Search found 175 matches

by mgaffn1
Thu Feb 19, 2015 3:18 pm
Forum: Mods and Scenarios
Topic: NEAR EAST AFLAME
Replies: 86
Views: 986

RE: NEAR EAST AFLAME

On a different and considerably less constroversial subject,
I am just now noticing how you changed the color inside the NATO counter symbols - it looks great. Is there a quick & easy way to do this, or do you go through each individual regime and change each graphic?
by mgaffn1
Tue Feb 17, 2015 3:51 pm
Forum: Mods and Scenarios
Topic: Scenario Based on Randomly Generated Game
Replies: 3
Views: 71

RE: Scenario Based on Randomly Generated Game

<t> Gary, I too have been working on a European theater of war scenario for some time now, and have seen a few things with the AI:<br/>
1) the longer you play, the AI has a tendency to overbuild units and underbuild supply. What I do is assign the AI regimes with some extra HQs and pile on the ...
by mgaffn1
Mon Feb 02, 2015 2:57 pm
Forum: Advanced Tactics Series
Topic: Thinking Of Buying and I Have A Few Questions
Replies: 9
Views: 294

RE: Thinking Of Buying and I Have A Few Questions

<r> 1) Per Josh & Webizen comments above, you will get many many hours of play out of the random map generator.<br/>
2) being able to tinker/modify/create in the editor has engrossed me for <B><s>[b]</s>thousands<e>[/b]</e></B> of hours. Not something everyone is into, but certain personality types ...
by mgaffn1
Thu Dec 18, 2014 3:21 pm
Forum: Advanced Tactics Series
Topic: Seaborne landings out of supply
Replies: 15
Views: 411

RE: Seaborne landings out of supply

Thanks for responses Veni & TwoTribes. I'll detach air transports from HQ & give it a shot.

Problem is, I'm playing an ATG random game, HOI2, and a Panzer Corps game at the same time - sometimes getting game mechanics confused.
by mgaffn1
Wed Dec 17, 2014 3:44 pm
Forum: Advanced Tactics Series
Topic: Seaborne landings out of supply
Replies: 15
Views: 411

RE: Seaborne landings out of supply

<t> Speaking of units stuck behind enemy lines, any suggestions on how to make air supply work?<br/>
<br/>
Is it automatic, like land supply? I've got 12 air transports attached to my main HQ, and keep looking to see if they are supplying my subbordinate HQ's stuck behind enemy lines. So far, it ...
by mgaffn1
Thu Nov 13, 2014 3:37 pm
Forum: Mods and Scenarios
Topic: Gary's New Graphics Thread
Replies: 222
Views: 10978

RE: Gary's New Graphics Thread

Congrats Gary, looks like you've been bitten by the ATG Editor bug! Be prepared to spend many hours of your life tinkering with this cool game editor.
by mgaffn1
Mon Nov 03, 2014 2:38 pm
Forum: Advanced Tactics Series
Topic: Someone please remind me...
Replies: 7
Views: 171

RE: Someone please remind me...

<t> I concur with Ormand - neither oil nor raw efffect the AI. If you scroll the settings window in the editor, under AI, you can see where this can be turned on or off.<br/>
<br/>
One thing I have not been able to determine is if AI gets unlimited supply. I thought it did, but have played several ...
by mgaffn1
Fri Oct 31, 2014 2:23 pm
Forum: Mods and Scenarios
Topic: radar anyone?...
Replies: 7
Views: 155

RE: radar anyone?...

<t> Funny you should mention that - I've been considering coastal bunkers and flak towers as well. In fact, these locationtypes would be easier to build than radar installations.<br/>
<br/>
How to actually make radar work within the current game architecture would be to buy research that either 1 ...
by mgaffn1
Thu Oct 30, 2014 2:00 pm
Forum: Mods and Scenarios
Topic: radar anyone?...
Replies: 7
Views: 155

RE: radar anyone?...

I'll check out Tweber's WaW scenario.

I recall the original Advanced Tactics had "scouts" or "spotters" as a ground Subformation. I check that out too.
by mgaffn1
Wed Oct 29, 2014 2:19 pm
Forum: Mods and Scenarios
Topic: radar anyone?...
Replies: 7
Views: 155

radar anyone?...

<t> I am looking for some suggestions for how to simulate a radar installation. My first attempt was to create a ground Subformation, classify it as a FLAK unit with little or no attack value, no mobility, and give it 99 spotting points, and a range of 5 hexes. <br/>
Results were pretty boring, the ...
by mgaffn1
Wed Aug 13, 2014 2:18 pm
Forum: Mods and Scenarios
Topic: S.P.Q.R. -Work in Progress
Replies: 65
Views: 1359

RE: S.P.Q.R. -Work in Progress

Beautiful graphics - appreciate your attention to details, even modding the various buttons & user interface graphics.
by mgaffn1
Fri Nov 01, 2013 3:13 pm
Forum: Advanced Tactics Series
Topic: Empire Development Progress
Replies: 8
Views: 113

RE: Empire Development Progress

Very excited about the leader types.

Also glad to hear that PC's will not be left out!
by mgaffn1
Tue Sep 17, 2013 3:16 pm
Forum: Advanced Tactics Support
Topic: Product Requirements
Replies: 3
Views: 132

RE: Product Requirements

ATGold runs fine on my Windows XP. (not sure how much RAM I've got...)
by mgaffn1
Fri Aug 30, 2013 5:02 pm
Forum: Advanced Tactics Series
Topic: AI.
Replies: 6
Views: 218

RE: AI.

<t> I don't find the AI of ATG any worse than anything else out there, & it's probably better than about 50% of the games I've played. For me, it's high marks in moddability, random map, and overall playability outweigh it's rather average AI. <br/>
<br/>
Sure, the AI could be better, but it's not ...
by mgaffn1
Fri Aug 23, 2013 4:10 pm
Forum: Mods and Scenarios
Topic: S.P.Q.R. -Work in Progress
Replies: 65
Views: 1359

RE: S.P.Q.R. -Work in Progress

I can share advice on events & action cards. I'm not as well versed as some of the guys on this forum, but can help you with simple stuff.
by mgaffn1
Thu Aug 22, 2013 3:26 pm
Forum: Mods and Scenarios
Topic: S.P.Q.R. -Work in Progress
Replies: 65
Views: 1359

RE: S.P.Q.R. -Work in Progress

WOW! Classic old school vector graphics --
great look & interesting units, cool terrain graphics (even your unit counters are well designed). Can't wait to see & play the final game.
Good luck!
by mgaffn1
Mon Jun 24, 2013 3:00 pm
Forum: Advanced Tactics Series
Topic: I stumbled on a "Great" use for Calvary
Replies: 7
Views: 131

RE: I stumbled on a "Great" use for Calvary

Also great in the early phases of random games if you need mobility and are running low on raw materials.
by mgaffn1
Fri Jun 21, 2013 3:08 pm
Forum: Mods and Scenarios
Topic: Random Scenario edit question
Replies: 9
Views: 191

RE: Random Scenario edit question

I think you will need to edit your locations from the LOC submenu. Click on the city hex then edit your LOC... I think.

ALSO, all your starting units SFTypes might be the wrong nationality. You may need to edit those in your unit submenu.
by mgaffn1
Thu Jun 20, 2013 3:01 pm
Forum: Advanced Tactics Series
Topic: "New Game Decided On"
Replies: 73
Views: 2036

RE: New Game Decided On

I'd always thought Vic was planning a WW2 era game for his "mystery project", but these cryptic messages make me wonder...
by mgaffn1
Wed May 15, 2013 3:05 pm
Forum: Advanced Tactics Series
Topic: How do you take screenshots?
Replies: 8
Views: 220

RE: How do you take screenshots?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Konrad_Novak<br/>
<br/>
Guys, if my memory serves me right, there was some way to make "every-turn-auto-screenshots" with big resolution (several times the default size). Could you kindly advise how to do it?
<e>[/quote]</e></QUOTE>
<QUOTE><s>[quote]</s> just ...

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