Search found 203 matches

by Peter123
Tue Jul 29, 2014 7:17 pm
Forum: Design and Modding
Topic: map and counter mods
Replies: 22
Views: 2234

RE: map and counter mods

<r>
<QUOTE><s>[quote]</s>ORIGINAL: notti75<br/>
<br/>
Thanky a lot peter123 for posting the link. Great work [&o]. btw ... do you have a link to your normandy 44 scenario as well? [:)]
<e>[/quote]</e></QUOTE>
<br/>
Link updated<br/>
<URL url="http://www.matrixgames.com/forums/tm.asp?m ...
by Peter123
Tue Jul 29, 2014 7:13 pm
Forum: Design and Modding
Topic: mini scenario Normandy 44
Replies: 14
Views: 2107

RE: mini scenario Normandy 44

<r> Screen<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/34072/3D16B99F133C4D7E91F9BF81D12E2366.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/34072/3D16B99F133C4D7E91F9BF81D12E2366.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums/upfi ... 2E2366 ...
by Peter123
Tue Jul 29, 2014 7:12 pm
Forum: Design and Modding
Topic: mini scenario Normandy 44
Replies: 14
Views: 2107

RE: mini scenario Normandy 44

<r> Link updated in first post.<br/>
New version, 90 one day turns. game version 1.05.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/34072/94155371D86D4AA9BE05B4B332AFD13C.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/34072 ...
by Peter123
Wed Jul 23, 2014 3:18 pm
Forum: Design and Modding
Topic: map and counter mods
Replies: 22
Views: 2234

RE: map and counter mods

<r>
<QUOTE><s>[quote]</s>ORIGINAL: notti75<br/>
<br/>
Where can I download the Counter mod used on the last map postet? [&:]<br/>
thanx
<e>[/quote]</e></QUOTE>
<br/>
Hi notti75. I did not uploaded it because it is not a "general purpose" mod. It is made for some home made scenarios designed ...
by Peter123
Tue Jul 08, 2014 4:31 am
Forum: Design and Modding
Topic: map and counter mods
Replies: 22
Views: 2234

RE: map and counter mods

<r> Im not sure wich files to upload; here are my gui.csv and gui.png:<LINK link="http://www.mediafire.com/download/l5occa0es6oypmm/gui.zip"><s>[link=http://www.mediafire.com/download/l5occa0es6oypmm/gui.zip]</s>download<e>[/link]</e></LINK><br/>
<br/>
I modiffied <LINK link="http://www ...
by Peter123
Mon Jul 07, 2014 5:40 pm
Forum: Time of Fury
Topic: Partial solution to convoy routing problem
Replies: 8
Views: 381

RE: Partial solution to convoy routing problem

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Rasputitsa<br/>
<br/>
Thanks, great work, I have concentrated on 'Fall Gelb' and 'Gotterdammerung' as my basic scenarios, so will see if I can work on those. [:)]
<e>[/quote]</e></QUOTE>
<br/>
Thanks; the files I have uploaded are common for all big ...
by Peter123
Mon Jul 07, 2014 1:11 pm
Forum: Time of Fury
Topic: Partial solution to convoy routing problem
Replies: 8
Views: 381

RE: Partial solution to convoy routing problem

<r> Hi, I have modified the Grand Campaign scenario based on rmonical idea (a simplified version).<br/>
I have created four ports in the Atlantic for British Colonies. They do not represent actual colonies (maybe Canada is the exception), but alternative routes for convoys to G.Britain.<br/>
<br ...
by Peter123
Mon Jun 30, 2014 11:59 am
Forum: Design and Modding
Topic: map and counter mods
Replies: 22
Views: 2234

RE: map and counter mods

<r>
<QUOTE><s>[quote]</s>ORIGINAL: finriswolf<br/>
<br/>
Is there a good link to this mod?<br/>
Thanks!<br/>

<e>[/quote]</e></QUOTE>
Hi all; Link updated in first post.<br/>
<br/>
Note: I have replaced older maps with this one:<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums ...
by Peter123
Tue Jun 11, 2013 11:24 am
Forum: Time of Fury
Topic: Supply/reinforcements
Replies: 18
Views: 434

RE: Supply/reinforcements

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Rasputitsa<br/>
<br/>
would like to know where this feature operates, because it doesn't seem to be in the usual file location where it can be modded. <br/>
<br/>

<e>[/quote]</e></QUOTE>
<br/>
I think this is the constant (confusing label):<br/>
<br ...
by Peter123
Sun May 26, 2013 8:35 am
Forum: Time of Fury
Topic: Does anyone have a TOF map where the Qattara is impassible terrain?
Replies: 12
Views: 453

RE: Does anyone have a TOF map where the Qattara is impassible terrain?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Steely Glint<br/>
<br/>
If I could only get the horrible editor to work I'd love to do it myself.
<e>[/quote]</e></QUOTE>
<br/>
I have uploaded the map for the Grand Campaign scenario<LINK link="http://www.mediafire.com/?brr2r7ykiii1r9s"><s>[link=http://www ...
by Peter123
Wed May 22, 2013 8:46 pm
Forum: Design and Modding
Topic: HQ units
Replies: 14
Views: 1108

RE: HQ units

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Rasputitsa<br/>
<br/>
Peter123<br/>
<br/>
Just loading up the 'Berlin' scenario in 1.04 (it works) and noticed that for the Northern end of the front line you seem to have edited a new controller 'flooded', to make the ground impassible. Thinking of the ...
by Peter123
Wed May 22, 2013 8:43 pm
Forum: Time of Fury
Topic: Does anyone have a TOF map where the Qattara is impassible terrain?
Replies: 12
Views: 453

RE: Does anyone have a TOF map where the Qattara is impassible terrain?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: gwgardner<br/>
<br/>
The only way I've seen it done is to make those hexes part of an unusable country. <br/>
<br/>
Figure out what hexes you want to be part of the depression, then go into a text editor and define the unplayable country for those hexes.
<e ...
by Peter123
Tue May 21, 2013 10:17 pm
Forum: Design and Modding
Topic: HQ units
Replies: 14
Views: 1108

RE: HQ units

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Rasputitsa<br/>
<br/>
<br/>
It's getting late and my brain's fried, does this mean that you are only using Corps units as HQ and Divisions as fighting units and not sure how two levels of commander bonus works in the consts.ini file. Think about it some more ...
by Peter123
Tue May 21, 2013 9:35 pm
Forum: Design and Modding
Topic: HQ units
Replies: 14
Views: 1108

RE: HQ units

<r> I like that the HQs have a significant role in the game. I only assign commanders to HQ units and I set the parameters in const.ini<br/>
In this example I have two levels of HQ, and two levels of commander.<br/>
Army HQ cant be closer than 4 hexes from the front.<br/>
HQs thus gives a small ...
by Peter123
Fri May 17, 2013 9:40 am
Forum: Time of Fury
Topic: Has anyone actually got the editor to work?
Replies: 35
Views: 1095

RE: f r u s t r a t i o n

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Rasputitsa<br/>
<br/>
<br/>
I agree, as there is no stacking I like the merge/split feature that allows some historical flexibility. I have reduced the cost and time delay ( 1 turn) to more realistic levels, renaming component units so that the split units can ...
by Peter123
Fri May 17, 2013 7:36 am
Forum: Time of Fury
Topic: Has anyone actually got the editor to work?
Replies: 35
Views: 1095

RE: f r u s t r a t i o n

<r> <QUOTE><s>[quote]</s>ORIGINAL: Rasputitsa<br/>
<br/>
It looks like you have regimental symbols on your German unit icons, is that just eye-candy, or does it represent a different level in the game. The game runs on two levels, Corps and Division, so have you transferred that into Division and ...
by Peter123
Fri May 17, 2013 7:19 am
Forum: Time of Fury
Topic: Has anyone actually got the editor to work?
Replies: 35
Views: 1095

RE: f r u s t r a t i o n

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Agent S<br/>
<br/>
[X(]<br/>
Amazing Peter.<br/>
Could you please (if time permits) create a walkthrough AAR, for us of a scenario with, say 2 island combatants surrounded by a dozen sea zones. <br/>
Playable.<br/>
[8|]<br/>
A basic model such as that ...
by Peter123
Fri May 17, 2013 6:54 am
Forum: Time of Fury
Topic: Has anyone actually got the editor to work?
Replies: 35
Views: 1095

RE: f r u s t r a t i o n

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Rasputitsa<br/>
<br/>
Peter123<br/>
<br/>
Thanks, I don't have the experience that you have demonstrated, but I had successfully used the editor to achieve some small scale map changes to correct faults and add to map features. What took the time were ...
by Peter123
Fri May 17, 2013 12:08 am
Forum: Time of Fury
Topic: Has anyone actually got the editor to work?
Replies: 35
Views: 1095

RE: f r u s t r a t i o n

<r> I have uploaded the scenario here:<LINK><s>[link]</s>http://www.mediafire.com/?fjl5kv2oqnncqlc<e>[/link]</e></LINK><br/>
<br/>
I have relied upon this map:<br/>
<br/>
<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/34072/8748B13D09764E998A678DC311585C10.jpg"><s>[img]</s ...
by Peter123
Thu May 16, 2013 11:57 pm
Forum: Time of Fury
Topic: Has anyone actually got the editor to work?
Replies: 35
Views: 1095

RE: f r u s t r a t i o n

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Rasputitsa<br/>
<br/>
It just all takes so much time to achieve anything with the editor. <br/>

<e>[/quote]</e></QUOTE>
I have made a test: 2 hrs. to make a very basic (playable) scenario; indeed the basis for a scenario (Version 1.03).<br/>
<br/>
<br ...

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