Search found 54 matches

by Have
Fri Feb 28, 2014 8:34 am
Forum: Tech Support
Topic: Database - Meteor missile
Replies: 2
Views: 134

Database - Meteor missile

<r> I used baloogans excellent database viewer and noticed that the Meteor missile (<LINK link="http://www.mbda-systems.com/products/air-dominance/meteor/26/"><s>[link=http://www.mbda-systems.com/products/air-dominance/meteor/26/]</s>http://www.mbda-systems.com/products/air-dominance/meteor/26/<e ...
by Have
Wed Feb 26, 2014 7:18 am
Forum: Command: Modern Operations series
Topic: Coordinated Attacks
Replies: 22
Views: 695

RE: Coordinated Attacks

<r>
<QUOTE><s>[quote]</s>ORIGINAL: emsoy<br/>
<br/>
Sadly, it will not work in most other cases. So need to take everything into account and do a solid (code) design so that we don't have to go back and do a re-design every time we have to add more compexity. A fully working strike editor is ...
by Have
Wed Jan 15, 2014 6:20 pm
Forum: Tech Support
Topic: [FIXED B484] B479 + B483 Editor crash during scenario playtesting
Replies: 4
Views: 164

RE: B479 + B483 Editor crash during scenario playtesting

<r> <QUOTE><s>[quote]</s>ORIGINAL: Sunburn<br/>
<br/>
Not getting any crash/freeze while testing under Build 484 (it is possible one of the new fixes resolved this too). Can you please give this another go once the next public release is available? Thanks!
<e>[/quote]</e></QUOTE>
<br/>
Hi, no ...
by Have
Tue Jan 07, 2014 11:11 am
Forum: Command: Modern Operations series
Topic: Can IADS be setup?
Replies: 10
Views: 278

RE: Can IADS be setup?

If building IADS for the computer controlled side, is it possible to create semi-realistic radar usage? Currently it seems that it is possible to set radar of a unit either permanently on or off.
by Have
Tue Jan 07, 2014 10:36 am
Forum: Command: Modern Operations series
Topic: Where are the big GIUK and Atlantic battlesets?
Replies: 29
Views: 797

RE: Where are the big GIUK and Atlantic battlesets?

<r> <QUOTE><s>[quote]</s>ORIGINAL: mikmyk<br/>
These are good times guys. You have developer than can get things done and are willing too. You have a good community that is looking to help each other. <br/>

<e>[/quote]</e></QUOTE>
<br/>
Have you logged the problem of the magazine functionality ...
by Have
Mon Jan 06, 2014 4:01 pm
Forum: Tech Support
Topic: [FIXED B484] B479 + B483 Editor crash during scenario playtesting
Replies: 4
Views: 164

[FIXED B484] B479 + B483 Editor crash during scenario playtesting

I was playtesting my scenario and encountered a situation where the editor always crashes. I tried builds 479 and 483. Autosave attached, open it with "Load existing scenario" and run with 1sec time compression. I got a crash 6 out of 6 times.

I hope you'll fix this, thanks!
by Have
Sun Dec 29, 2013 5:48 pm
Forum: Command: Modern Operations series
Topic: CMANO on Dell Venue 8 Pro - Yes!
Replies: 42
Views: 1525

RE: CMANO on Dell Venue 8 Pro - Yes!

And here I am thinking about upgrading to some of the latest i5 or i7 to run command better :)
by Have
Sat Dec 21, 2013 6:42 am
Forum: Tech Support
Topic: JH-7A Flounder loadout bug
Replies: 1
Views: 101

JH-7A Flounder loadout bug

The JH-7A Flounder loadout "LT-2 LGB" states attack altitude 82021m (typical). I did not test how it behaves in game, but 82km attack altitude sounds a bit high :)

DB3000 version 402.
by Have
Sat Dec 07, 2013 7:45 pm
Forum: Tech Support
Topic: Multiple scenario problems
Replies: 6
Views: 210

RE: Multiple scenario problems

<t> Another question regarding the SRBMs. I have put Chinese SRBM Bns into groups and for each group I have assigned a land strike mission against Taiwan airbases and their runways + runway access points. The problem is that Chinese SRBM groups launch about 50% of their available missiles while on ...
by Have
Sat Dec 07, 2013 6:20 pm
Forum: Tech Support
Topic: Multiple scenario problems
Replies: 6
Views: 210

RE: Multiple scenario problems

<t> Yes there are quite a few units. Most come from those airbases I guess. I wish there was some intermediate option between full airbases and single unit airbases so that you could use that when you don't need utmost realistic airbase damage system, but still want to be able to inflict some semi ...
by Have
Sat Dec 07, 2013 1:41 pm
Forum: Tech Support
Topic: Large game issues
Replies: 11
Views: 395

RE: Large game issues

<r>
<QUOTE><s>[quote]</s>ORIGINAL: mikmyk<br/>
If you have neutral sides that are just environmental (fishing boats, commercial, platforms, etc) blind them so they're not performing complex sensor calcs.
<e>[/quote]</e></QUOTE>
<br/>
What is the correct way to blind a unit? Delete all sensors ...
by Have
Sat Dec 07, 2013 1:33 pm
Forum: Tech Support
Topic: Multiple scenario problems
Replies: 6
Views: 210

Multiple scenario problems

<r> I encountered multiple problems with a scenario that I am working on.<br/>
<br/>
-When you start the scenario, most of the Taiwan SAM Batteries on the move and keep constantly rotating. Those SAM units have been imported from the game database with the "Load units/groups from file ...
by Have
Fri Dec 06, 2013 7:18 pm
Forum: Tech Support
Topic: Adding weapon records to magazines is slow
Replies: 2
Views: 107

RE: Adding weapon records to magazines is slow

<t> Also the whole "Add Weapon Record" system could use a total redesign. I don't quite see what is the point of you having in database multiple records of the same weapon with the only difference being quantity of weapons per record. For example there is nine different records just for the GBU-38(V ...
by Have
Fri Dec 06, 2013 7:05 pm
Forum: Tech Support
Topic: Adding weapon records to magazines is slow
Replies: 2
Views: 107

Adding weapon records to magazines is slow

<t> Adding weapon records to magazines in AFBs seems to be a linear complexity operation, which means that the more data there is already in magazines the longer it takes to add a new weapon record there. Even the UI scrollbar in the magazine dialog fluctuates during the weapon record add operation ...
by Have
Wed Dec 04, 2013 7:57 am
Forum: Command: Modern Operations series
Topic: RUNNING POLL - gameplay features [Feature Requests Go Here]
Replies: 942
Views: 19571

RE: RUNNING POLL - gameplay features

<r> Regarding the sound design, I think DEFCON had really great music and sounds for this type of game - <LINK link="http://www.youtube.com/watch?v=mCpVpIBqaJg"><s>[link=http://www.youtube.com/watch?v=mCpVpIBqaJg]</s>http://www.youtube.com/watch?v=mCpVpIBqaJg<e>[/link]</e></LINK>. I hope you are ...
by Have
Wed Dec 04, 2013 6:17 am
Forum: Command: Modern Operations series
Topic: RUNNING POLL - gameplay features [Feature Requests Go Here]
Replies: 942
Views: 19571

RE: RUNNING POLL - gameplay features

What is this, more sound effects leads the pack? In the words of the Persian envoy "This is madness!"

It is reasonable with couple of units, but with hundreds of units it will be total cacophony as we have already seen.



by Have
Wed Dec 04, 2013 6:05 am
Forum: Command: Modern Operations series
Topic: US Air force squadron strengths?
Replies: 18
Views: 411

RE: US Air force squadron strengths?

<t> So Command does not simulate maintenance in its airfield operations logic? So if I have a 24 plane squadron, I should manually set the plane number to something like 18 or so. <br/>
<br/>
If that is the case, then maintenance thing could be a nice future feature for longer scenarios where ...
by Have
Wed Dec 04, 2013 6:01 am
Forum: Command: Modern Operations series
Topic: Sides and alliances
Replies: 2
Views: 108

Sides and alliances

<t> If I have a scenario where there are three sides - A, B and C. Now A and B are allied (Friendly) and C is the enemy (hostile against both and vice versa), is it possible for the player to somehow control all the units of A and B when he is playing either side? After a quick test it seems that ...
by Have
Tue Dec 03, 2013 2:53 pm
Forum: Command: Modern Operations series
Topic: Editor - how to set unit radar direction?
Replies: 8
Views: 602

Editor - how to set unit radar direction?

<t> Question about the editor, how can I set the direction of a SAM unit radar? For example when I add a SAM Bty (Sky Bow I/II Bty [Tien Kung 1/2, Mobile] its course is by default 0 deg and the radar system is fixed to something like 80 degree direction. I have found no way to change the direction ...

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