Search found 38 matches

by SiempreCiego
Sat May 08, 2010 10:29 am
Forum: Distant Worlds 1 Series
Topic: to the developers, how do you expect the game to be setup?
Replies: 9
Views: 291

to the developers, how do you expect the game to be setup?

<t> Hi,<br/>
<br/>
to clarify the title a bit. In most of my games I would find abandoned colony ships or planets where certain species were in hibernation.<br/>
Also according to the species descriptions, the little fuzzy people are a non-space faring civilization.<br/>
<br/>
So what I would ...
by SiempreCiego
Thu May 06, 2010 8:45 am
Forum: Distant Worlds 1 Series
Topic: Derelict fleets game breaker!
Replies: 57
Views: 1429

RE: Derelict fleets game breaker!

<t> the derelict fleets can be a game breaker, but not always.<br/>
<br/>
In my current game, I was given the location of something 'interesting'. Found a mdeium spaceport with good sensor coverage. under the sensor cover there were 3 separate groups of independent ships. Sent a scout to look at ...
by SiempreCiego
Tue May 04, 2010 10:06 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds 1.0.4 Public Beta 4 Now Available!
Replies: 140
Views: 5084

RE: Distant Worlds 1.0.4 Public Beta 4 Now Available!

<t> minor issue<br/>
when i went to zoom out, for some reason all the ships in transit froze in place for about 5 days (game time). on selecting one of hte offending ships and centering on it, it instantly changed location to where it supposed to be. <br/>
only happened the once.<br/>
<br/>
all ...
by SiempreCiego
Fri Apr 23, 2010 11:08 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 183571

RE: Master Wishlist Thread

Individual worlds/merchant guilds should be able to make demands on you. Proptecting planets/ trade routes, etc... 
by SiempreCiego
Fri Apr 23, 2010 11:05 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 183571

RE: Master Wishlist Thread

kind of mentioned before but Calamities! plagues that can cause large population loss. and if you don't isolate/cordon offthe worlds private ships can spread the plague to other worlds.


by SiempreCiego
Fri Apr 23, 2010 10:07 am
Forum: Distant Worlds 1 Series
Topic: UPDATED: Distant Worlds 1.0.4 Public Beta 2 Now Available
Replies: 211
Views: 8874

RE: UPDATED: Distant Worlds 1.0.4 Public Beta 2 Now Available

<t> hi Erik,<br/>
<br/>
playing with the latest beta. all good so far. no crashes, etc...<br/>
<br/>
In regards to several of the valid and not so valid complaints that have been made. If you intend to buy a game, a bit of research should be done maybe prior to purchase. If like me you feel it ...
by SiempreCiego
Thu Apr 22, 2010 1:27 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 183571

RE: Master Wishlist Thread

<t> maybe if you invade a large empires capital, and its general empire wide happiness is low enough, large chunks of the empire (outlying colonies, etc...) should become independent.<br/>
<br/>
Preferably this should be determined by the type of gov. you have. Feudalism/monarchy/dictatorship ...
by SiempreCiego
Thu Apr 22, 2010 1:20 pm
Forum: Distant Worlds 1 Series
Topic: Has any elser had this?
Replies: 19
Views: 417

RE: Has any elser had this?

<t> also if you start a game without max empires and you have an independent colony in your system, best to colonise quickly before they go interstellar and become a competiting empire.<br/>
<br/>
Start any game, go to editor and add some independents to empty worlds in your systems. As long as ...
by SiempreCiego
Thu Apr 22, 2010 12:04 pm
Forum: Distant Worlds 1 Series
Topic: Making Money in 1.04
Replies: 111
Views: 2889

RE: Making Money in 1.04

really????

you literally did nothing?

that is interesting. I wonder if its due to the government selection? maybe the AI automates as if the gov is democracy/republic?

Erik is that possible?
by SiempreCiego
Thu Apr 22, 2010 11:11 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 183571

RE: Master Wishlist Thread

<t> when a colonisation ship is built, 15m citizens should be removed from the planet population. At the moment if I get a new species in my empire, human for example, the planet might only have a populaiton of 50m, yet i can colonise every continental planet nearby and each start with a pop of 15m ...
by SiempreCiego
Thu Apr 22, 2010 11:07 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 183571

RE: Master Wishlist Thread

pirates. if i create a game with all empires just starting off, and pirate set to max, then at the beginning of the game there should be no pirates, but from then on they spawn at a higher rate in systems not being policed.
by SiempreCiego
Thu Apr 22, 2010 9:47 am
Forum: Distant Worlds 1 Series
Topic: Making Money in 1.04
Replies: 111
Views: 2889

RE: Making Money in 1.04

<t> @ Jscott<br/>
<br/>
just looking at the images you supplied. I noticed that of your 29 colonies you only have 11 spaceports in total. Build a small space port at every colony. <br/>
colonies with no space port can only have one private ship docked at a time. Alos fewer space ports mean that ...
by SiempreCiego
Thu Apr 22, 2010 7:43 am
Forum: Distant Worlds 1 Series
Topic: Ok Erik here is one - 1.04
Replies: 19
Views: 398

RE: Ok Erik here is one - 1.04

<t> every planet/moon/asteroid should have some minimal amount of resources. <br/>
using our moon as an example of a 'barren' moon it consists of oxygen, silicon, magnesium, iron, calcium and aluminium.<br/>
Also a totally empty star system should not exist in the game. they should all at least ...
by SiempreCiego
Wed Apr 21, 2010 12:06 pm
Forum: Distant Worlds 1 Series
Topic: Making Money in 1.04
Replies: 111
Views: 2889

RE: Making Money in 1.04

<t> yeah had the same situation. <br/>
<br/>
It is very easy to go into the red now. What I found to be quite effective. is the following:<br/>
Cycle through expansion and consolidation phases.<br/>
When there is demand for resources, build only 1 mining base to cover its production. If you need ...
by SiempreCiego
Wed Apr 21, 2010 7:06 am
Forum: Distant Worlds 1 Series
Topic: Enjoying the changes in 1.0.4
Replies: 2
Views: 99

RE: Enjoying the changes in 1.0.4

definitely agree. the economy is far more challenging now, to say the least.
Also the racial bonuses are more realistics.
by SiempreCiego
Tue Apr 20, 2010 5:20 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds: Introduction of the alien races.
Replies: 358
Views: 18532

RE: Distant Worlds: Introduction of the alien races.

<t> just being really pedantic but in theory there should be no reason why these aliens could not be lizards and live in cold environments. Lizards are cold blooded, but only means if its hotter they get hotter and colder leads them to be colder. It does not mean they are the same temp as their ...
by SiempreCiego
Tue Apr 20, 2010 5:09 pm
Forum: Distant Worlds 1 Series
Topic: Latest Update Plans
Replies: 183
Views: 5511

RE: Latest Update Plans

[:D] good idea.
by SiempreCiego
Tue Apr 20, 2010 4:54 pm
Forum: Distant Worlds 1 Series
Topic: Latest Update Plans
Replies: 183
Views: 5511

RE: Latest Update Plans

could everyone leave Erik alone.

I want my patch! and its nearly 21:00 here...

afternoon my ass. grumble. waiting to conquer galaxy. grumble.

Go to advanced search