Versions of that has been suggested several times, DeadlyShoe. Could you put what you wrote in the Wish List in the stickies?
I think that is a pretty important part of the game, and could really use some love.
Search found 107 matches
- by Tormodino
- Thu Jul 10, 2014 11:43 am
- Forum: Distant Worlds 1 Series
- Topic: Simple feature wish list
- Replies: 21
- Views: 741
- by Tormodino
- Tue Jul 08, 2014 7:32 pm
- Forum: Distant Worlds 1 Series
- Topic: Racial woes...
- Replies: 20
- Views: 1009
RE: Racial woes...
Don't worry Retreat1970. They simply do not understand the power of joyous breeding.
Btw, is it really not possible to create more categories for the population policies? It sounds strange that it is impossible to have more options than we currently do.
Btw, is it really not possible to create more categories for the population policies? It sounds strange that it is impossible to have more options than we currently do.
- by Tormodino
- Tue Jul 08, 2014 7:28 pm
- Forum: Distant Worlds 1 Series
- Topic: Simple feature wish list
- Replies: 21
- Views: 741
RE: Simple feature wish list
<t> Completely agree on the DLC, Ceorl.<br/>
<br/>
Some form of that front idea would also be very welcome. I've seen, and suggested, being able to somehow tag systems to establish claims and the like.<br/>
<br/>
Example: Tagging a system as "shared" could directly offset the diplomatic penalty ...
<br/>
Some form of that front idea would also be very welcome. I've seen, and suggested, being able to somehow tag systems to establish claims and the like.<br/>
<br/>
Example: Tagging a system as "shared" could directly offset the diplomatic penalty ...
- by Tormodino
- Tue Jul 08, 2014 7:17 pm
- Forum: Tech Support
- Topic: AI ship designer not adding Damage Control component
- Replies: 5
- Views: 165
RE: AI ship designer not adding Damage Control component
Good to see that it is not just me. This seems like a fairly straight-forward thing to fix.
- by Tormodino
- Tue Jul 08, 2014 7:14 pm
- Forum: Distant Worlds 1 Series
- Topic: The future of Distant Worlds - Is DW2 necessary?
- Replies: 179
- Views: 6476
RE: The future of Distant Worlds - Is DW2 necessary?
<r> Nothing kills a thread like a passionate rant <E>:D</E><br/>
<br/>
There are a ton of stuff to add, tweak and work with in the current model. It seems people are split on whether the game as it is should be improved, or if a new version should be made to have a fresh start with more powerful ...
<br/>
There are a ton of stuff to add, tweak and work with in the current model. It seems people are split on whether the game as it is should be improved, or if a new version should be made to have a fresh start with more powerful ...
- by Tormodino
- Tue Jul 08, 2014 7:08 pm
- Forum: Tech Support
- Topic: Cargo space is broken
- Replies: 13
- Views: 566
RE: Cargo space is broken
<r> I had no idea this was the case. I am frequently overwhelmed by the amount of stuff going on in DW <E>:P</E><br/>
<br/>
I think you should report it as a possible issue. I'm not really a veteran, but I have played the game on and off since it came out and it would be very interesting and ...
<br/>
I think you should report it as a possible issue. I'm not really a veteran, but I have played the game on and off since it came out and it would be very interesting and ...
- by Tormodino
- Fri Jul 04, 2014 11:40 am
- Forum: Tech Support
- Topic: AI ship designer not adding Damage Control component
- Replies: 5
- Views: 165
AI ship designer not adding Damage Control component
<t> Upon finishing Damage Control the AI will not reliably add this component to its designs. This is true even after researching the next level of construction size.<br/>
<br/>
This has happened in many games with many different races, independent of economy and available resources.<br/>
There ...
<br/>
This has happened in many games with many different races, independent of economy and available resources.<br/>
There ...
- by Tormodino
- Fri Jul 04, 2014 11:28 am
- Forum: Distant Worlds 1 Series
- Topic: a question
- Replies: 8
- Views: 260
RE: a question
I'll second everything that has been said here. It's massive and fascinating. There are a great many things I find very frustrating, but I'll take the bad to enjoy the good.
There is nothing quite like it.
There is nothing quite like it.
- by Tormodino
- Fri Jul 04, 2014 11:24 am
- Forum: Distant Worlds 1 Series
- Topic: Corporate Nationalism
- Replies: 4
- Views: 144
RE: Corporate Nationalism
<r> I've noticed that Humans and Ketaros swap back and forth between CM and Democracy. It doesn't happen constantly, but perhaps they are coded to sometimes make the government switch.<br/>
<br/>
Nice work checking this, btw. I am off to make the <B><s>[b]</s>Absolute Occasional Corporate ...
<br/>
Nice work checking this, btw. I am off to make the <B><s>[b]</s>Absolute Occasional Corporate ...
- by Tormodino
- Fri Jul 04, 2014 11:15 am
- Forum: Distant Worlds 1 Series
- Topic: Resource mining and you
- Replies: 74
- Views: 7850
RE: Resource mining and you
<t> This is great stuff, Airpower. I'll definitely pay attention to what you wrote when I run my next custom design game.<br/>
<br/>
As for how to limit bases, I think it would be best to put the limit at one extractor per location. Seems the least fiddly way to prevent this exploit.<br/>
<br ...
<br/>
As for how to limit bases, I think it would be best to put the limit at one extractor per location. Seems the least fiddly way to prevent this exploit.<br/>
<br ...
- by Tormodino
- Wed Jul 02, 2014 3:22 pm
- Forum: Distant Worlds 1 Series
- Topic: The future of Distant Worlds - Is DW2 necessary?
- Replies: 179
- Views: 6476
RE: The future of Distant Worlds - Is DW2 necessary?
I would also love to hear what is going on with Moo3 atm, and where to get the best mods. It's been absolute ages since I last played it.
If anyone knows what best mods are now, please tell
If anyone knows what best mods are now, please tell

- by Tormodino
- Wed Jul 02, 2014 1:31 pm
- Forum: Distant Worlds 1 Series
- Topic: Won't let me build Colony ships?
- Replies: 27
- Views: 1608
RE: Won't let me build Colony ships?
A colony ship does not need a hyperdrive for the first in-system colony (if you have it). You only need to research the first colonization tech. Having a cruise speed of about 12 is more than sufficient to get you to your target slowly, and comfortably 

- by Tormodino
- Wed Jul 02, 2014 1:23 pm
- Forum: Distant Worlds 1 Series
- Topic: A nasty little Slukan arm lock
- Replies: 13
- Views: 1065
RE: A nasty little Slukan arm lock
No chance to get their neighbours to attack them? It's usually fairly easy to get people to beat up on the bugs. As Securans you should have at least some friends.
- by Tormodino
- Tue Jul 01, 2014 1:27 pm
- Forum: Distant Worlds 1 Series
- Topic: The future of Distant Worlds - Is DW2 necessary?
- Replies: 179
- Views: 6476
RE: The future of Distant Worlds - Is DW2 necessary?
<t> GalCiv uses a simpler model, for sure, but I was more talking about emulating the flexibility of the GalCiv tech tree. It succeeds at creating very diverse races and playstyles, even with a limited model. <br/>
<br/>
As for breaking the DW AI, it is as simple as taking direct control of your ...
<br/>
As for breaking the DW AI, it is as simple as taking direct control of your ...
- by Tormodino
- Tue Jul 01, 2014 11:13 am
- Forum: Distant Worlds 1 Series
- Topic: The future of Distant Worlds - Is DW2 necessary?
- Replies: 179
- Views: 6476
RE: The future of Distant Worlds - Is DW2 necessary?
<t> The best example of very different tech trees in a single game is Gal Civ 2. It's not as shiny as other examples, but the way you played each race completely changed depending on the tech tree. <br/>
It was extremely flexible.<br/>
<br/>
For my money, that is a great working model for a ...
It was extremely flexible.<br/>
<br/>
For my money, that is a great working model for a ...
- by Tormodino
- Tue Jul 01, 2014 10:54 am
- Forum: Distant Worlds 1 Series
- Topic: Distant Worlds v1.9.5.5 Public Beta Update Available!
- Replies: 45
- Views: 1452
RE: Distant Worlds v1.9.5.5 Public Beta Update Available!
<r> Nice patch. The AI plays quite a bit more coherently now. The researching is tighter, the designs are more efficient. Overall there is less crazy AI behaviour.<br/>
Font is excellent.<br/>
<br/>
It still frequently sends entire fleets and individual ships off into the great beyond to test the ...
Font is excellent.<br/>
<br/>
It still frequently sends entire fleets and individual ships off into the great beyond to test the ...
- by Tormodino
- Thu Jun 26, 2014 9:43 pm
- Forum: Distant Worlds 1 Series
- Topic: The future of Distant Worlds - Is DW2 necessary?
- Replies: 179
- Views: 6476
RE: The future of Distant Worlds - Is DW2 necessary?
<r> @Eyegore: The way you apply that law as an absolute precludes <B><s>[b]</s>us<e>[/b]</e></B>, and therefore renders your entire argument moot from a scientific standpoint. Wanting to segue this into a religious, or perhaps magical, argument about deliberate design, is perfectly fine, but the ...
- by Tormodino
- Thu Jun 26, 2014 6:04 pm
- Forum: Distant Worlds 1 Series
- Topic: Imbalanced AI?
- Replies: 33
- Views: 1360
RE: Imbalanced AI?
<r> I've also noticed that the most dynamic games, read as fewest steamrollers empires, take place when not playing pre-warp. Pre-warp is a nice starting point for the player, but the AI seems to struggle with to get a steady stream of resources since it cannot properly account for scarcity and save ...
- by Tormodino
- Thu Jun 26, 2014 5:44 pm
- Forum: Distant Worlds 1 Series
- Topic: The future of Distant Worlds - Is DW2 necessary?
- Replies: 179
- Views: 6476
RE: The future of Distant Worlds - Is DW2 necessary?
<r> I'm all for big ideas, but isn't this getting way off topic? <br/>
The more interesting suggestions I've seen for DW don't involve a massive reworking of lore or anything like that. Not even huge changes to game mechanics.<br/>
They are usually about allowing more flexibility for modding<br ...
The more interesting suggestions I've seen for DW don't involve a massive reworking of lore or anything like that. Not even huge changes to game mechanics.<br/>
They are usually about allowing more flexibility for modding<br ...
- by Tormodino
- Mon Jun 23, 2014 4:44 pm
- Forum: Distant Worlds 1 Series
- Topic: is pirate raids supposed to loot you main planet stockpile?
- Replies: 1
- Views: 91
RE: is pirate raids supposed to loot you main planet stockpile?
<t> That's strange. They usually get almost nothing from my newly started colonies, and I never noticed that.<br/>
You should check it over some time (check resource stocks and recheck after raids) and report it as a bug if that actually happens. Big problem is it actually does, and could explain ...
You should check it over some time (check resource stocks and recheck after raids) and report it as a bug if that actually happens. Big problem is it actually does, and could explain ...
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