Search found 5 matches

by Sark
Mon Apr 11, 2011 9:31 pm
Forum: Distant Worlds 1 Series
Topic: Bombarding planets
Replies: 18
Views: 503

RE: Bombarding planets

<r> <QUOTE><s>[quote]</s>Why would a player want to bombard a planet? <e>[/quote]</e></QUOTE> <br/> The quest for racial purity goes on... Actually from a pure what is economically best standpoint it does not make sense to bombard. It does make for an intersting game if your goal is to eradicate all...
by Sark
Thu Jan 06, 2011 3:30 pm
Forum: Distant Worlds 1 Series
Topic: Taking enemy homeworlds way too easy?
Replies: 143
Views: 1698

RE: Taking enemy homeworlds way too easy?

<r> <QUOTE><s>[quote]</s>ORIGINAL: Shark7<br/> <br/> Here is a solution I suggest:<br/> <br/> For stations and bases, we could allow for the doubling of certain stats such as weapon range and damage, and for defensive stuff, double armor value for armor and double shield value for shields.<br/> <br/...
by Sark
Wed Aug 11, 2010 1:40 pm
Forum: Design and Modding
Topic: The Modder's Masterlist
Replies: 204
Views: 7904

RE: Modders Wishlist

<r> <QUOTE><s>[quote]</s>ORIGINAL: Igard<br/> <br/> <B><s>[b]</s>3. Modable technology.<e>[/b]</e></B> Edit the names, images and properties of each tech.<br/> <br/> <COLOR color="#660099"><s>[color=#660099]</s><B><s>[b]</s>3b. Ability to add/remove tech.<e>[/b]</e></B> Define their position in the ...
by Sark
Wed Jun 02, 2010 2:48 pm
Forum: Distant Worlds 1 Series
Topic: 1.0.5 Update Plans
Replies: 93
Views: 1906

RE: 1.0.5 Update Plans

<r> Looks like some really great changes in 1.0.5.<br/> <QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/> <br/> • Rebalance weapon components ranges/damage, torpedoes vs beams, etc. Increased torpedo size and energy cost, decreased torpedo rate of fire. Beam weapons increased damage, decreased rate of...
by Sark
Fri Apr 23, 2010 7:44 pm
Forum: Distant Worlds 1 Series
Topic: Not sure what the AI is up to?
Replies: 9
Views: 144

RE: Not sure what the AI is up to?

<t> I think this cropped up in 1.04 as a result of trying to get the manually controlled ships to respond better to what is going on around them. I.E. prior to 1.04 only the ship that was being fired upon would return fire all the other ships in the fleet would just sit there even if they were all i...

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