Search found 141 matches

by artuitus_slith
Mon May 22, 2017 11:46 am
Forum: Tech Support
Topic: AE causing mouse courser to change
Replies: 6
Views: 374

RE: AE causing mouse courser to change

<t> Working on different switches now. One last question. Maybe my Brain is getting addled in old age but I could have sworn there used to be an option for changing the way Japanese subs behaved. I can't find it now. Am I remembering things correctly or is it possible the game didn't install ...
by artuitus_slith
Mon May 22, 2017 11:16 am
Forum: Tech Support
Topic: AE causing mouse courser to change
Replies: 6
Views: 374

RE: AE causing mouse courser to change

<t> Tried the -dd_sw switch and got the plane art back but still getting the annoying courser change. Funny thing is my 12 yo E-machine ran the game with no issues lol. where would you find a complete listing of command line switches so I can tinker with it until I find something that works?<br ...
by artuitus_slith
Mon May 22, 2017 1:06 am
Forum: Tech Support
Topic: AE causing mouse courser to change
Replies: 6
Views: 374

AE causing mouse courser to change

<t> After playing WITP:AE for a little while the mouse courser turns into a vertical line that persists until I reboot the computer. Only happens when playing AE. Also Can't see aircraft at all-air battles are just clouds and Air to Naval is just a report afterwards. All other animations appear to ...
by artuitus_slith
Tue Oct 20, 2015 8:53 pm
Forum: Distant Worlds 1 Series
Topic: Can ships be attacked in hyper?
Replies: 10
Views: 484

RE: Can ships be attacked in hyper?

they will adjust their route 'on the fly' as they chase down the enemy fleet. It is obvious, you can't miss it. instead of headed to where the enemy was they will constantly update to where he is and/or is going.
by artuitus_slith
Tue Oct 20, 2015 8:38 pm
Forum: Distant Worlds 1 Series
Topic: Retiring for scrap = tech + resources
Replies: 2
Views: 756

RE: Retiring for scrap = tech + resources

<t> There are advantages to scrapping a ship. I build 'scarpheap' class ships anytime I move into a new territory and then scrap them at the first spaceport to come online-giving a source of much needed minerals to get your local mines built up. It is horribly inefficient I'm sure. But since for ...
by artuitus_slith
Tue Oct 20, 2015 8:32 pm
Forum: Distant Worlds 1 Series
Topic: Can ships be attacked in hyper?
Replies: 10
Views: 484

RE: Can ships be attacked in hyper?

<t> Proximity scanners on at least on of your ships combined with LRS means you can click 'attack target' and there is a chance the fleet will follow the enemy (or even overtake them with faster hyper drives) to their destination. <br/>
<br/>
I recently had what I am assuming is a 'legendary ...
by artuitus_slith
Thu Oct 08, 2015 11:04 am
Forum: The War Room
Topic: Pirate Tips!
Replies: 53
Views: 10025

RE: Pirate Tips!

<t> Have you tried using raiders rather than bombardment to weaken garrisons? 20+ raiders will do a good job of killing off most of the garrison and allow you an easy conquest without hurting planet quality. I build two varieties of 'dropships'- one an assault dropship with heavy shields/armor and ...
by artuitus_slith
Thu Jul 11, 2013 10:34 am
Forum: The War Room
Topic: How to use MGB's
Replies: 14
Views: 353

RE: How to use MGB's

<r> This is from the war time manual on MTBs (manual can be found here <URL url="http://www.hnsa.org/doc/pt/doctrine/part1.htm">http://www.hnsa.org/doc/pt/doctrine/part1.htm</URL><br/>
<br/>
1501. After expenditure of torpedoes, the opportunity to depth charge surface vessels may arise ...
by artuitus_slith
Sun Jul 07, 2013 6:11 am
Forum: General Discussion
Topic: Star Trek Birth of the Federation
Replies: 7
Views: 807

RE: Star Trek Birth of the Federation

<t> Birth of the Empires looks interesting, but would really like to see a re-make of Botf. The game is actually much better than it seems at first, though of course it could use improvements (what game couldn't?). Considering playing some of the mods or modding it myself to play the way I want it ...
by artuitus_slith
Thu Jul 04, 2013 10:00 pm
Forum: General Discussion
Topic: Star Trek Birth of the Federation
Replies: 7
Views: 807

Star Trek Birth of the Federation

<t> I wonder if Matrix could pick up the rights to Star Trek:TNG Birth of the Federation and remake it? There is a surprisingly large number of people still playing this game (17k+) who have been begging for a remake, me included. <br/>
<br/>
Given the success of Distant Worlds franchise I'd ...
by artuitus_slith
Fri Jun 28, 2013 1:56 pm
Forum: After Action Reports
Topic: The Good The Bad & The Indifferent
Replies: 14157
Views: 190472

RE: The Good The Bad & The Indifferent

<t> I still say option 5a invasion ofor at least neutralizing Ceylon (destroying port and shipyard) would be his best option. Could you really break his combined carrier air? Normally I'd say no, but then again John has gotten the KB chewed up a few times already so anything is possible. Otherwise ...
by artuitus_slith
Tue Jun 25, 2013 6:46 pm
Forum: After Action Reports
Topic: The Good The Bad & The Indifferent
Replies: 14157
Views: 190472

RE: The Good The Bad & The Indifferent

If I was John I'd be planning an assault on Ceylon, with troops to occupy it taken from those that will otherwise wilt and die in Burma. Lose Ceylon and the allies can't effectively supply or reinforce the troops in Sumatra. Of course this is easier said than done.
by artuitus_slith
Tue Jun 25, 2013 1:15 am
Forum: After Action Reports
Topic: The Good The Bad & The Indifferent
Replies: 14157
Views: 190472

RE: The Good The Bad & The Indifferent

<r> Nemo, assuming you were more intelligent than to post what you really think, I'd actually have to have them send you Pm's about the area I was going to attack, on the premise that you'd assume I knew that you knew that I knew that you thought that I might think about sending you false info. Then ...
by artuitus_slith
Mon Jun 24, 2013 11:08 pm
Forum: After Action Reports
Topic: The Good The Bad & The Indifferent
Replies: 14157
Views: 190472

RE: The Good The Bad & The Indifferent

<t> Note to self, if I ever get the time to devote to a PBEM and somehow get to play the illustrious Nemo, I need to start an aar and have sympathetic readers start sending Nemo innocuous PM's asking about a target area I have no interest in, in hopes of diverting attention from an area I am in ...
by artuitus_slith
Mon Jun 24, 2013 1:49 am
Forum: After Action Reports
Topic: The Good The Bad & The Indifferent
Replies: 14157
Views: 190472

RE: The Good The Bad & The Indifferent

So when is the real invasion (Tokyo) going to come? D+20?

Well played, fun read. Should be an interesting month (if things go badly) or 3 months (if they go well). Enjoying this game.
by artuitus_slith
Fri Jun 21, 2013 5:41 pm
Forum: After Action Reports
Topic: Islands of Destiny: RA 5.0 Japanese Side
Replies: 6370
Views: 85196

RE: Chaos Theory

7 hours of sleep? Wasted time my friend. During fishing season I average 4-5 hours a night, sometimes less. Sleep when you are dead, you won't be doing anything else then anyways...
by artuitus_slith
Sat Jun 01, 2013 9:32 pm
Forum: After Action Reports
Topic: The Good The Bad & The Indifferent
Replies: 14157
Views: 190472

RE: The Good The Bad & The Indifferent

<t> I feel the opposite, Horn Island is an over-rated base. It is easily by-passed and isolated by the allies, turning it into a training base for allied fighters/bombers. Horn Island is important for the Japanese player, but not so much for the Allies. Since you know he has a division there I'd let ...
by artuitus_slith
Thu May 30, 2013 7:25 pm
Forum: The War Room
Topic: Monsoon Effects
Replies: 50
Views: 1623

RE: Monsoon Effects

<t> The North Koreans invaded South Korea during the monsoon season in 1950, for historical perspective. The attack was accompanied by armor, in fact armor was often the deciding factor in the early battles. Monsoon does slow units, but doesn't prevent them from moving. Air power on the other hand ...
by artuitus_slith
Thu May 30, 2013 2:53 am
Forum: After Action Reports
Topic: Hairy Yankee Reports: Q-Ball (A) v Greyjoy (J)
Replies: 726
Views: 14777

RE: Lesson Learned

<t> The destruction of the IJN's air arm is probably close to worth the loss of the battleships, if you really got most of his elite pilots.<br/>
<br/>
Have to agree with Nemo on the Burma question. The adage of 'take what you think you need to do the job and multiply it by 2 or 3' has held true ...
by artuitus_slith
Thu May 30, 2013 2:44 am
Forum: After Action Reports
Topic: Islands of Destiny: RA 5.0 Japanese Side
Replies: 6370
Views: 85196

RE: October 11, 1942

<t> There is a use for every aircraft, just have to find its niche. Wirrarways are great for training bomber pilots, but also make good ASW planes in the right spots, such as between Tasmania and Melbourne or the Torres Straight area. Even a 100lb bomb hit on a sub is bad news for the sub. <br ...

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