Economic Modeling

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Lanconic
Posts: 260
Joined: Tue Jul 01, 2008 8:54 pm

Economic Modeling

Post by Lanconic »

Traditional Economics will give you five sectors of any economy
Agriculture
Energy
Mining(non-energy resources)
Transportation/Infrastructure
Industry

Military exists outside these, but is dependent upon them.

So what does Distant Worlds Model?

I encourage whoever designed this game to amplify the attempt

The way of all flesh
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drillerman
Posts: 467
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Location: Blighty

RE: Economic Modeling

Post by drillerman »

I should have gone to a better school![&:][&:][&:]
Huh?
Sliverine
Posts: 155
Joined: Thu Apr 15, 2010 9:10 am

RE: Economic Modeling

Post by Sliverine »

i believe agriculture and mining belong in the same subset i.e. raw material extraction. Both are also commonly found as primary industries in the early stages of a countries economic growth, which is that of a subsistence economy primarily focused on utilizing and/or extracting resources from the environment for survival. A good example of such an economy would be the rural tribal communities of certain countries.

And btw, the term traditional economics is used to describe a specific economical structure of certain communities. Traditional economies have a certain set of distinctive characteristics that include a lack of technology and a customs/hereditary-oriented governance policy towards economic decisions. I think what you intended to describe was general economics no?

basic description of a traditional economy: http://www.curriculumlink.org/econ/mate ... ional.html
If my lawn were emo, it would mow itself
Dadekster
Posts: 141
Joined: Sun Apr 18, 2010 6:38 pm

RE: Economic Modeling

Post by Dadekster »

ORIGINAL: Sliverine

i believe agriculture and mining belong in the same subset i.e. raw material extraction. Both are also commonly found as primary industries in the early stages of a countries economic growth, which is that of a subsistence economy primarily focused on utilizing and/or extracting resources from the environment for survival. A good example of such an economy would be the rural tribal communities of certain countries.

And btw, the term traditional economics is used to describe a specific economical structure of certain communities. Traditional economies have a certain set of distinctive characteristics that include a lack of technology and a customs/hereditary-oriented governance policy towards economic decisions. I think what you intended to describe was general economics no?

basic description of a traditional economy: http://www.curriculumlink.org/econ/mate ... ional.html

Thanks for a trip down memory lane back to my college days. Not sure if that's a good thing or a bad thing though. ;)
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drillerman
Posts: 467
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Location: Blighty

RE: Economic Modeling

Post by drillerman »

I should definitely have gone to a better school!!!!!!!!!!!!!!!!![&:][&:][&:][&:]
Huh?
Lanconic
Posts: 260
Joined: Tue Jul 01, 2008 8:54 pm

RE: Economic Modeling

Post by Lanconic »

ORIGINAL: Sliverine

i believe agriculture and mining belong in the same subset i.e. raw material extraction. Both are also commonly found as primary industries in the early stages of a countries economic growth, which is that of a subsistence economy primarily focused on utilizing and/or extracting resources from the environment for survival. A good example of such an economy would be the rural tribal communities of certain countries.

And btw, the term traditional economics is used to describe a specific economical structure of certain communities. Traditional economies have a certain set of distinctive characteristics that include a lack of technology and a customs/hereditary-oriented governance policy towards economic decisions. I think what you intended to describe was general economics no?

basic description of a traditional economy: http://www.curriculumlink.org/econ/mate ... ional.html

In the context of this simulation I doubt such distinction matters. I am uninterested in being polemical,
I am trying to encourage the designers, whoever they are, to expand the unfinished model.

They have the basic structure already in place. Every million people == 200k workers(for humans)

Doubtless, I will fail, but perhaps the idea will take hold. No way to tell really.

But the idea that a world with 6 billion inhabitants, has no impact on an economy, is simply silly.
It would have an HUGE impact.

Using the Roman empire as an example....dated to be sure.....
The policies of Rome became little more than efforts to ensure that the masses remained fed.
Because the results of starving masses were catastrophic.
In fact, fatal in the end.

The way of all flesh
code99
Posts: 33
Joined: Tue Mar 02, 2010 12:04 am

RE: Economic Modeling

Post by code99 »

ORIGINAL: drillerman

I should definitely have gone to a better school!!!!!!!!!!!!!!!!![&:][&:][&:][&:]

lol
Sliverine
Posts: 155
Joined: Thu Apr 15, 2010 9:10 am

RE: Economic Modeling

Post by Sliverine »

hmm to put it simply, you want more player-controllable details about your worlds? Like how well are your people being fed, whether they have electricity or are drinking from wells etc...? Something along the lines of galciv2 maybe? where you could customize each world's economy into something unique?
If my lawn were emo, it would mow itself
taltamir
Posts: 1290
Joined: Fri Apr 02, 2010 2:51 am

RE: Economic Modeling

Post by taltamir »

i really hated the "micromanage colonies" aspect of gal civ... the last thing I want is to go from the abstraction of "development" to the horrible "now place 17 structures of various kinds on this planet, now place 13 on this planet, now place 15 on that planet"... god that was tedious... and what made me finally give up on the game.
I do not have a superman complex; for I am God, not Superman.
Gertjan
Posts: 699
Joined: Wed Dec 09, 2009 12:05 pm

RE: Economic Modeling

Post by Gertjan »

I agree, but then again the game much more polished and the AI was very good (as it had much more development budget and people working on it).
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