Search found 91 matches

by shane56
Thu Jun 04, 2015 5:12 am
Forum: Scenario Design and Modding
Topic: New 1941-45 Campaign scenario posted
Replies: 16
Views: 570

RE: New 1941-45 Campaign scenario posted

<t> Agree with Pelton,<br/>
the lvov option was possible in actuality, as it was actually proposed by OKH to do with 11th army launching out to meet panzer spear heads, only hitler for political reasons suspended it. If the generals had had their way it would have happened and again it was ...
by shane56
Wed Jun 03, 2015 12:52 pm
Forum: Gary Grigsby's War in the East Series
Topic: Difficulty Levels - what's best for good AI
Replies: 2
Views: 90

Difficulty Levels - what's best for good AI

<t> Playing as German with soviet AI on the 1941-45 campaign..<br/>
If I were to set the Morale, fort, logistics, Transport and Admin levels all to 95 for German and to 108 for Soviet would that give the soviet AI a decent chance at being competitive against a human opponent ? <br/>
<br/>
Also as ...
by shane56
Wed Jun 03, 2015 11:18 am
Forum: Gary Grigsby's War in the East Series
Topic: Soviet Combat bonus - need it explained please
Replies: 5
Views: 260

RE: Soviet Combat bonus - need it explained please

Would these soviet combat bonus modifiers cancel out to some degree the reduced blizzard effect if it were chosen ?
by shane56
Wed Jun 03, 2015 10:22 am
Forum: Gary Grigsby's War in the East Series
Topic: Soviet Combat bonus - need it explained please
Replies: 5
Views: 260

RE: Soviet Combat bonus - need it explained please

thanks for the reply,
does this mean that the bonus modifiers only apply from the beginning of 1941 campaign till end of feb'42 and no further ?
by shane56
Wed Jun 03, 2015 9:58 am
Forum: Gary Grigsby's War in the East Series
Topic: Soviet Combat bonus - need it explained please
Replies: 5
Views: 260

Soviet Combat bonus - need it explained please

<t> g'day,<br/>
have scanned for info on the Soviet Combat bonus which is on the game options screen, and can not find a clear explanation on it..<br/>
<br/>
If you choose "NONE" what does that do ?<br/>
if you choose "DEFENCE+1" what does that do ?<br/>
if you choose "ATTACK+1" what does that ...
by shane56
Sun Jan 12, 2014 1:24 am
Forum: Scenario Design and Modding
Topic: Recommended scenario changes for .14
Replies: 8
Views: 302

RE: Recommended scenario changes for .14

G'Day,
Using PzIIIjL42 from above, when you state set start to 11, does that mean in the editor you set the the total of the 2 x factory sites to be 11 (even though the total of the 2 factory sites is 12) and the build limit to 15
thanks..
by shane56
Sun Jan 12, 2014 12:49 am
Forum: Scenario Design and Modding
Topic: Working the 75mm AT swap problem
Replies: 8
Views: 217

RE: Working the 75mm AT swap problem

G'Day,
Checking the 41-45 campaign scenario the 37to75 upgrade has already been removed..
Checking the 75mm AT gun it has no factory sites set up for it when it starts production in'42 in the 41to45 campaign, so how does it get produced if it has no factory sites ?
Thanks
by shane56
Wed Jan 08, 2014 11:13 am
Forum: Gary Grigsby's War in the East Series
Topic: The core problem with WitE+
Replies: 388
Views: 6829

RE: The core problem with WitE+

<r>
<QUOTE><s>[quote]</s>ORIGINAL: tevans6220<br/>
<br/>
Interesting discussion. Call me a fool. Call me an idiot. But I'm just not getting what this argument is all about. I have never played any wargame, computer or board, where events in the game happened exactly as they happened in real life ...
by shane56
Fri Aug 30, 2013 1:53 pm
Forum: Scenario Design and Modding
Topic: Factories and City Production Numbers
Replies: 4
Views: 219

RE: Factories and City Production Numbers

<t> Thankyou Red Lancer for your reply, and much appreciate the schematic, but still need info on items 1 and 2 as listed below to understand it all in detail, as I wish to modify the production settings.<br/>
<br/>
1] on the ground element screen using "Tigers" as example it displays the ...
by shane56
Fri Aug 30, 2013 11:23 am
Forum: Scenario Design and Modding
Topic: Factories and City Production Numbers
Replies: 4
Views: 219

Factories and City Production Numbers

<t> G'Day all,<br/>
1] on the ground element screen using "Tigers" as example it displays the following.. Tigers start prod 08 1942 and end 08 1944 with weeks in production being 146<br/>
How can this be if this time period chosen represents 2 years ie.. 104 weeks and not the 146 weeks displayed ...
by shane56
Thu Aug 22, 2013 3:53 am
Forum: Gary Grigsby's War in the East Series
Topic: Is there to be another update after this 1.07.10 or not
Replies: 1
Views: 118

Is there to be another update after this 1.07.10 or not

Is there to be another update after this 1.07.10 beta ? as I want to do some editing on a GC scenario variant and have been holding off, or can we say this will morph into the next official update as has happened to a beta before
Also thanks for updating this game
Thanks Shane056
by shane56
Mon Dec 24, 2012 4:16 am
Forum: Achtung Panzer Operation Star
Topic: d3dx9_43.dll error followed by a Critical error after update
Replies: 3
Views: 273

RE: d3dx9_43.dll error followed by a Critical error after update

<t> G'Day all,<br/>
happened again, but this time I was playing a quick battle and when I saved the game it came up with this bug report and then shut down the game.<br/>
<br/>
"Critical error<br/>
001: An error has occurred while initializing the program"<br/>
<br/>
When I restarted up the ...
by shane56
Sat Dec 22, 2012 2:39 pm
Forum: Achtung Panzer Operation Star
Topic: d3dx9_43.dll error followed by a Critical error after update
Replies: 3
Views: 273

RE: d3dx9_43.dll error followed by a Critical error after update

have re-installed everything again and updated again, appears to be working now, a mystery ? ..shane056
by shane56
Sat Dec 22, 2012 1:30 pm
Forum: Achtung Panzer Operation Star
Topic: d3dx9_43.dll error followed by a Critical error after update
Replies: 3
Views: 273

d3dx9_43.dll error followed by a Critical error after update

<t> G'Day all,<br/>
bought this game yesterday from Matrix, and after updating to "581" first, followed by upgrading to "k43t_apos_patch_aug12_eng" then adding the polygon addins "apos_upd_taran_rakitn_aug12_eng" I first got a d3dx9_43.dll error so I re-installed directx9, and now have a <br/>
<br ...
by shane56
Wed Feb 08, 2012 11:57 am
Forum: Tech Support
Topic: same problem now with beta .60 same as for .59c ..Wite still stops and shuts down
Replies: 4
Views: 138

RE: same problem now with beta .60 same as for .59c ..Wite still stops and shuts down

forgot to metion that the auto-save was not the problem, only the codec ..shane
by shane56
Wed Feb 08, 2012 11:56 am
Forum: Tech Support
Topic: same problem now with beta .60 same as for .59c ..Wite still stops and shuts down
Replies: 4
Views: 138

RE: same problem now with beta .60 same as for .59c ..Wite still stops and shuts down

Thanks for the replies, the codec was the problem, I uninstalled it and it all works fine now
Shane
by shane56
Tue Feb 07, 2012 11:42 am
Forum: Tech Support
Topic: same problem now with beta .60 same as for .59c ..Wite still stops and shuts down
Replies: 4
Views: 138

same problem now with beta .60 same as for .59c ..Wite still stops and shuts down

<r> Evening,<br/>
updated to beta .60 and tried the demyansk scenario again and lo and behold the problem is still present see attached picture of a screen dump.<br/>
happens all the time.<br/>
and as mentioned in my previous thread below it also happened to me in the editor. First time since ...
by shane56
Sat Feb 04, 2012 1:07 pm
Forum: Tech Support
Topic: problem with latest beta 59c ..Wite stops and has to be shutdown
Replies: 11
Views: 306

RE: problem with latest beta 59c ..Wite stops and has to be shutdown

soviet AI versus human axis, and the scenario is setup for soviet side to start first, thus the soviet AI starts off first
by shane56
Sat Feb 04, 2012 12:29 pm
Forum: Tech Support
Topic: problem with latest beta 59c ..Wite stops and has to be shutdown
Replies: 11
Views: 306

problem with latest beta 59c ..Wite stops and has to be shutdown

<t> Have updated to latest beta 59c and when load up demyansk scenario the whole program stops with undefined error every time at end of axis logistics phase.<br/>
Also had the same problem when I went into the editor.<br/>
I have never had this program stop error before, anyone else having Wite ...
by shane56
Sun Oct 02, 2011 1:18 pm
Forum: Tech Support
Topic: Editor Bug
Replies: 6
Views: 224

RE: Editor Bug

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Helpless<br/>
<br/>
i don't quite understand exact problem here, but locking generic data definitely would allow you to avoid the conflict with future updates.
<e>[/quote]</e></QUOTE>
<br/>
Oh no.. this did not work !!!<br/>
I did everything as listed above ...

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