Search found 98 matches

by Resan
Sat Jun 13, 2020 1:17 pm
Forum: Suggestions and Feedback
Topic: Esc key
Replies: 2
Views: 129

Esc key

<t> This is a small thing, but should be trivial to add to.<br/>
<br/>
Can we please make it so clicking Esc when no window is open, opens the PREFS screen. Seeing as this is the menu screen of the game and Esc traditionally opens the menu.<br/>
<br/>
It keeps annoying me a bit each time I want ...
by Resan
Sat Jun 13, 2020 10:27 am
Forum: Shadow Empire
Topic: Power Tech
Replies: 4
Views: 129

RE: Power Tech

<r>
<QUOTE><s>[quote]</s>ORIGINAL: pavig<br/>
<br/>
I believe it's something like this... after you have researched 3 technologies in one area (box) it unlocks the next tier. That dilutes the random chance you will discover further tier 1 technologies because the pool of possible discoveries ...
by Resan
Sat Jun 13, 2020 6:54 am
Forum: Shadow Empire
Topic: Power Tech
Replies: 4
Views: 129

Power Tech

<t> So... about discovery.<br/>
<br/>
It's supposed to be random, but I've yet to have a game where Solar/University/Power wasn't the last three discovered.<br/>
Except once where I got University from a fate card<br/>
<br/>
And yes, I know the whole confirmation bias thing, but I got 3 games ...
by Resan
Mon Jun 08, 2020 5:20 pm
Forum: Shadow Empire
Topic: How to get rare alien life on desert/ice planet ?
Replies: 5
Views: 230

RE: How to get rare alien life on desert/ice planet ?

Ignore me, wasn't Seth its Cerebus
Not the same thing[8|]
by Resan
Mon Jun 08, 2020 5:16 pm
Forum: Shadow Empire
Topic: Archaeology Effort
Replies: 8
Views: 587

RE: Archaeology Effort

Ahh, it finds resources to?

Explains it I guess, as I did suddenly have a metal I didn't know where came from.
Not the most intuitive name imo

Thanks
by Resan
Mon Jun 08, 2020 5:12 pm
Forum: Shadow Empire
Topic: Please Increase Rare Life Forms %
Replies: 7
Views: 169

RE: Please Increase Rare Life Forms %

I've got a Seth planet currently with a grass analog, and supposedly a herbivore (not seen it yet). So it is possible.

Quite nice actually, it's a red and green planet [:)]
by Resan
Mon Jun 08, 2020 3:53 pm
Forum: Shadow Empire
Topic: Worker construction costs
Replies: 11
Views: 654

RE: Worker construction costs

<t> The cost is shown in the building interface same as the rest of the costs.<br/>
As for how much you have to draw on, not sure.<br/>
<br/>
As for your example you are probably limited by IP or metal, due to not enough making it to the city, since your logistical network can't send it from the ...
by Resan
Mon Jun 08, 2020 3:43 pm
Forum: Suggestions and Feedback
Topic: Some sort of TL3 power
Replies: 4
Views: 257

RE: Some sort of TL3 power

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Nemo84<br/>
<br/>
...I don't think they need to be a starting tech, but they should be already discovered at the start or at least have a huge hidden discovery bonus so they're one of the first techs discovered.<br/>

<e>[/quote]</e></QUOTE>
<br/>
Really ...
by Resan
Mon Jun 08, 2020 3:38 pm
Forum: Suggestions and Feedback
Topic: Sell & Buy with Traders
Replies: 2
Views: 269

RE: Sell & Buy with Traders

+1
by Resan
Mon Jun 08, 2020 3:33 pm
Forum: Shadow Empire
Topic: Archaeology Effort
Replies: 8
Views: 587

Archaeology Effort

Archaeology Effort, what does it do?

I thought it would reveal any Archaeology Sites in the selected zone, but I've had it succeeding twice now, but no sites reveled it self. Still only got the one on the starting hex.

So what is it supposed to exactly?
by Resan
Mon Jun 08, 2020 1:04 pm
Forum: Shadow Empire
Topic: QoL- Construction report needed
Replies: 6
Views: 170

RE: QoL- Construction report needed

Yeah a report each turn stating what was completed this turn and what's under construction would be nice.
Could also have a list of any issues with current constructions like missing IP/LIS/Metal
by Resan
Mon Jun 08, 2020 12:53 pm
Forum: Suggestions and Feedback
Topic: Some sort of TL3 power
Replies: 4
Views: 257

Some sort of TL3 power

<t> Hi,<br/>
<br/>
Seems like in most games power is among the last techs you discover. Which stops you pretty much dead as far as development.<br/>
<br/>
Can't build BP buildings<br/>
Can't build Industry<br/>
Can't build most QLL buildings<br/>
Can't mine for resources <br/>
Can't Farm for ...
by Resan
Mon Jun 08, 2020 12:46 pm
Forum: Shadow Empire
Topic: Is there any way to remove roads?
Replies: 3
Views: 209

RE: Is there any way to remove roads?

+1 for this. I guess it's not possible atm.
by Resan
Wed May 29, 2013 3:26 pm
Forum: Distant Worlds 1 Series
Topic: railguns and tractor beams
Replies: 15
Views: 1069

RE: railguns and tractor beams

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Shuul<br/>
<br/>
I suppose to make 2 different variants (components) of tractor beams (opened with the same tech), one for pull and one for push, let the player decide what suits better. And for AI, just check what type of weaponry it has, missiles - push ...
by Resan
Sun May 26, 2013 11:54 am
Forum: Tech Support
Topic: Station Fuel
Replies: 2
Views: 66

RE: Station Fuel

<t> Didn't have shields, and if I understand your second point correctly, I have more then enough power generation to feed all static energy use. Yes the power might have gone to the mining engine when it finally got fuel, and thus not stored any energy. But it used about 100 unit of fuel before any ...
by Resan
Sun May 26, 2013 11:30 am
Forum: Tech Support
Topic: Station Fuel
Replies: 2
Views: 66

Station Fuel

<t> Hi,<br/>
<br/>
Not 100% this is a bug, but feel like it, so posting here.<br/>
<br/>
A construction should bring fuel when is building a new station, shouldn't it?<br/>
Might be difficult for it to bring a full tank for every design, but as it stand my mining bases all start without any ...
by Resan
Sun May 26, 2013 10:26 am
Forum: Distant Worlds 1 Series
Topic: Do the early long range guns even work?
Replies: 8
Views: 146

RE: Do the early long range guns even work?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Tanaka<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Shark7<br/>
<br/>
Long range guns is probably a misnomer, they actually have a fairly short range. Their key strength is that they completely bypass shields, making them very effective in quickly eliminating ...
by Resan
Sat May 25, 2013 9:38 pm
Forum: Distant Worlds 1 Series
Topic: So... what does everyone think?
Replies: 14
Views: 255

RE: So... what does everyone think?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Scrove<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Rtwfreak<br/>
<br/>
Heh ironman rules no using precursor's.
<e>[/quote]</e></QUOTE>
<br/>
I always play Ironman, but what are precursor's?
<e>[/quote]</e></QUOTE>
<br/>
Those abandon advanced ships you ...
by Resan
Sat May 25, 2013 4:56 pm
Forum: Distant Worlds 1 Series
Topic: Why would you need more than one fuel cell at an immobile base?
Replies: 34
Views: 981

RE: Why would you need more than one fuel cell at an immobile base?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: moonraker<br/>
<br/>
I also find it handy to have fuel on some bases to top up a ship or 2 if they happen to be naer by or patrolling in a system close by. Saves them having to go back to a Space Station every time
<e>[/quote]</e></QUOTE>
<br/>
Does that ...

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