I still have the commanders embedded in the main Corps/Division units, a hangover from when there was the problem with the commander bonus. Although I have set up an Army structure (mainly eye-candy), I cannot get on with Roman numerals, so it's all normal text. Other commanders are allocated to units with special tasks, but not designated as HQ, as with 56th Pz Korps (Forster). The
Agent S icon set is especially good for this type of display.
I have changed some of the commander names (e.g Hoth, von Kleist and others) to more a relevant selection, Doenitz, Goering etc. never had field command.
I group up to three air units naming as Fliegerkorps (JG or KG) and group them into Luftflotte, equalling up to 750 aircraft, at full strength. I use the unit name text to keep up with commander names and HQ, this helps in the Unit Management listings, which I use a
lot. Working with house rules to limit the number of Corps and Divisions in each army and, for the Germans, a limit to the total number of Corps available for the East Front, based around the historical numbers available, which makes the Army grouping of units more significant.
Reserve Army has all units in the Greater Reich area and other units are designated for OKW/OKH, or Army Group, reserve, to deal with excess units (within limits) and to be deployed to Armies as necessary.
All intended to provide more of an organisational challenge than just driving any unit, anywhere, on the map.
Sub groups I name all as flotillas and group into fleets as SubPacs.
Anything that adds to the immersion into the game has to be good. [:)]
PS, careful what you do with you supreme commander, because that of course would be ............ you. [;)]
