ORIGINAL: Igard
OK, I'm with you now. I've never been able to turn a race with -50 balance to liking me, probably because I always play on restless or chaotic and I'm never a shining beacon of goodness when I play.
So let's put it all together to make sure we're agreed before I add anything to the list.
Let's say we are making a mod with 4 races, 1,2,3&4. 1&2 are humanoid, 2&3 are insectoid.
The bias.txt file located in the theme folder would look like this :-
____1____2____3____4
1___0____50__-50__-50
2___50___0___-50__-50
3__-50__-50___0____50
4__-50__-50___50___0
I used '_' because spaces don't show up.
And the 'casusbelli.txt'(is this a good name for it?) would look something like this :-
____1____2____3____4
1___0____1____2____2
2___1____0____2____2
3___2____2____0____1
4___2____2____1____0
How many penalties/bonuses would we see?
0 = Neutral, no change to relations. Races can interact normally
1 = Love, + 100. Races are highly likely to form a MDP.
2 = Hate, - 100. Races are unable to trade with one another/Trade sanctions in constant effect. Highly likely to war. Likely to bombard rather than invade.
What do you think? I like this idea, but I want it to be clear what we're asking for. Any more that could be added?
Yep, you got it. With the Casus Belli it might not be impossible to change it for the better/worse, but you'd really have to work at it. The main thing I want from Casus Belli is the ability to 'script' which races will have a tendency to form alliances, which the current racial bias does not guarantee.
For example, invading a love empire's planets would still be cause for war, and would probably move them to neutral with you, and eventually to hate if you keep it up. With a hate race, if you send them enough bribe money, they might eventually take a neutral stance with you.
Obviously it would be easier to make a love race hate you than a hate race love you.


