Search found 147 matches

by Falokis
Sun Mar 20, 2022 2:01 pm
Forum: Distant Worlds 2
Topic: Distant Worlds 2 - Latest Update (1.0.2.8)
Replies: 98
Views: 23137

Re: Distant Worlds 2 - Latest Update (1.0.2.1)

Here's a few crash logs for 1.0.2.1 and a dxdiag print out of my specs. I hope it helps.

https://we.tl/t-OrqnhDnavw
by Falokis
Sat Mar 19, 2022 1:48 pm
Forum: Distant Worlds 2: Tech Support
Topic: Request for players with AMD GPUs
Replies: 30
Views: 4286

Re: Request for players with AMD GPUs

These AMD changes didn't have any affect for me good or bad. Each patch release has reduced the frequency and types of crashes, though. Day 1 I couldn't play for more than 10 minutes before a crash. Now, I can play for hours. I'm patient though. I know you guys are great Devs from my DW1 experience.
by Falokis
Sun Mar 13, 2022 2:08 pm
Forum: Design and Modding
Topic: What files?
Replies: 4
Views: 651

Re: What files?



Races.xml to edit races, ShipHulls.xml to edit ships layouts.

Use Notepad++ or Atom. Atom can read much bigger (and much faster) very large files than np++ but I'm not at ease with it.


Then maybe you will be so kind as to tell me how I would go about adding a fighter bay to a Human mining ...
by Falokis
Thu Dec 11, 2014 8:06 pm
Forum: Distant Worlds 1 Series
Topic: Colony Growth Question
Replies: 20
Views: 1551

RE: Colony Growth Question

<t> The easy way to force population to move is to raise taxes on the homeworld and drop to 0 taxes on new colony. Make the happiness at home about -10 due to taxes and they will flood over to the new world. The new population and high growth rate will increase the population quickly. This is the ...
by Falokis
Fri Dec 05, 2014 10:49 pm
Forum: Design and Modding
Topic: [DWU] Balance Mod v0.9 (extended TechTree) [Cancelled in protest]
Replies: 232
Views: 11314

RE: [DWU] Balance Mod v0.9 - 171 new projects (extended TechTree) [WIP]

<r>
<QUOTE><s>[quote]</s>So again it's your Mod but Matrix do not care at this point whether you do this Mod or not. The only people your decision effects is the community, and so you shouldn't be surprised at the commentary above.
<e>[/quote]</e></QUOTE>Exactly this.<br/>
<br/>
I've been ...
by Falokis
Thu Dec 04, 2014 1:08 pm
Forum: Design and Modding
Topic: Research mod
Replies: 6
Views: 503

RE: Research mod

Research mods must crush souls. We've had several people get 90% done then drop off the face of the earth. I wish you luck and hope you finish it. I've been waiting for one and the megamod for 5 months.
by Falokis
Sun Nov 09, 2014 2:23 pm
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 13326

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

I'm starting to think this was all an evil photoshop trick.

EVIL!
by Falokis
Wed Aug 27, 2014 11:36 pm
Forum: Distant Worlds 1 Series
Topic: 1.9.5.8 Requests
Replies: 16
Views: 475

RE: 1.9.5.8 Requests

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Retreat1970<br/>
<br/>
Would it be possible for the research order to just set an end tech instead of typing in every tech to get there? For example if I want fast energy propulsion (research # 30), could I just type 30 first in the WeaponsResearchProjectOrder ...
by Falokis
Wed Aug 27, 2014 1:20 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds v1.9.5.8 Public Beta Update Available!
Replies: 17
Views: 591

RE: Distant Worlds v1.9.5.8 Public Beta Update Available!

Thank you!!! I've been waiting for battle stances in design templates since they were added.

[&o]
by Falokis
Thu Aug 14, 2014 1:34 pm
Forum: Distant Worlds 1 Series
Topic: Easy question
Replies: 5
Views: 213

RE: Easy question

Yeah. I've had the AI put monitoring station all around me before when we were at war.
by Falokis
Thu Aug 14, 2014 12:58 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds Universe is Updated to 1.9.5.7!
Replies: 10
Views: 930

RE: Distant Worlds Universe is Updated to 1.9.5.7!

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Icemania<br/>
<br/>
The updates are great as always. <br/>
<br/>
I'm interesting in forward plans as well. There is still quite a lot on the <LINK link="http://www.matrixgames.com/forums/tm.asp?m=3647528"><s>[link=http://www.matrixgames.com/forums/tm.asp?m ...
by Falokis
Wed Aug 13, 2014 11:30 pm
Forum: Distant Worlds 1 Series
Topic: Easy question
Replies: 5
Views: 213

RE: Easy question

<r> <QUOTE><s>[quote]</s>ORIGINAL: webgame0003<br/>
<br/>
Not sure what starbase.txt means.<br/>
If you what to design starbase, go to design menu, choose new design, and set type to starbase, which is in the top left corner.
<e>[/quote]</e></QUOTE>I'm talking about setting up a starbase design ...
by Falokis
Wed Aug 13, 2014 5:23 pm
Forum: Distant Worlds 1 Series
Topic: Easy question
Replies: 5
Views: 213

Easy question

I've noticed that there isn't an starbase in the design templates. I do notice that there is an option in the policy to auto upgrade these. I made a starbase.txt and made the design, but it never loads. What am I missing?
by Falokis
Fri Jul 18, 2014 9:00 pm
Forum: Design and Modding
Topic: [DWU] Balance Mod v0.9 (extended TechTree) [Cancelled in protest]
Replies: 232
Views: 11314

RE: [DWU] Balance Mod v0.9 - 171 new projects (extended TechTree) [WIP]

Didn't they just fix the issue holding up this mod?
by Falokis
Wed Jun 11, 2014 1:31 pm
Forum: Distant Worlds 1 Series
Topic: Bombardment
Replies: 5
Views: 223

RE: Bombardment

<t> Bombardment takes a good while depending on how many ships you use and the level of the weapon. Typically it seems like the population can keep pace with the destruction until the quality of the planet drops. As the planet quality goes down, the population cap does too. I bombard plants I don't ...
by Falokis
Fri Jun 06, 2014 1:29 pm
Forum: Distant Worlds 1 Series
Topic: 1.9.5.2 Beta Update available for testing
Replies: 33
Views: 969

RE: 1.9.5.2 Beta Update available for testing

ORIGINAL: ASHBERY76

Just got another update?
Yes. OMG! Repair bots!! Finally. All praise repair bots.
by Falokis
Thu Jun 05, 2014 12:40 pm
Forum: Distant Worlds 1 Series
Topic: 1.9.5.2 Beta Update available for testing
Replies: 33
Views: 969

RE: 1.9.5.2 Beta Update available for testing

<r> <QUOTE><s>[quote]</s>ORIGINAL: Erik Rutins<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Falokis<br/>
AI still down grading repair bots to damage control <E>:(</E>
<e>[/quote]</e></QUOTE>
<br/>
<br/>
Is this in a new 1.9.5.2 game or a loaded save from 1.9.5.1?
<e>[/quote]</e></QUOTE>Old ...
by Falokis
Thu Jun 05, 2014 3:24 am
Forum: Distant Worlds 1 Series
Topic: 1.9.5.2 Beta Update available for testing
Replies: 33
Views: 969

RE: 1.9.5.2 Beta Update available for testing

AI still down grading repair bots to damage control :(
by Falokis
Fri May 30, 2014 12:27 am
Forum: Distant Worlds 1 Series
Topic: Torpedoes and Missiles
Replies: 5
Views: 250

RE: Torpedoes and Missiles

<t> My guess would be that it's because the new customization system lumps all missiles, bombard weapons, and torpedoes in the same group in the "project line" in the research file. They are all 25, which is torpedo. There isn't a number for missiles or bombard weapons. They are all listed as 25 ...

Go to advanced search