Search found 25 matches

by Roller
Fri Nov 08, 2024 11:58 pm
Forum: Distant Worlds 2: Tech Support
Topic: [solved] System crashes
Replies: 4
Views: 737

Re: [1-2-6-9 Beta] System crashes

Ax wrote: Fri Nov 08, 2024 1:51 pm Your PC isn't running stable.
Thanks for checking, but how do you figure? It works with all other apps and games, just not with DW2.
by Roller
Wed Nov 06, 2024 9:33 pm
Forum: Distant Worlds 2: Tech Support
Topic: [solved] System crashes
Replies: 4
Views: 737

Re: [1-2-6-9 Beta] System crashes

Update 2:

Crashes also happen
- in non beta mode (crashes while loading game not reaching main menu)
- without DLCs
- in legacy mode

GPU driver is up to date
by Roller
Wed Nov 06, 2024 9:15 pm
Forum: Distant Worlds 2: Tech Support
Topic: [solved] System crashes
Replies: 4
Views: 737

Re: [1-2-6-9 Beta] System crashes

Update:
After reinstall, the whole system crashes without a log, either

- immediately after a new map loads and after initial zoom-in is complete
- after a few moments in game
- even before, when clicking on galaxy map settings for a new game

Again GPU crash, as above
by Roller
Wed Nov 06, 2024 8:10 pm
Forum: Distant Worlds 2: Tech Support
Topic: [solved] System crashes
Replies: 4
Views: 737

[solved] System crashes

Hello!

>>>EDIT: Looks like it's been solved. There was a sneaky .NET upgrade that eluded me, and together with the new beta 1171 the game seems to work now. No more crashes.<<<

I want to report the following crashes (see attachments):

The 20-37-46 happened after a short while without intervention ...
by Roller
Tue Nov 05, 2024 9:29 am
Forum: Tech Support
Topic: [1500] Skyline error in custom environment zones
Replies: 0
Views: 432

[1500] Skyline error in custom environment zones

Dear Command Team!

It looks like when creating a custom height in a custom environment zone, the skyline entry is simply set as double the height entry, no matter the land cover type. In attached file, as an example the custom height is set to 500 m, and the skyline is 1000 m!

Helicopter terrain ...
by Roller
Thu Aug 22, 2024 8:33 pm
Forum: Command: Modern Operations series
Topic: What did you learn after playing CMO?
Replies: 23
Views: 2264

Re: What did you learn after playing CMO?

I looked at the F-35 and realized that the US will continue to dominate this century. There will be no conventional war with China or Russia.
by Roller
Wed Oct 18, 2023 3:50 pm
Forum: Tech Support
Topic: Unit Map Uncertainty (Principle)
Replies: 3
Views: 368

Re: Unit Map Uncertainty (Principle)


This happens only when you do an extreme zoom-in, right? In that case it's a matter of "parallax" effect between the plane of the units and the rendering plane of the map layer.


Yes, it is more noticable the closer you are zoomed in, but the unwanted movement of the units happens no matter how ...
by Roller
Mon Oct 16, 2023 9:47 am
Forum: Tech Support
Topic: Unit Map Uncertainty (Principle)
Replies: 3
Views: 368

Unit Map Uncertainty (Principle)

I just noticed that with the panning of the map, units move in relation to the map background. They have up to 200 Meters of positional uncertainty. All units move equally, so distances between them are retained. It's strange though that you can put structures exactly into their real life positions ...
by Roller
Mon Sep 18, 2023 10:43 pm
Forum: Distant Worlds 2
Topic: Bombardment is ineffective now
Replies: 8
Views: 904

Re: Bombardment is ineffective now

Mass drivers and high end bombardment can punch through shields and damage troops, which is still helpful.
by Roller
Sat Jul 22, 2023 9:07 pm
Forum: Tech Support
Topic: [FIXED][1328.6] Mk54 Torps not causing damage to 039C Yuans
Replies: 2
Views: 305

Re: [1328.6] Mk54 Torps not causing damage to 039C Yuans

Dimitris wrote: Sat Jul 22, 2023 3:15 pm Thanks for the heads-up! Fixed for the next update.
This is the case for all light US torpedoes, Mk46 NEARTIP, Mk50 Barracuda, Mk54 LHT.
by Roller
Wed Jan 18, 2023 11:21 pm
Forum: Command: Modern Operations series
Topic: Countdown to War Planner: Cargo 2.0 – The Logistician’s Nirvana
Replies: 13
Views: 2399

Re: Countdown to War Planner: Cargo 2.0 – The Logistician’s Nirvana


Is there a way for a player to move ordinance from a magazine at an airbase, to a cargo container at that airbase, to then transfer to another airbase? So far it seems that I can only load specific ordinance into a container with the editor.


No there isn't.

It is not possible to transport ...
by Roller
Tue Aug 06, 2013 10:41 am
Forum: Distant Worlds 1 Series
Topic: Armor/shield costs balance
Replies: 6
Views: 111

Armor/shield costs balance

<r> Hi everyone,<br/>
<br/>
I noticed a strange imbalance in costs between armor and shields. The following is for tech level 1, all resources are at price 0.8, in case that's important. Version is 1908.<br/>
<br/>
Purchase costs are 125 credits for a shield generator and 43 credits for an armor ...
by Roller
Thu Aug 26, 2010 11:46 pm
Forum: Distant Worlds 1 Series
Topic: I appreciate DW much more now.
Replies: 38
Views: 522

RE: I appreciate DW much more now.

<t> Star Ruler is quite interesting though. The scales are mind boggling compared to DW. Currently I am playing in a galaxy with 1500 systems. I experimented a for a couple of hours with the mechanics, teched up, colonized six systems. Then I built a long range colony ship and sent it half a galaxy ...
by Roller
Mon Aug 16, 2010 11:51 am
Forum: Distant Worlds 1 Series
Topic: Medical Centers ?
Replies: 15
Views: 491

RE: Medical Centers ?

Maybe if you put a ship with a med center into orbit the troops on the planet heal faster.&nbsp;
by Roller
Sun Aug 15, 2010 10:26 am
Forum: Distant Worlds 1 Series
Topic: Impressions of 1.0.6.0 from someone new to the game
Replies: 45
Views: 882

RE: Impressions of 1.0.6.0 from someone new to the game

<r> <QUOTE><s>[quote]</s><B><s>[b]</s>Resupply ships and captured colonies are golden<e>[/b]</e></B> the easiest way to solve supply train issues is to "acquire" a new fuel source. this is the first step I take when I go to war, jack their fuel points! fuel control allowed the allies to beat the ...
by Roller
Fri Aug 13, 2010 1:19 am
Forum: Distant Worlds 1 Series
Topic: Missing Resource ?
Replies: 25
Views: 509

RE: Missing Resource ?

1000 and 1400.
by Roller
Thu Aug 12, 2010 8:17 pm
Forum: Distant Worlds 1 Series
Topic: Missing Resource ?
Replies: 25
Views: 509

RE: Missing Resource ?

Same here I think. Yarras Marble supply non existent.
by Roller
Tue Aug 10, 2010 1:43 pm
Forum: Distant Worlds 1 Series
Topic: Building starports
Replies: 16
Views: 162

RE: Building starports

<r> <QUOTE><s>[quote]</s>ORIGINAL: Baleur<br/>
<br/>
You disregard the entire civilian aspect of the game when you do the "colony has low pop = 0 income, spaceport over 1000k expense = not worth it" math.<br/>
In my game i have a small space port in every solar system, and they MORE than pay for ...
by Roller
Tue Aug 10, 2010 11:01 am
Forum: Distant Worlds 1 Series
Topic: How to do research?
Replies: 8
Views: 145

RE: How to do research?

<t> There is another thing that hasn't been mentioned yet. Not only can you concentrate on specific component research by "buying" faster research of that component, but you can also concentrate your whole research effort into one area by building the right science station. So if you desperately ...
by Roller
Tue Aug 10, 2010 12:35 am
Forum: Distant Worlds 1 Series
Topic: Building starports
Replies: 16
Views: 162

RE: Building starports

<r> <QUOTE><s>[quote]</s>ORIGINAL: adecoy95<br/>
<br/>
the recreation and medical centers can help improve the growth rate and happyness of colonys, so it is important to have a space port at every planet, but all you need is a small token port... what i did was take the base small space port, and ...

Go to advanced search