<t> Dude, its your game; do whatever you want to with it, that's part of the fun. [:D]<br/> <br/> I personally like to keep them around and use them to fulfill my own personal version of the "tarkin doctrine". I rarely use them but I keep them around for the intimidation factor ...
<t> Actually, Sabin, your first suggestion is probably the most practical....Kinetic impact weapons. All you would need is a large enough mass and the means to accelerate it and voila! All of the power of nuclear weapons with none of the radioactive fallout and the ability to conserve (I ...
<t> You can assign targeting priority in the Policy window; that way you can focus attacks on a specific area (mining stations, taking over planets, etc).<br/> <br/> I would also like to see ability to define general attack locations to the AI. It would make it easy to focus on attacking ...
<r> <QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/> <br/> I'm sure there will be bugs that will only come out after release, that's unfortunately almost inevitable when you go from a test team to the full public. However, we kept development and testing going longer than originally planned to ...
Vanilla Distant Worlds took a few months and a few patches to get to the 1.0.6.0 level of stability and balance that we have today (which is fantastic). What kind of stability and balance do you predict we'll have for the expansion on day 1 release?
<r> <QUOTE><s>[quote]</s>ORIGINAL: Shark7<br/> <br/> <br/> I believe it is researchable, though it is the end game research for ship building. <e>[/quote]</e></QUOTE> <br/> <br/> I've used the in game editor to give myself all of the techs in the construction tree and the largest ship I can ...
<t> The galactopedia mentions Level 9 ship sizes that are 4,000 and base sizes that are 12,000. It also mentions that you have to acquire this thru special technology but I have yet to see this tech. Has anyone else found it?<br/> <br/> In some of my games I have found some ruins that will give ...
<r> Elliot,<br/> <br/> A couple of things I had a question about:<br/> <br/> 1.) You mentioned that as construction tech increased the player has the ability to build larger ships and bases. Does that mean research produces additional ship sizes (e.g. you have escort but through research you ...
<t> Good Lord Wade, how many threads are you going to start? [:D]<br/> <br/> No but seriously, Son_of_Monfort is right; I have bought several titles by Matrix and they have all been released relatively bug free and have been well supported post release. But I agree with your general sentiment as ...
<t> Are we seriously talking about this? Now, I will say that the opening cinematic on certain types of games is important...I will never forget the opening cinematic to Wing Commander II, III, or IV for instance but I just don't see where it has any relevance on the success of THIS game.  ...
<QUOTE><s>[quote]</s>ORIGINAL: ASHBERY76<br/> <br/> <br/> <br/> <br/> Matrix seem to have a very strange marketing policy. <e>[/quote]</e></QUOTE> <br/> Agreed. It could seem ...