Search found 30 matches

by Chromius
Sun May 11, 2025 1:39 pm
Forum: The War Room
Topic: Raids not forming up playing Germany in Eagle Day Full Campaign
Replies: 4
Views: 910

Re: Raids not forming up playing Germany in Eagle Day Full Campaign

I know this is almost two years old, but it is still happening.

Do a 30 day Eagle day and after setting up auto raids add in 2-3 manual raids with Stukas, you will get no raids launching here and there for no reason even though weather is fine, all the recon and night will still launch but none of ...
by Chromius
Thu Nov 07, 2024 4:01 pm
Forum: Shadow Empire
Topic: Can we get a "Disable Arachnids" option
Replies: 4
Views: 472

Re: Can we get a "Disable Arachnids" option

Yeah, the more I play the game again recently the more that the biggest thing that stands out as needed.... is sliders for planet generation that cover all these things.
by Chromius
Tue Nov 05, 2024 4:09 pm
Forum: Shadow Empire
Topic: Can we get a "Disable Arachnids" option
Replies: 4
Views: 472

Re: Can we get a "Disable Arachnids" option

Is there a certain hint during the colonization step that eludes to Arachnids being on the planet before you start the game?
by Chromius
Tue Nov 05, 2024 10:30 am
Forum: Shadow Empire
Topic: Can we get a "Disable Arachnids" option
Replies: 4
Views: 472

Can we get a "Disable Arachnids" option

I spend so much time generating the type of planet I want then renaming my faction and leader, flag ect just to end up with Arachnids next to me which I am not interested in.

Can we just get a check box on start options. I liked the game without them.
by Chromius
Fri Oct 25, 2024 6:58 am
Forum: Shadow Empire
Topic: Cannot kill 1xSquid - Constant retreat
Replies: 7
Views: 588

Re: Cannot kill 1xSquid - Constant retreat

Sea Creatures need a higher chance to kill or less chance to retreat. The way it is is ridiculous.

I have spent way too much time micromanaging recon and bombers on sea squares to stop fear levels in city. I should not be using up vast amounts of oil and ammo trying to kill a single sea unit ...
by Chromius
Tue Oct 15, 2024 10:40 am
Forum: Shadow Empire
Topic: Cannot kill 1xSquid - Constant retreat
Replies: 7
Views: 588

Re: Cannot kill 1xSquid - Constant retreat

13 rounds later of 2x bombers and 3x artillery attacks @300-400 recon, its dead Jim!
by Chromius
Tue Oct 15, 2024 8:40 am
Forum: Shadow Empire
Topic: Cannot kill 1xSquid - Constant retreat
Replies: 7
Views: 588

Cannot kill 1xSquid - Constant retreat

So I played this a lot before Oceania and never ran into this issue before.

I have a lot of different sea life roaming the edges of my shores. I have air recon and bomber assets and fast motorized units with artillery (early research still) that respond to these threats. I have no issue with ...
by Chromius
Fri Oct 11, 2024 8:27 am
Forum: Shadow Empire
Topic: New FOW option needed at game start
Replies: 1
Views: 279

New FOW option needed at game start

#1. I love this game and its mechanics but I have issues with new game start plausibility.

I would love a new game start option for FOW that is adjustable in a hex radius. The options now are sort of all or nothing. So when I start game the fow is revealed based on how many hexes I choose this ...
by Chromius
Thu Oct 10, 2024 11:46 am
Forum: Shadow Empire
Topic: AI works together as one unit
Replies: 2
Views: 500

AI works together as one unit

Every time I play this game I notice the alien life and other factions work together like one cohesive unit. I will be attacking the closest faction and at just the opportune time the alien life runs in to block my supply lines along with another faction pushing in when previous to this they did ...
by Chromius
Thu Sep 26, 2024 5:28 pm
Forum: Tech Support
Topic: Win 10 Fix - possible alternative fix
Replies: 0
Views: 288

Win 10 Fix - possible alternative fix

Following the Win 10 install instructions for WPO it would load fullscreen with the edges left and bottom cut off. My desktop resolution is 1440p with 125% dpi for fonts and text so the icons and text on my desktop are bigger. I assumed this was my issue and after using all the switches from WiTP ...
by Chromius
Wed May 11, 2016 9:39 am
Forum: Tech Support
Topic: Tutorial and AI behavoir
Replies: 2
Views: 155

Tutorial and AI behavoir

<t> I am a little concerned over the default behavior of the AI in regards to ammo conservation. During the Basic sub ops tutorial the submarine fired no less than 18 torpedoes in rapid succession against the single enemy sub. Then I went to the second patrol point where it fired the last 4 ...
by Chromius
Thu Jul 07, 2011 8:18 pm
Forum: Scenario Design and Modding
Topic: Town values mod?
Replies: 32
Views: 768

RE: Town values mod?

Did this version of the map ever get released?? With the town size symbols added??
by Chromius
Wed Jun 01, 2011 12:32 am
Forum: Distant Worlds 1 Series
Topic: Interesting new game!
Replies: 53
Views: 1066

RE: Interesting new game!

<t> Aaaarrggghh, <br/>
<br/>
&nbsp;I am really waiting on the Distant Worlds Expansion and came by to check while checking on patches for WiTE and now suddenly I own copies of SPAZ and Starfarer, curses to the OP! Lol <br/>
There is also Starpoint Gemini which is a little different also but good ...
by Chromius
Fri Apr 29, 2011 4:45 am
Forum: Scenario Design and Modding
Topic: Typhoon 2.0 Beta
Replies: 2
Views: 236

RE: Typhoon 2.0 Beta

Could you explain how this effects the default Typhoon as far as the effects in game. I normally play Typhoon from both sides once with each major patch change. I play 90 human 100 ai. Is your version more realistic? How is balance effected on each side? Your changes look very interesting.
by Chromius
Tue Apr 05, 2011 6:09 am
Forum: Scenario Design and Modding
Topic: Town values mod?
Replies: 32
Views: 768

RE: Town values mod?

Very nice, looks like a MUST have addon.
by Chromius
Mon Apr 04, 2011 5:12 am
Forum: Scenario Design and Modding
Topic: Planning map (Operationskarte) and Frontline-Date map.
Replies: 248
Views: 16852

RE: Planning map(on a zoom 2 map)

Downloaded. Thanks for that.

Cheers
by Chromius
Mon Apr 04, 2011 4:44 am
Forum: Scenario Design and Modding
Topic: Town values mod?
Replies: 32
Views: 768

RE: Town values mod?

Captain B, looking good I am eagerly waiting the finished compilation of your additions to redmarkus4 map improvements.
by Chromius
Sat Apr 02, 2011 7:28 pm
Forum: Gary Grigsby's War in the East Series
Topic: Pinned Supplement on Rule/Manual Changes?
Replies: 6
Views: 220

Pinned Supplement on Rule/Manual Changes?

Can we please get a pinned manual supplement that highlights all the current rule changes and updated manual errata for the current release version? I am not talking about patch notes.

Current for 1.03 and updated when 1.04 is released. Or started with 1.04
by Chromius
Sat Apr 02, 2011 2:29 am
Forum: Scenario Design and Modding
Topic: Planning map (Operationskarte) and Frontline-Date map.
Replies: 248
Views: 16852

RE: Planning map(on a zoom 2 map)

Goranw,

Is it possible to get a copy of the excel spreadsheet of the OOB instead of the .jpg?

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