Search found 33 matches

by code99
Fri Jan 25, 2013 12:44 pm
Forum: Tech Support
Topic: Stuttering, not the zoom one ... and maybe low performance ?
Replies: 3
Views: 107

RE: Stuttering, not the zoom one ... and maybe low performance ?

Oh yeah, thats what ive done after posting that message, feels little better now. Forgot to update my post tho :)

Still stutters but not as bad.
by code99
Wed Jan 23, 2013 5:58 pm
Forum: Tech Support
Topic: Stuttering, not the zoom one ... and maybe low performance ?
Replies: 3
Views: 107

Stuttering, not the zoom one ... and maybe low performance ?

<t> First of all, its not the stuttering at the zoom, that i know its normal for a 2D engine<br/>
<br/>
I have some stuttering when panning around my camera, is this also due to the 2D engine ?<br/>
<br/>
Also, i get various freezes, playing at normal speed and i have freezes from half a second ...
by code99
Sun Mar 25, 2012 2:40 pm
Forum: Design and Modding
Topic: Can someone tell me whats wrong with the Biase.txt ?
Replies: 3
Views: 280

RE: Can someone tell me whats wrong with the Biase.txt ?

<r> <B><s>[b]</s>PROBLEM FIXED !!<e>[/b]</e></B><br/>
<br/>
<br/>
For those who still have this issue, go to this post and read the last entry.<br/>
<br/>
<LINK link="http://www.matrixgames.com/forums/fb.asp?m=3027583"><s>[link=http://www.matrixgames.com/forums/fb.asp?m=3027583]</s>http://www ...
by code99
Sun Mar 25, 2012 2:21 pm
Forum: Design and Modding
Topic: Can someone tell me whats wrong with the Biase.txt ?
Replies: 3
Views: 280

RE: Can someone tell me whats wrong with the Biase.txt ?

<t> I would like to know this aswell. I'm having a similar issue after adding a new race. I've looked through all the file over and over again but haven't found the issue ... <br/>
<br/>
Altho my error makes reference to line 12 in biases.<br/>
<br/>
Biases.txt<br/>
'Distant Worlds Racial ...
by code99
Fri Apr 22, 2011 12:48 pm
Forum: Armada 2526 Series
Topic: Time
Replies: 3
Views: 224

RE: Time

Ah yes, was wondering if its possible myself ...
by code99
Thu Apr 21, 2011 7:12 pm
Forum: Armada 2526 Series
Topic: Upcoming mod for Armada 2526: Supernova <Wishlist>
Replies: 2
Views: 1261

Upcoming mod for Armada 2526: Supernova <Wishlist>

<t> Hello everyone !<br/>
<br/>
I'm going to make a fairly big mod for Armada 2526: Supernova and while i got a general idea on what the mod is going to be about i would like to see what you, the community, would like to see in a mod. So, this is a wish list for the upcoming mod. <br/>
I can't ...
by code99
Thu Apr 21, 2011 8:32 am
Forum: Armada 2526 Series
Topic: Time
Replies: 3
Views: 224

RE: Time

What do you mean ?
by code99
Thu Apr 21, 2011 12:49 am
Forum: Armada 2526 Series
Topic: Is there a way to slow production
Replies: 23
Views: 894

RE: Is there a way to slow production

<r> That is a bit more complex as it depends on several things like planet quality, type, racial bonuses, techs and so on. <br/>
An easy way to do this and still keep each races/faction positive bonuses or negative bonuses to the growth rate is to add growth penalty to specific races or all of them ...
by code99
Wed Apr 20, 2011 5:00 pm
Forum: Tech Support
Topic: Can't get past first turn-Unhandled Exception
Replies: 6
Views: 283

RE: Can't get past first turn-Unhandled Exception

sure thing, as soon as im home ill post on the other forums
by code99
Wed Apr 20, 2011 8:02 am
Forum: Tech Support
Topic: Can't get past first turn-Unhandled Exception
Replies: 6
Views: 283

RE: Can't get past first turn-Unhandled Exception

Well thats a shame really ... would be awesome having a 1000x1000 map especially for the scenario i had in mind ...
by code99
Tue Apr 19, 2011 11:24 pm
Forum: Armada 2526 Series
Topic: Is there a way to slow production
Replies: 23
Views: 894

RE: Is there a way to slow production

<t> There is a "simple" way of solving this, like Anguille suggested, through mods. <br/>
By editing FacilityTypes.xml located in gamedir/XML/ you can change each structure build time (among other things like cost and upkeep).<br/>
<br/>
I am making a mod that does something similar to that, if ...
by code99
Tue Apr 19, 2011 11:14 pm
Forum: Tech Support
Topic: Can't get past first turn-Unhandled Exception
Replies: 6
Views: 283

RE: Can't get past first turn-Unhandled Exception

<t> Having same issue, mine happens everytime i try playing on a custom map.<br/>
<br/>
I made a 1000x1000 map , modified abit of it and tought to give it a shot and see how it is and i cant make it work. When game finishes loading i get that error.<br/>
At first i tought it was my mod i made ...
by code99
Fri Apr 23, 2010 5:33 pm
Forum: Distant Worlds 1 Series
Topic: Economic Modeling
Replies: 9
Views: 145

RE: Economic Modeling

ORIGINAL: drillerman

I should definitely have gone to a better school!!!!!!!!!!!!!!!!![&:][&:][&:][&:]

lol
by code99
Thu Apr 22, 2010 3:07 am
Forum: Design and Modding
Topic: Modding the size of the galaxy or number of sectors
Replies: 18
Views: 1113

RE: Modding the size of the galaxy or number of sectors

<r>
<QUOTE><s>[quote]</s>ORIGINAL: richieelias<br/>

<QUOTE><s>[quote]</s>ORIGINAL: code99<br/>

<QUOTE><s>[quote]</s>ORIGINAL: nubbin77<br/>
<br/>
To be clear, is the galaxy size (x , y) always the same, its just the density of the amount of starts changes from 100 to 1400? If that's the ...
by code99
Wed Apr 21, 2010 5:49 pm
Forum: Design and Modding
Topic: Modding the size of the galaxy or number of sectors
Replies: 18
Views: 1113

RE: Modding the size of the galaxy or number of sectors

<r> <QUOTE><s>[quote]</s>ORIGINAL: nubbin77<br/>
<br/>
To be clear, is the galaxy size (x , y) always the same, its just the density of the amount of starts changes from 100 to 1400? If that's the case I think I will start making most of my games using like 100 stars. That way each system becomes ...
by code99
Wed Apr 21, 2010 2:43 pm
Forum: Design and Modding
Topic: [Release] Star Trek Sound & Music Pack
Replies: 4
Views: 512

RE: [Release] Star Trek Sound & Music Pack

<r> <QUOTE><s>[quote]</s>ORIGINAL: deanco2<br/>
<br/>
I was hoping this mod (which I like, BTW) would address the sound imbalance present when shields are gone. Unfortunately, it makes it worse (which, I know, was not the mod's intent to fix anything).<br/>
<br/>
The 'shot' sound is too soft ...
by code99
Wed Apr 21, 2010 2:21 pm
Forum: Distant Worlds 1 Series
Topic: UPDATED: Distant Worlds 1.0.4 Public Beta 2 Now Available
Replies: 211
Views: 6366

RE: Distant Worlds 1.0.4 Public Beta Now Available

<r> <QUOTE><s>[quote]</s>ORIGINAL: Lamb Chop<br/>
<br/>
Screw DW's....<br/>
GoodOldgames.com released Moo2 Bundle that runs on xp/Vista win7.<br/>
<br/>
Whoever designed DW did a good job but they got dragged down by an extremely "unskilled" programmer with no vision and idea about UI.<br ...
by code99
Wed Apr 21, 2010 1:52 pm
Forum: Distant Worlds 1 Series
Topic: UPDATED: Distant Worlds 1.0.4 Public Beta 2 Now Available
Replies: 211
Views: 6366

RE: Distant Worlds 1.0.4 Public Beta Now Available

this is getting better and better, awesome work guys, keep it up !!

by code99
Sat Apr 17, 2010 6:31 pm
Forum: Design and Modding
Topic: [RE-RELEASE] Amarr shipset
Replies: 21
Views: 927

RE: [RE-RELEASE] Amarr shipset

yes im sure, been using photoshop for years now ...
by code99
Sat Apr 17, 2010 11:20 am
Forum: Design and Modding
Topic: [RE-RELEASE] Amarr shipset
Replies: 21
Views: 927

RE: [RE-RELEASE] Amarr shipset

<t> good point, i would add them myself, not so hard but the problem is that i cant open all ur ship files (tried with paint, photoshop cs4 and some other freeware i got), i get an error "file either damaged or the format is not supported" (something like that anyways) so adding the engine trails ...

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