-When you start the scenario, most of the Taiwan SAM Batteries on the move and keep constantly rotating. Those SAM units have been imported from the game database with the "Load units/groups from file" functionality. I have not given any missions or movement orders to them. Only imported them and used the "set orientation" function to point the radars to correct direction.
-The game crashes with an error message when I was trying to create a save game for this message. See this image for the message screenshot:

-When you run the scenario, the Taiwan air defense radars detect the incoming SRBM's at very late phase. The distance is usually about 45nm. It seems very poor performance, because at that distance the anti ballistic missile systems have very little reaction time. Is this realistic?
-When the anti ballistic missiles are fired by the Taiwan AD there is some very strange targeting behaviour going on with the Sky Bow SAM/ABM missiles. Roughly 120 Sky Bows are being fired against the incoming missiles with typically one or two hits. No wonder, because most the missiles are being targeted very far off of the incoming SRBMs. It almost seems as the ballistic trajectory of the incoming missile is not being taken into account, but instead just 2D course and velocity. Thus some of the ABMs are being fired even at 180 degrees off course.
Here is the situation after SRBM launch so you can see their targets:

And here is the situation when the ABMs are trying to "intercept" the incoming SRBMs:

Here is the scenario file. You can replicate the above situation by starting the scenario and let it run for couple of minutes.
http://koti.kapsi.fi/~lassehav/command/Dire%20Strait.scen