Search found 120 matches

by Interesting
Fri Feb 03, 2012 2:40 am
Forum: Distant Worlds 1 Series
Topic: Luxury Resource Extractor Question
Replies: 3
Views: 476

Luxury Resource Extractor Question

<t> Im manually controlling my constructors and my designs.<br/>
So when I find a planet that has a luxury resource, I plan on choosing my Mining Station design that has more luxury resource extractors, while still having a few, but less normal extractors.<br/>
<br/>
<br/>
I read somewhere that ...
by Interesting
Thu Feb 02, 2012 6:06 am
Forum: Distant Worlds 1 Series
Topic: Old player returning! Questions #1
Replies: 12
Views: 524

RE: Old player returning! Questions #1

<t> Regarding the Freighters.<br/>
<br/>
How does the AI was programmed when it comes to deciding wich type of freighter is used for each job? <br/>
<br/>
My constructor just made a mining base and it started with 0 fuel, so a large freighter went and moved the 120 caslon to it. While a small ...
by Interesting
Thu Feb 02, 2012 12:46 am
Forum: Distant Worlds 1 Series
Topic: Old player returning! Questions #1
Replies: 12
Views: 524

RE: Old player returning! Questions #1

<t> Question 2.<br/>
<br/>
I started remaking all ship designs.<br/>
<br/>
I have a particular design that is an Explorer with extra fuel, extra speed, extra later thrusters, extra shields and extra blasters.<br/>
<br/>
My question is related to energy/fuel calculation.<br/>
<br/>
I have 1 ...
by Interesting
Wed Feb 01, 2012 9:37 pm
Forum: Distant Worlds 1 Series
Topic: Old player returning! Questions #1
Replies: 12
Views: 524

RE: Old player returning! Questions #1

Alright, I made the biggest galaxy and it allowed me to make 19 empires.

One for each race, good enough.

by Interesting
Wed Feb 01, 2012 9:14 pm
Forum: Distant Worlds 1 Series
Topic: Old player returning! Questions #1
Replies: 12
Views: 524

Old player returning! Questions #1

<r> Hello, <br/>
<br/>
I used to be one of the people that gave a lot of feedback back when the game got released, but I ended up quitting after a bug that prevented me from loading my old save games. So yesterday I stumbled upon <URL url="http://www.spacesector.com/">http://www.spacesector.com ...
by Interesting
Fri Aug 06, 2010 12:58 pm
Forum: Distant Worlds 1 Series
Topic: Im back to Distant Worlds. How is everything going?!
Replies: 2
Views: 203

Im back to Distant Worlds. How is everything going?!

Im back to Distant Worlds. How is everything going?!

Ive read about the 1.0.6 update. I quit due to frustration months ago, because I couldnt load my huge save games.
Is the game working 100% now?
by Interesting
Fri Aug 06, 2010 12:53 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds Updated Again!
Replies: 45
Views: 2016

RE: Distant Worlds Updated Again!

I will start playing the game again with this update.

Im still pissed off with the blatant lie about how big the universe is and that we cant mod it to make it bigger.
by Interesting
Fri Apr 30, 2010 7:27 pm
Forum: Distant Worlds 1 Series
Topic: 1.0.4.4 I like the new economy
Replies: 57
Views: 1421

RE: 1.0.4.4 I like the new economy

<r>
<QUOTE><s>[quote]</s>ORIGINAL: ASHBERY76<br/>

<QUOTE><s>[quote]</s>ORIGINAL: EisenHammer<br/>
<br/>
I'm finding the economy as being a little to easy right now.
<e>[/quote]</e></QUOTE>
<br/>
So it is still a bloated economy? I temporarily shelved the game after playing 1.3 because of ...
by Interesting
Fri Apr 30, 2010 7:24 pm
Forum: Distant Worlds 1 Series
Topic: Do you put bases or starports on all your colonies?
Replies: 19
Views: 508

RE: Do you put bases or starports on all your colonies?

<t> Yes. I put one starport per colony.<br/>
<br/>
But not all starports are the same and not all are built at the same situation.<br/>
<br/>
I will explain. There are some starports I make only after the colonies reach a certain ammount of population and I make them with less components, with ...
by Interesting
Mon Apr 19, 2010 10:35 pm
Forum: Distant Worlds 1 Series
Topic: Crash Research Overpowered?
Replies: 5
Views: 267

RE: Crash Research Overpowered?

<t> I disagree.<br/>
<br/>
Its very balanced.<br/>
<br/>
To crash the tech, you have to pay a very large sum of money, wich is balanced based on how much you still have to research in that line.<br/>
<br/>
To crash the tech, you completelly stop researching ALL other lines. Everything stops ...
by Interesting
Mon Apr 19, 2010 9:12 pm
Forum: Distant Worlds 1 Series
Topic: Economy tweaks for 1.04
Replies: 14
Views: 435

RE: Economy tweaks for 1.04

I tried to "log" back on my game, but I get a memory error. So I cant continue that game right now. Its the second game I have to withdraw due to some sort of bug that prevent my game from loading the save...&nbsp;[:(]
by Interesting
Mon Apr 19, 2010 2:32 am
Forum: Distant Worlds 1 Series
Topic: Excess Energy Output isn't Excess
Replies: 20
Views: 1546

RE: Excess Energy Output isn't Excess

<r> <QUOTE><s>[quote]</s>ORIGINAL: Fishman<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Interesting<br/>
<br/>
There was a time when game mechanics werent questioned, or ANA-LISED.<e>[/quote]</e></QUOTE>When? By who, losers? You're playing a WAR GAME. People have SUCKED THE LIFE OUT OF WAR GAMES snce ...
by Interesting
Mon Apr 19, 2010 2:27 am
Forum: Design and Modding
Topic: Modding the size of the galaxy or number of sectors
Replies: 18
Views: 1701

Modding the size of the galaxy or number of sectors

<r> I would like to increase the size of the galaxy map. <br/>
<br/>
Something like, 100 sectors equal to one Supergrid, and then make a bunch of Supergrids connected to each other, so we end up having 100 Supergrids.<br/>
<br/>
LETS MOD IT! Right now the so called "mmo scale" "epic" is just ...
by Interesting
Mon Apr 19, 2010 1:59 am
Forum: Distant Worlds 1 Series
Topic: Economy tweaks for 1.04
Replies: 14
Views: 435

RE: Economy tweaks for 1.04

<r>
<QUOTE><s>[quote]</s>ORIGINAL: lordxorn<br/>
What I am wondering interesting, is your game is a very friendly one? Because I don't think the player economy needs to be nerfed any further, besides the aforementioned ship maintenance issue, ground troops are extremely expensive.
<e>[/quote]</e ...
by Interesting
Sun Apr 18, 2010 9:05 pm
Forum: Tech Support
Topic: WTF! Memory Bug Still NOT FIXED. "Cannot Load File"
Replies: 0
Views: 209

WTF! Memory Bug Still NOT FIXED. "Cannot Load File"

<r> I cant load my save games.<br/>
<br/>
Im playing that 20 races, 1400 galaxies, epic settings. After 2 years and like 12-16 sectors worth of exploration the game fails. Im uploading the dxdiag.<br/>
<br/>
I was watching on the windows task manager at all times. My computer had more physical ...
by Interesting
Sun Apr 18, 2010 8:47 pm
Forum: Distant Worlds 1 Series
Topic: Economy tweaks for 1.04
Replies: 14
Views: 435

Economy tweaks for 1.04

<t> Ok. Erik, Eliot, whoever read. Ive put some time and effort into trying to explain what the economy problem is, where it lies and what we could do to fix it. I know you guys already got the message before and are already planning on fixing all this issues. This post might add to it.<br/>
<br ...
by Interesting
Sun Apr 18, 2010 7:38 pm
Forum: Distant Worlds 1 Series
Topic: Economy
Replies: 10
Views: 336

RE: Economy

<t> When we start playing, we think "more mines = better".<br/>
I wish it was like that. <br/>
Like when I played Warcraft 1, or the first Age of Empires, I always tried to deplete all the resources, cut all trees and so on. Because more often than not, I would need them all, or I would like to ...
by Interesting
Sun Apr 18, 2010 7:28 pm
Forum: Distant Worlds 1 Series
Topic: You know you play too much DW when...
Replies: 24
Views: 879

RE: You know you play too much DW when...

When you think what are the luxuries you need to evolve.
by Interesting
Sun Apr 18, 2010 7:26 pm
Forum: Distant Worlds 1 Series
Topic: Fuel ranges, I think they need a nerf.
Replies: 23
Views: 664

RE: Fuel ranges, I think they need a nerf.

<t> I disagree.<br/>
<br/>
Fuel is not only for "travel". Fuel is what we use in the reactors for firing weapons and moving faster than normal while in combat.<br/>
<br/>
Active energy payment comes from fuel. That "secondary" use for fuel is in reality, especially for military ships, "primary ...
by Interesting
Sun Apr 18, 2010 7:20 pm
Forum: Distant Worlds 1 Series
Topic: Excess Energy Output isn't Excess
Replies: 20
Views: 1546

RE: Excess Energy Output isn't Excess

<t> We figure out playing.<br/>
<br/>
You design your military ship, very pretty with lots of weapons, then you build it and watch it closely as you send him to attack a pirate.<br/>
<br/>
Then you notice that he runs out of energy after 3 seconds! Well, you dont need this on the manual, because ...

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