Search found 377 matches

by davidss
Wed Apr 02, 2025 5:58 pm
Forum: Mods and Scenarios
Topic: Gold Juno Sword - version 16
Replies: 1
Views: 290

Re: Gold Juno Sword - version 16

Thanks to Pete73 for providing a download link for GJS mod version 16.

https://filedn.com/lgfBH2TMCHxYbUlxpDB3 ... taller.zip
by davidss
Wed Apr 02, 2025 5:25 am
Forum: Mods and Scenarios
Topic: Gold Juno Sword - version 16
Replies: 1
Views: 290

Gold Juno Sword - version 16

Hi,
Gold, Juno, Sword mod for LSA is updated to version 16.
Of note, is map entry locations now have text on Overview maps ... to get a better idea of where your BG will land, when making moves on the Strategic map.

The previous couple of versions have corrected map errors, fixed some weapons and ...
by davidss
Tue Mar 25, 2025 3:37 pm
Forum: Close Combat: Last Stand Arnhem
Topic: Update 6.00.6 Now Available
Replies: 9
Views: 1099

Re: Update 6.00.6 Now Available

Thanks Steve and Matrix
by davidss
Fri Oct 27, 2023 2:15 am
Forum: Tech Support
Topic: Auto fill depleted teams with new soldiers?
Replies: 13
Views: 1660

Re: Auto fill depleted teams with new soldiers?

LSA is good "as is" anyway. If the recently discovered BG disappear thing is resolved ... then everyone should be happy :)
Thanks again Steve.

I'm still amazed the game crashing issues have been fixed, that alone is a game changer. And good stuff resolving the BG blocking stuff in the last patch.
by davidss
Thu Oct 26, 2023 4:42 pm
Forum: Tech Support
Topic: Auto fill depleted teams with new soldiers?
Replies: 13
Views: 1660

Re: Auto fill depleted teams with new soldiers?

Aetius2 did some testing to prove that depleted teams that disband due to losses do check if there are other depleted teams that can use their soldiers in LSA.
Thanks Aetius. And good idea to ask Steve if there is a way these conditions can be lowered so it happens more often?

Thanks Steve for ...
by davidss
Thu Oct 26, 2023 4:28 am
Forum: Tech Support
Topic: Auto fill depleted teams with new soldiers?
Replies: 13
Views: 1660

Re: Auto fill depleted teams with new soldiers?

Just thinking out loud, in case this ever gets the ok to proceed.

It wouldn't require any new graphics changes to implement.

And (committed) teams returning for next battle would still be marked with red half points text numbers, to indicate the amount for returning them to the Force Pool, if a ...
by davidss
Wed Oct 25, 2023 5:34 pm
Forum: Tech Support
Topic: Auto fill depleted teams with new soldiers?
Replies: 13
Views: 1660

Re: Auto fill depleted teams with new soldiers?

ok Steve, thanks for taking time to reply.
And extra thanks for all the fixes you have done to LSA.
by davidss
Wed Oct 25, 2023 2:23 pm
Forum: Tech Support
Topic: Auto fill depleted teams with new soldiers?
Replies: 13
Views: 1660

Re: Auto fill depleted teams with new soldiers?

Might be more complicated, due to the game having to automatically account for returning half value points for every "committed" team that requires "auto fill" with new soldiers ... and then taking full points for getting the team back into the Active Roster.

Still would be a noticeable improvement ...
by davidss
Tue Oct 24, 2023 10:16 pm
Forum: Tech Support
Topic: Auto fill depleted teams with new soldiers?
Replies: 13
Views: 1660

Auto fill depleted teams with new soldiers?

Hi Steve,
wondering if it's possible to include an "auto fill depleted teams" feature in the next patch? ... since you mentioned a possibility for fixing the BG disappearing bug.
I think it would be a well received feature.

I'm only asking because I don't know if it easy or not to include this ...
by davidss
Sun Jul 09, 2023 11:22 pm
Forum: Close Combat: Last Stand Arnhem
Topic: New patch is out!
Replies: 4
Views: 712

Re: New patch is out!

Thanks for posting SchnelleMeyer.
Big news for LSA fans!

Thanks Steve and Matrix :)
by davidss
Thu Jul 06, 2023 8:41 pm
Forum: Mods and Scenarios
Topic: LSA Radzymin44 mod V3.01 released
Replies: 36
Views: 4867

Re: LSA Radzymin44 mod

Thanks for the info.
And clever way you did your mod points, if you prefer not use the in game points system.
by davidss
Wed Jul 05, 2023 6:51 pm
Forum: Mods and Scenarios
Topic: LSA Radzymin44 mod V3.01 released
Replies: 36
Views: 4867

Re: LSA Radzymin44 mod


No Problem, you can give points and change entry location in the scenario editor by pressing shift key when you click the map diamond icon in the scenario editor.

Thanks. I didn't know this.
Does it work for creating GC's?
Does the point limit you give a BG, using this method, lock the points to ...
by davidss
Thu Jun 15, 2023 6:41 pm
Forum: Tech Support
Topic: Close Combat calculation formulas
Replies: 24
Views: 3571

Re: Close Combat calculation formulas

As a thought experiment (this morning) I was thinking about how it might be possible to visualize what calculations were being used to determine a specific engagement during a CC LSA game.

I figured it would be best to imagine the game being frozen in time at a specific event (like when a tank is ...
by davidss
Tue May 16, 2023 7:37 pm
Forum: Tech Support
Topic: BG Relieve Bug?
Replies: 6
Views: 1572

Re: BG Relieve Bug?

edit
by davidss
Thu Apr 20, 2023 9:44 pm
Forum: Tech Support
Topic: Strategic Movement Passing Bug Explained
Replies: 22
Views: 3173

Re: Strategic Movement Passing Bug Explained

Since there is a bug associated with moves not being blocked, I think most players would just be happy to have this feature work correctly, without guessing if another unknown variable is affecting their moves choices.

There is also more uncertainty with moves due to not knowing if cohesion/fatigue ...
by davidss
Mon Apr 17, 2023 5:43 pm
Forum: Tech Support
Topic: Strategic Movement Passing Bug Explained
Replies: 22
Views: 3173

Re: Strategic Movement Passing Bug Explained

SteveMcClaire wrote: Mon Apr 17, 2023 5:34 pm I do not have an estimate on when the update will be available, no. It will be a few weeks at the very earliest.
Thanks Steve, much appreciated
by davidss
Sat Apr 15, 2023 6:01 pm
Forum: Tech Support
Topic: Strategic Movement Passing Bug Explained
Replies: 22
Views: 3173

Re: Strategic Movement Passing Bug Explained

Any idea when the update for this "blocking moves" bug is going to be available?
LSA was released 13 years ago!
It would be nice to play a Grand Campaign with all features working, thanks.
by davidss
Mon Apr 10, 2023 4:00 pm
Forum: Tech Support
Topic: mod support features
Replies: 13
Views: 1668

Re: mod support features

Perhaps the best way forward is to have LSA bug free, before wanting more features?

If/when the next LSA Matrix update is completed, BG's will always block correctly and not pass each other during moves.
Also, the work done by Steve in recent LSA updates has helped mods significantly.

I can ...
by davidss
Thu Apr 06, 2023 9:06 pm
Forum: Tech Support
Topic: Strategic Movement Passing Bug Explained
Replies: 22
Views: 3173

Re: Strategic Movement Passing Bug Explained

Thanks Steve for your continued support for LSA
by davidss
Thu Apr 06, 2023 9:04 pm
Forum: Mods and Scenarios
Topic: Smoke blocking Line of Sight question
Replies: 6
Views: 1188

Re: Smoke blocking Line of Sight question

SteveMcClaire wrote: Thu Apr 06, 2023 5:24 pm Hi davidss - unfortunately no, there isn't a way to mod the amount of hindrance smoke causes.
Ok.
Thanks for taking time to answer.

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