Search found 20 matches

by Santayana_slith
Fri Nov 17, 2023 9:52 am
Forum: Mods and Scenarios
Topic: Fall Grau
Replies: 42
Views: 2912

Re: Fall Grau

Glad to see this back in active development.
A scenario that was always fun to play and read about.
by Santayana_slith
Sat Mar 27, 2021 6:04 am
Forum: Tech Support
Topic: More zoom-in levels
Replies: 10
Views: 248

RE: More zoom-in levels

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/>
<br/>
We're working on improving the support for extremely high resolutions with DPI scaling. This may take some time, but it's our top priority given the number of customers who seem to have these configurations.
<e>[/quote]</e></QUOTE>
<br ...
by Santayana_slith
Fri Mar 26, 2021 2:18 pm
Forum: Tech Support
Topic: More zoom-in levels
Replies: 10
Views: 248

RE: More zoom-in levels

Thank you, Pavel.


Setting a custom resolution within the game has been completely ruled out too?


by Santayana_slith
Fri Mar 26, 2021 1:29 pm
Forum: Tech Support
Topic: More zoom-in levels
Replies: 10
Views: 248

More zoom-in levels

<t> Hi everyone.<br/>
<br/>
The game runs great on my system but I miss at least on more zoom in level.<br/>
<br/>
Is there any way to get a similar result, for instance, by manually setting a lower resolution for full-screen mode?<br/>
<br/>
At the moment, I can only get the desired effect by ...
by Santayana_slith
Fri Feb 21, 2014 5:15 am
Forum: Lock ‘n Load: Heroes of Stalingrad
Topic: Updated Public Beta Available v1.10
Replies: 76
Views: 3699

RE: New Public Beta Available 1.04

Movement planning (right click) seems less responsive with 1.04 and, while playing "Human Wave", computer calculation took almost a minute several times in a row. Normally, it's just a second. I'm going back to 1.02 for the moment.
by Santayana_slith
Fri Dec 17, 2010 11:14 pm
Forum: Gary Grigsby's War in the East Series
Topic: Movement FoW and AI performance.
Replies: 4
Views: 88

RE: Movement FoW and AI performance.

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Helpless<br/>
<br/>
<B><s>[b]</s>Either FOW has no effect on AI code<e>[/b]</e></B>. Movement FOW is nothing more than more strict shading and unit movement when map is clicked. Ai doesn't use at all.
<e>[/quote]</e></QUOTE>
<br/>
<br/>
Like Amatteucci I ...
by Santayana_slith
Wed Dec 15, 2010 9:36 pm
Forum: Gary Grigsby's War in the East Series
Topic: Assigning/Forming New Support Units question
Replies: 46
Views: 337

RE: Assigning/Forming New Support Units question

<r> <QUOTE><s>[quote]</s>
ORIGINAL: Offworlder<br/>
<br/>
Agreed. I actually see a trend that most generals tend to commit artillery, pioneers and AA more often than not. <B><s>[b]</s>What they don't seem to commit is armour units for some reason.<e>[/b]</e></B> <e>[/quote]</e></QUOTE>
<br ...
by Santayana_slith
Thu Sep 09, 2010 6:45 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: More questions: Manual and McBride?
Replies: 6
Views: 121

RE: More questions: Manual and McBride?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: desert<br/>
<br/>
You could try <LINK link="https://www.yousendit.com/"><s>[link=https://www.yousendit.com/]</s>YouSendIt<e>[/link]</e></LINK>, or even upload it to a filesharing site and redownload it anywhere you wish.
<e>[/quote]</e></QUOTE>
<br/>
Ditto ...
by Santayana_slith
Fri Aug 13, 2010 12:41 am
Forum: TOAW III Support
Topic: Tooltips in dual monitor (BETA 3.4)
Replies: 5
Views: 83

RE: Tooltips in dual monitor (BETA 3.4)

<r>
<QUOTE><s>[quote]</s>ORIGINAL: ralphtrick<br/>
<br/>
I borrowed a dual monitor machine and can reproduce it. I'll see if I can fix it before the production release. <e>[/quote]</e></QUOTE>
<br/>
Wow, that was fast! [&o]<br/>
I know that you have far more important glitches to track.<br ...
by Santayana_slith
Thu Aug 12, 2010 11:58 pm
Forum: TOAW III Support
Topic: Tooltips in dual monitor (BETA 3.4)
Replies: 5
Views: 83

RE: Tooltips in dual monitor (BETA 3.4)

If it is of any help it happens both in Windows XP SP3 (Nvidia GT 210, driver v. 258.9) and Windows 7 (Nvidia GTX 285, driver v. 257.21).

As a side note, menu bar items don't display in W7 until you hover the pointer over them.
by Santayana_slith
Thu Aug 12, 2010 11:46 pm
Forum: After Action Reports
Topic: Directive 21
Replies: 27
Views: 535

RE: Directive 21

If this is a 3.4 game it should be interesting to watch the PO response and the new rules effects.
Keep the updates coming.
by Santayana_slith
Thu Aug 12, 2010 4:01 am
Forum: TOAW III Support
Topic: Tooltips in dual monitor (BETA 3.4)
Replies: 5
Views: 83

Tooltips in dual monitor (BETA 3.4)

<t> I usually play in the secondary monitor of a dual monitor configuration and the problem is that the tooltips keep showing in the primary monitor, even though the game window is opened in the secondary monitor. Is there any way to prevent such behavior? If it doesn't:<br/>
<br/>
- Are the ...
by Santayana_slith
Thu Feb 11, 2010 7:40 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: New Alpha Graphics Mod
Replies: 101
Views: 2722

RE: New Alpha Graphics Mod

Nice slideshow!
Could you add some screenshots of the very same maps in Huge View?



by Santayana_slith
Tue Feb 09, 2010 3:22 pm
Forum: After Action Reports
Topic: FITE Da_Huge_D vs Fulkerson
Replies: 517
Views: 5440

RE: FITE T21

<t> I do prefer the more detailed, downloadable AAR format you’ve been using as of late. But Josh may be right in that the conventional, forum-based format helps the interaction with more readers.<br/>
<br/>
Most of us can’t even dream of having the time play monster scenarios like FITE so ...
by Santayana_slith
Thu Jan 28, 2010 10:28 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: DNO - Drang nach Osten scenario request
Replies: 5
Views: 253

RE: DNO - Drang nach Osten scenario request

I've sent your way a copy of version 3.7. I'm not sure if this was the last published by Mr. McBride, though.




by Santayana_slith
Fri Jan 22, 2010 1:49 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: TOAW Classic Barbarossa
Replies: 16
Views: 131

RE: TOAW Classic Barbarossa

<t> Barbarossa 41 is one of the scenarios which were included in first volume of TOAW, so it probably hasn’t been revised, balanced and corrected for nearly a decade, including several engine modifications. Regarding the supply issues, the “High Supply” option was introduced to somewhat address the ...
by Santayana_slith
Fri Jan 15, 2010 3:53 am
Forum: Norm Koger's The Operational Art Of War III
Topic: Fall Grau
Replies: 44
Views: 947

RE: Fall Grau

I'd like a copy, thanks.

ddgp(dot)live(at)gmail(dot)com



by Santayana_slith
Wed Jan 13, 2010 3:52 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Fall Grau
Replies: 44
Views: 947

RE: Fall Grau

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Menschenfresser<br/>
<br/>
You seem doubtful when and where you got this, so I guess I should ask. The file says 1.18, but the briefing says 1.17. Can anyone confirm that this is the latest/last version?
<e>[/quote]</e></QUOTE>
<br/>
You may ask in the <LINK ...
by Santayana_slith
Mon Jan 11, 2010 11:02 am
Forum: Norm Koger's The Operational Art Of War III
Topic: What resolution & screen format?
Replies: 6
Views: 156

RE: What resolution & screen format?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: BigDuke66<br/>
<br/>
I wonder what screen resolutions and formats are supported.<br/>
Will TOAW III run on a 24" TFT with 1920 to 1200?
<e>[/quote]</e></QUOTE>
<br/>
Yes, it works without a flaw. I've been playing on a Dell Ultrasharp 2408WFP @ 1920x1200 ...
by Santayana_slith
Tue Jan 05, 2010 10:35 am
Forum: Norm Koger's The Operational Art Of War III
Topic: New Alpha Graphics Mod
Replies: 101
Views: 2722

RE: New Alpha Graphics Mod

Amazing work, indeed!

Ralph, can we expect a beta-patch in the near future while you iron out the final version?



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