1.9.5.2 Beta Update available for testing
RE: 1.9.5.2 Beta Update available for testing
Ever since the beta patch, alt-tab doesn't work. I can no longer get any other windows, including the desktop, to appear over the game and interact with it. Sometimes the window you want shows up over the game, but when you try to interact with it, the game reasserts itself so I can't even drag newly opened windows to my second monitor. Hopefully this gets fixed soon ... it's a pain to have to exit out of the game just to tweak my computer's sound settings or something.
Also, with the colony names, my list is acting weird. The game will only name every other colony as if it is detecting a blank space where the commas are. It doesn't seem to matter if a list the names in column form or as one continuous line. Thus I have to manually name every other colony. The game doesn't skip names, it just leaves the colony name blank. So, the first colony will be named, the second will not be, and the third will be. But the third colony will use the second name on the list.
I'm going to post my names list and see if anyone else is having this problem or if someone can spot a problem on my list of names.
Also, with the colony names, my list is acting weird. The game will only name every other colony as if it is detecting a blank space where the commas are. It doesn't seem to matter if a list the names in column form or as one continuous line. Thus I have to manually name every other colony. The game doesn't skip names, it just leaves the colony name blank. So, the first colony will be named, the second will not be, and the third will be. But the third colony will use the second name on the list.
I'm going to post my names list and see if anyone else is having this problem or if someone can spot a problem on my list of names.
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- colonyNames.txt
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"Only one human captain has survived battle with a Minbari fleet. He is behind me. You are in front of me. If you value your lives, be somewhere else." - Delenn of Minbar
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RE: 1.9.5.2 Beta Update available for testing
Alt-Tab works here. The problem occurred when you added the modified colony name txt? In most cases, and speaking from experience in various TechSup roles, the graphics driver seems to be the culprit; what about .NET .XNA version, what's the OS?ORIGINAL: Hannable
Ever since the beta patch, alt-tab doesn't work. I can no longer get any other windows, including the desktop, to appear over the game and interact with it. Sometimes the window you want shows up over the game, but when you try to interact with it, the game reasserts itself so I can't even drag newly opened windows to my second monitor. Hopefully this gets fixed soon ... it's a pain to have to exit out of the game just to tweak my computer's sound settings or something.
Also, with the colony names, my list is acting weird. The game will only name every other colony as if it is detecting a blank space where the commas are. It doesn't seem to matter if a list the names in column form or as one continuous line. Thus I have to manually name every other colony. The game doesn't skip names, it just leaves the colony name blank. So, the first colony will be named, the second will not be, and the third will be. But the third colony will use the second name on the list.
I'm going to post my names list and see if anyone else is having this problem or if someone can spot a problem on my list of names.
Klink, Oberst
RE: 1.9.5.2 Beta Update available for testing
- low colony tax rates do not increase population growth rates as much as previously, but now make colony more attractive migration destination
This is great balance patch! The whole tax reduction thing for accelerating population growth was kind of overpowered.
RE: 1.9.5.2 Beta Update available for testing
ORIGINAL: Oberst_Klink
Alt-Tab works here. The problem occurred when you added the modified colony name txt? In most cases, and speaking from experience in various TechSup roles, the graphics driver seems to be the culprit; what about .NET .XNA version, what's the OS?ORIGINAL: Hannable
Ever since the beta patch, alt-tab doesn't work. I can no longer get any other windows, including the desktop, to appear over the game and interact with it. Sometimes the window you want shows up over the game, but when you try to interact with it, the game reasserts itself so I can't even drag newly opened windows to my second monitor. Hopefully this gets fixed soon ... it's a pain to have to exit out of the game just to tweak my computer's sound settings or something.
Also, with the colony names, my list is acting weird. The game will only name every other colony as if it is detecting a blank space where the commas are. It doesn't seem to matter if a list the names in column form or as one continuous line. Thus I have to manually name every other colony. The game doesn't skip names, it just leaves the colony name blank. So, the first colony will be named, the second will not be, and the third will be. But the third colony will use the second name on the list.
I'm going to post my names list and see if anyone else is having this problem or if someone can spot a problem on my list of names.
Klink, Oberst
Ah, no, the colony names list is a separate issue I'm having and has nothing to do with the alt-tab issue.
I just installed a new GPU driver less than a week ago. But alt-tab was working before the patch. Now it's behaving erratically and I can't get a window to stay as my main focus. I'm running Win 7 64. Not sure what version my .NET and .XNA is, but I just let the game install all of those things even though I know I had them. Figured if there was a newer version, Universe would have it.
"Only one human captain has survived battle with a Minbari fleet. He is behind me. You are in front of me. If you value your lives, be somewhere else." - Delenn of Minbar
RE: 1.9.5.2 Beta Update available for testing
ORIGINAL: warzer
on the topic of the ship designer, my starburner (first level of it) keeps getting replaced by acceleros engines that are technically higher in the tech tree but quite worse for speed/thrust than the starburner.
This has always been a major annoyance (which keeps me from letting the AI handle upgrades). The worst is the combat targetting and countermeasures when you have raptor and shadowghost.
Could some way be added to either fool the system into considering racial techs to be 1 level higher or make it so they can be on the higher tier and still have the lower cost? (considering colonization techs work similarly I don't understand why this is still an issue)
- Tampa_Gamer
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RE: 1.9.5.2 Beta Update available for testing
Thanks again for another quick patch! I just want to refresh my request to please list any external data files modified as a result of the patch. It does not have to be in an depth explanation of the changes to each file, just listing the affected files would help cut down on tons of collective wasted time and allow modders and mod users to quickly know if a patch potentially breaks a mod.
Thanks
Thanks
RE: 1.9.5.2 Beta Update available for testing
Please give us a separate PNG image dedicated to defense bases.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
RE: 1.9.5.2 Beta Update available for testing
Image size for planets should not matter - you can use any size, though don't go too bigORIGINAL: AstroCat
Something we have noticed is that images now will not resize properly when modded. You used to be able to have different file sizes and they would scale appropriately. This feature is now missing, is this a bug in the current version?
We talk about this in this thread:
tm.asp?m=3211317&mpage=7&key=

In-game the planets and moons will be scaled to the appropriate size when drawn. The shadow overlay is also scaled when added over top of the planets, with a small allowance for a thin atmosphere, i.e. the shadow will be slightly smaller than the planet, the difference is around 0.67% smaller, thus a planet drawn 300 pixels wide will have a shadow overlay 298 pixels wide.
By the way, no changes to this area since probably Legends...
1.9.5.1 did force Windows DPI scaling to be turned off, that's the only thing that could possibly impact this.
Thanks
Elliot
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RE: 1.9.5.2 Beta Update available for testing
I've been trying the Star Trek Universe mod which uses planets from HD environment mod, some of these planets are not looking good either I've seen the same dark ring around them as the recent screenshot in the GEM thread. One moon came out as a square, that one is a 3000x3000 image or so though.
RE: 1.9.5.2 Beta Update available for testing
The autodesign seems to always prefer damage control units instead of repair bots on newly designed vessels.
RE: 1.9.5.2 Beta Update available for testing
Yes, I really do think something is "off" with the planet and overlay rendering in-game. What I've found is that if they do not have the same exact size dimensions as the originals they do not reproduce correctly.
So far I've only found this problem with planets and overlays, but there could be more.
So far I've only found this problem with planets and overlays, but there could be more.
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RE: 1.9.5.2 Beta Update available for testing
Just got another update?
RE: 1.9.5.2 Beta Update available for testing
And no info's yet.[:(]
Looking forward to the changes.[:)]
Edit: The Changes are now online on steam.[;)]
Looking forward to the changes.[:)]
Edit: The Changes are now online on steam.[;)]
RE: 1.9.5.2 Beta Update available for testing
Yes. OMG! Repair bots!! Finally. All praise repair bots.ORIGINAL: ASHBERY76
Just got another update?