Search found 43 matches

by Joubarbe
Thu Jul 03, 2025 5:44 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 389
Views: 65887

Re: Expansion mod

Oh you're in Ukraine... Well, good luck man...
by Joubarbe
Thu Jul 03, 2025 5:05 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 389
Views: 65887

Re: Expansion mod

Also, bug report in 2.1.0.2: clicking Resources -> Adamantium in the galactopedia gives an Unhandled exception error. (DWUR)

Haven't tried other entries.
by Joubarbe
Thu Jul 03, 2025 6:53 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 389
Views: 65887

Re: Expansion mod

Really impressive work, thank you for keeping this game alive!

Could you add an option to hide the UPS meter? Not very useful for end-users.
by Joubarbe
Wed Jul 02, 2025 3:13 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Replies: 262
Views: 53016

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

About the galactopedia problem, I've found that updating the Expansion Mod fixed it. The "link to re-uploaded Expansion Mod" is old, and if you go directly to the github, you'll find a much more recent version.

Also, you really shouldn't put text between the images. The install instructions and all ...
by Joubarbe
Wed Jul 02, 2025 9:22 am
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Replies: 262
Views: 53016

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

Wow... That's truly amazing work! I reinstalled DW1 after realising that DW2 is not worth it (what is the point of making the same game with ugly unreadable 3D?) and just discovered this mod that basically fixed all the little problems I had, plus improving graphics, well done!

That being said, the ...
by Joubarbe
Fri Mar 23, 2012 1:38 pm
Forum: Mods and Scenarios
Topic: [Questions] Supreme Force and Special Characters
Replies: 6
Views: 260

RE: [Questions] Supreme Force and Special Characters

Ok well, I think I'll add my current work into the original estab of the game :)
Thanks for your help.
by Joubarbe
Fri Mar 23, 2012 10:51 am
Forum: Mods and Scenarios
Topic: [Questions] Supreme Force and Special Characters
Replies: 6
Views: 260

RE: [Questions] Supreme Force and Special Characters

I've got three sides (one for test, not used), each containing three forces in one service. Those forces have at least one vehicle.
But now the game crashes as soon as I create a new scenario, after the choice of estab and map :)
by Joubarbe
Wed Mar 21, 2012 3:46 pm
Forum: Mods and Scenarios
Topic: [Questions] Supreme Force and Special Characters
Replies: 6
Views: 260

RE: [Questions] Supreme Force and Special Characters

In fact, I have only two units in my estab, just for running some tests :)
As soon as I want to create a Supreme Force (Inser), it crashes, so I can't create any.
by Joubarbe
Wed Mar 21, 2012 2:23 pm
Forum: Mods and Scenarios
Topic: [Questions] Supreme Force and Special Characters
Replies: 6
Views: 260

[Questions] Supreme Force and Special Characters

<r> Hi,<br/>
<br/>
1/ In the scenario maker, when I try to make a new scenario with a custom Estab, and a new Supreme Force, the game crashs ; I don't know why <E>:(</E><br/>
<br/>
2/ Is there any way to make special characters (french accents) compatible with the game ? To not have the odd "Ã ...
by Joubarbe
Mon Jun 13, 2011 1:20 pm
Forum: Distant Worlds 1 Series
Topic: POLL - What 8 things would you like to see next in Distant Worlds?
Replies: 174
Views: 3278

RE: POLL - What 8 things would you like to see next in Distant Worlds?

No, I want naked insects ! Yummy !

(More seriously, this game needs politics.)
by Joubarbe
Thu May 19, 2011 2:07 pm
Forum: Mods and Scenarios
Topic: St. Lo
Replies: 62
Views: 3308

RE: St. Lo

You should put your main link (without the DEFAULT issue) into your first post.
Thanks for this scenario.
by Joubarbe
Mon Apr 04, 2011 3:25 pm
Forum: Distant Worlds 1 Series
Topic: Suggestions and bug report
Replies: 6
Views: 82

RE: Suggestions and bug report

<r> <QUOTE><s>[quote]</s>ORIGINAL: cookie monster<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Joubarbe<br/>
<br/>
Hi,<br/>
<br/>
I made a long list of bugs and suggestions, related to my game experience. Sorry for the bad english.<br/>
<br/>
Bugs :<br/>
<br/>
- The auto tax option doesn’t ...
by Joubarbe
Mon Apr 04, 2011 2:28 pm
Forum: Distant Worlds 1 Series
Topic: Suggestions and bug report
Replies: 6
Views: 82

RE: Suggestions and bug report

Last beta version of ROTS, of course :)
by Joubarbe
Mon Apr 04, 2011 2:12 pm
Forum: Distant Worlds 1 Series
Topic: Suggestions and bug report
Replies: 6
Views: 82

Suggestions and bug report

<t> Hi,<br/>
<br/>
I made a long list of bugs and suggestions, related to my game experience. Sorry for the bad english.<br/>
<br/>
Bugs :<br/>
<br/>
- The auto tax option doesn’t have the time to adjust the tax when people are unhappy. The consequence is that we have rebellion; which can be ...
by Joubarbe
Mon Feb 07, 2011 8:02 am
Forum: Mods and Scenarios
Topic: Few questions
Replies: 3
Views: 188

RE: Few questions

Can someone please answer my other questions :) ? (1 and 2)
by Joubarbe
Sat Feb 05, 2011 4:02 pm
Forum: Mods and Scenarios
Topic: Few questions
Replies: 3
Views: 188

RE: Few questions

Yes but I was thinking of Indochine, and fictional scenarios (with melee weapons if possible). This may be not realistic, but functional no ?

Thank you for your answer anyway :)

(and the fourth question has been answered - by simply edit the .xml file)
by Joubarbe
Sat Feb 05, 2011 8:26 am
Forum: Mods and Scenarios
Topic: Few questions
Replies: 3
Views: 188

Few questions

<t> Hi,<br/>
<br/>
First, thank you for bringing so much editors. I wish I could see that more often in other games.<br/>
<br/>
1/ Is it possible to change / create the "icon with picture symbol" and "icon with military symbol" of new forces ?<br/>
2/ Is it possible to force units to go into ...
by Joubarbe
Fri Dec 31, 2010 4:52 pm
Forum: Distant Worlds 1 Series
Topic: (SPOILER WARNING) When Shakturi starts?
Replies: 41
Views: 2210

RE: (POSSIBLE SPOILERS) When Shakturi starts?

<t> Hmm I'm not sure to understand. I thought that with the storyline on, a new victory condition came when the shakturis are seen. A condition like "if you kill the Shakturis, then you win, despite all other victory conditions".<br/>
<br/>
I just killed the Refugees as soon as they appeared in ...
by Joubarbe
Thu Dec 30, 2010 6:33 pm
Forum: Distant Worlds 1 Series
Topic: (SPOILER WARNING) When Shakturi starts?
Replies: 41
Views: 2210

RE: (POSSIBLE SPOILERS) When Shakturi starts?

And what are the victory conditions linked to the story ? (as shown in the game options)

Go to advanced search