1.9.5.2 Beta Update available for testing

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Hannable
Posts: 94
Joined: Mon Nov 04, 2013 4:37 am

RE: 1.9.5.2 Beta Update available for testing

Post by Hannable »

Ever since the beta patch, alt-tab doesn't work. I can no longer get any other windows, including the desktop, to appear over the game and interact with it. Sometimes the window you want shows up over the game, but when you try to interact with it, the game reasserts itself so I can't even drag newly opened windows to my second monitor. Hopefully this gets fixed soon ... it's a pain to have to exit out of the game just to tweak my computer's sound settings or something.

Also, with the colony names, my list is acting weird. The game will only name every other colony as if it is detecting a blank space where the commas are. It doesn't seem to matter if a list the names in column form or as one continuous line. Thus I have to manually name every other colony. The game doesn't skip names, it just leaves the colony name blank. So, the first colony will be named, the second will not be, and the third will be. But the third colony will use the second name on the list.

I'm going to post my names list and see if anyone else is having this problem or if someone can spot a problem on my list of names.

Attachments
colonyNames.txt
(2.61 KiB) Downloaded 13 times
"Only one human captain has survived battle with a Minbari fleet. He is behind me. You are in front of me. If you value your lives, be somewhere else." - Delenn of Minbar
Oberst_Klink
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RE: 1.9.5.2 Beta Update available for testing

Post by Oberst_Klink »

ORIGINAL: Hannable

Ever since the beta patch, alt-tab doesn't work. I can no longer get any other windows, including the desktop, to appear over the game and interact with it. Sometimes the window you want shows up over the game, but when you try to interact with it, the game reasserts itself so I can't even drag newly opened windows to my second monitor. Hopefully this gets fixed soon ... it's a pain to have to exit out of the game just to tweak my computer's sound settings or something.

Also, with the colony names, my list is acting weird. The game will only name every other colony as if it is detecting a blank space where the commas are. It doesn't seem to matter if a list the names in column form or as one continuous line. Thus I have to manually name every other colony. The game doesn't skip names, it just leaves the colony name blank. So, the first colony will be named, the second will not be, and the third will be. But the third colony will use the second name on the list.

I'm going to post my names list and see if anyone else is having this problem or if someone can spot a problem on my list of names.

Alt-Tab works here. The problem occurred when you added the modified colony name txt? In most cases, and speaking from experience in various TechSup roles, the graphics driver seems to be the culprit; what about .NET .XNA version, what's the OS?

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dejagore
Posts: 65
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RE: 1.9.5.2 Beta Update available for testing

Post by dejagore »

- low colony tax rates do not increase population growth rates as much as previously, but now make colony more attractive migration destination

This is great balance patch! The whole tax reduction thing for accelerating population growth was kind of overpowered.
Hannable
Posts: 94
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RE: 1.9.5.2 Beta Update available for testing

Post by Hannable »

ORIGINAL: Oberst_Klink

ORIGINAL: Hannable

Ever since the beta patch, alt-tab doesn't work. I can no longer get any other windows, including the desktop, to appear over the game and interact with it. Sometimes the window you want shows up over the game, but when you try to interact with it, the game reasserts itself so I can't even drag newly opened windows to my second monitor. Hopefully this gets fixed soon ... it's a pain to have to exit out of the game just to tweak my computer's sound settings or something.

Also, with the colony names, my list is acting weird. The game will only name every other colony as if it is detecting a blank space where the commas are. It doesn't seem to matter if a list the names in column form or as one continuous line. Thus I have to manually name every other colony. The game doesn't skip names, it just leaves the colony name blank. So, the first colony will be named, the second will not be, and the third will be. But the third colony will use the second name on the list.

I'm going to post my names list and see if anyone else is having this problem or if someone can spot a problem on my list of names.

Alt-Tab works here. The problem occurred when you added the modified colony name txt? In most cases, and speaking from experience in various TechSup roles, the graphics driver seems to be the culprit; what about .NET .XNA version, what's the OS?

Klink, Oberst

Ah, no, the colony names list is a separate issue I'm having and has nothing to do with the alt-tab issue.

I just installed a new GPU driver less than a week ago. But alt-tab was working before the patch. Now it's behaving erratically and I can't get a window to stay as my main focus. I'm running Win 7 64. Not sure what version my .NET and .XNA is, but I just let the game install all of those things even though I know I had them. Figured if there was a newer version, Universe would have it.
"Only one human captain has survived battle with a Minbari fleet. He is behind me. You are in front of me. If you value your lives, be somewhere else." - Delenn of Minbar
ldog
Posts: 90
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RE: 1.9.5.2 Beta Update available for testing

Post by ldog »

ORIGINAL: warzer

on the topic of the ship designer, my starburner (first level of it) keeps getting replaced by acceleros engines that are technically higher in the tech tree but quite worse for speed/thrust than the starburner.

This has always been a major annoyance (which keeps me from letting the AI handle upgrades). The worst is the combat targetting and countermeasures when you have raptor and shadowghost.

Could some way be added to either fool the system into considering racial techs to be 1 level higher or make it so they can be on the higher tier and still have the lower cost? (considering colonization techs work similarly I don't understand why this is still an issue)
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Tampa_Gamer
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RE: 1.9.5.2 Beta Update available for testing

Post by Tampa_Gamer »

Thanks again for another quick patch! I just want to refresh my request to please list any external data files modified as a result of the patch. It does not have to be in an depth explanation of the changes to each file, just listing the affected files would help cut down on tons of collective wasted time and allow modders and mod users to quickly know if a patch potentially breaks a mod.
Thanks
For those interested, forum thread link to post with a master list of all my DW mods: Link

solops
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RE: 1.9.5.2 Beta Update available for testing

Post by solops »

Please give us a separate PNG image dedicated to defense bases.
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elliotg
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RE: 1.9.5.2 Beta Update available for testing

Post by elliotg »

ORIGINAL: AstroCat
Something we have noticed is that images now will not resize properly when modded. You used to be able to have different file sizes and they would scale appropriately. This feature is now missing, is this a bug in the current version?

We talk about this in this thread:

tm.asp?m=3211317&mpage=7&key=
Image size for planets should not matter - you can use any size, though don't go too big :)

In-game the planets and moons will be scaled to the appropriate size when drawn. The shadow overlay is also scaled when added over top of the planets, with a small allowance for a thin atmosphere, i.e. the shadow will be slightly smaller than the planet, the difference is around 0.67% smaller, thus a planet drawn 300 pixels wide will have a shadow overlay 298 pixels wide.

By the way, no changes to this area since probably Legends...

1.9.5.1 did force Windows DPI scaling to be turned off, that's the only thing that could possibly impact this.

Thanks
Elliot
necaradan666
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Joined: Mon May 28, 2012 3:32 am

RE: 1.9.5.2 Beta Update available for testing

Post by necaradan666 »

I've been trying the Star Trek Universe mod which uses planets from HD environment mod, some of these planets are not looking good either I've seen the same dark ring around them as the recent screenshot in the GEM thread. One moon came out as a square, that one is a 3000x3000 image or so though.
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Locarnus
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RE: 1.9.5.2 Beta Update available for testing

Post by Locarnus »

The autodesign seems to always prefer damage control units instead of repair bots on newly designed vessels.
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AstroCat
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RE: 1.9.5.2 Beta Update available for testing

Post by AstroCat »

Yes, I really do think something is "off" with the planet and overlay rendering in-game. What I've found is that if they do not have the same exact size dimensions as the originals they do not reproduce correctly.

So far I've only found this problem with planets and overlays, but there could be more.
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ASHBERY76
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RE: 1.9.5.2 Beta Update available for testing

Post by ASHBERY76 »

Just got another update?
Kizucha
Posts: 107
Joined: Mon Jun 03, 2013 10:45 am

RE: 1.9.5.2 Beta Update available for testing

Post by Kizucha »

And no info's yet.[:(]

Looking forward to the changes.[:)]

Edit: The Changes are now online on steam.[;)]
Falokis
Posts: 147
Joined: Sun May 23, 2010 8:03 pm

RE: 1.9.5.2 Beta Update available for testing

Post by Falokis »

ORIGINAL: ASHBERY76

Just got another update?
Yes. OMG! Repair bots!! Finally. All praise repair bots.
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