 1:20 pm
Forum: The Operational Art of War IV
Topic: Editor: Change Colors for Broken Down Units
Replies: 1
Views: 285

Re: Editor: Change Colors for Broken Down Units


How do I change the colors for units that are broken down? I can't access them the way I can the units that are not broken down.


No can do. Broken down units will take the colors of the "mother unit".

:)

To change their color, you have to set the desired color of the original unit before it ...
by cathar1244
Tue May 27, 2025 6:29 pm
Forum: The Operational Art of War IV
Topic: color of supply points
Replies: 3
Views: 347

Re: color of supply points

The paragraph mentioned.
Screenshot 2025-05-27 202808.jpg
Screenshot 2025-05-27 202808.jpg (64.11 KiB) Viewed 294 times
:D
by cathar1244
Thu May 22, 2025 9:58 am
Forum: Tech Support
Topic: Program just closes - looking at the crash log
Replies: 5
Views: 533

Re: Program just closes - looking at the crash log

GAC

Think extended memory refers to a RAM architecture used back in the DOS and early Windows days. No longer used, thus none available.

:D
by cathar1244
Mon May 19, 2025 6:06 pm
Forum: The Operational Art of War IV
Topic: Transport asset sharing feature(possibly) not working as intended.
Replies: 3
Views: 690

Re: Transport asset sharing feature(possibly) not working as intended.

I wonder how valid is the assumption that units will freely share transportation assets. IMO would be better if this was an option that a scenario designer could turn on or off.

:D

Go to advanced search