<t> First of all, its not the stuttering at the zoom, that i know its normal for a 2D engine<br/> <br/> I have some stuttering when panning around my camera, is this also due to the 2D engine ?<br/> <br/> Also, i get various freezes, playing at normal speed and i have freezes from half a second ...
<r> <B><s>[b]</s>PROBLEM FIXED !!<e>[/b]</e></B><br/> <br/> <br/> For those who still have this issue, go to this post and read the last entry.<br/> <br/> <LINK link="http://www.matrixgames.com/forums/fb.asp?m=3027583"><s>[link=http://www.matrixgames.com/forums/fb.asp?m=3027583]</s>http://www ...
<t> I would like to know this aswell. I'm having a similar issue after adding a new race. I've looked through all the file over and over again but haven't found the issue ... <br/> <br/> Altho my error makes reference to line 12 in biases.<br/> <br/> Biases.txt<br/> 'Distant Worlds Racial ...
<t> Hello everyone !<br/> <br/> I'm going to make a fairly big mod for Armada 2526: Supernova and while i got a general idea on what the mod is going to be about i would like to see what you, the community, would like to see in a mod. So, this is a wish list for the upcoming mod. <br/> I can't ...
<r> That is a bit more complex as it depends on several things like planet quality, type, racial bonuses, techs and so on. <br/> An easy way to do this and still keep each races/faction positive bonuses or negative bonuses to the growth rate is to add growth penalty to specific races or all of them ...
<t> There is a "simple" way of solving this, like Anguille suggested, through mods. <br/> By editing FacilityTypes.xml located in gamedir/XML/ you can change each structure build time (among other things like cost and upkeep).<br/> <br/> I am making a mod that does something similar to that, if ...
<t> Having same issue, mine happens everytime i try playing on a custom map.<br/> <br/> I made a 1000x1000 map , modified abit of it and tought to give it a shot and see how it is and i cant make it work. When game finishes loading i get that error.<br/> At first i tought it was my mod i made ...
<QUOTE><s>[quote]</s>ORIGINAL: nubbin77<br/> <br/> To be clear, is the galaxy size (x , y) always the same, its just the density of the amount of starts changes from 100 to 1400? If that's the ...
<r> <QUOTE><s>[quote]</s>ORIGINAL: nubbin77<br/> <br/> To be clear, is the galaxy size (x , y) always the same, its just the density of the amount of starts changes from 100 to 1400? If that's the case I think I will start making most of my games using like 100 stars. That way each system becomes ...
<r> <QUOTE><s>[quote]</s>ORIGINAL: deanco2<br/> <br/> I was hoping this mod (which I like, BTW) would address the sound imbalance present when shields are gone. Unfortunately, it makes it worse (which, I know, was not the mod's intent to fix anything).<br/> <br/> The 'shot' sound is too soft ...
<r> <QUOTE><s>[quote]</s>ORIGINAL: Lamb Chop<br/> <br/> Screw DW's....<br/> GoodOldgames.com released Moo2 Bundle that runs on xp/Vista win7.<br/> <br/> Whoever designed DW did a good job but they got dragged down by an extremely "unskilled" programmer with no vision and idea about UI.<br ...
<t> good point, i would add them myself, not so hard but the problem is that i cant open all ur ship files (tried with paint, photoshop cs4 and some other freeware i got), i get an error "file either damaged or the format is not supported" (something like that anyways) so adding the engine trails ...