Search found 34 matches

by tyrspawn
Sun Mar 18, 2012 4:14 pm
Forum: Command Ops Series
Topic: Wikipedia does advertising for Panther Games
Replies: 7
Views: 189

RE: Wikipedia does advertising for Panther Games

Sigh... still no action on that ticket. Was hoping to play over the weekend - guess I have to wait for Matrix to give me a new key.
by tyrspawn
Sat Mar 17, 2012 3:21 pm
Forum: Command Ops Series
Topic: Wikipedia does advertising for Panther Games
Replies: 7
Views: 189

RE: Wikipedia does advertising for Panther Games

I played HTTR and CO - not much of a noob :)
by tyrspawn
Sat Mar 17, 2012 6:34 am
Forum: Mods and Scenarios
Topic: Krause's Sound Mod
Replies: 33
Views: 1502

RE: Krause's Sound Mod

bump
by tyrspawn
Sat Mar 17, 2012 4:37 am
Forum: Command Ops Series
Topic: Wikipedia does advertising for Panther Games
Replies: 7
Views: 189

RE: Wikipedia does advertising for Panther Games

<r> Erm... what the hell? I guess I am having the same issue as the other guy. The game installed but when I try to launch it: <br/>
<br/>
---------------------------<br/>
CmdOps<br/>
---------------------------<br/>
This product's serial number is either invalid or has not been properly ...
by tyrspawn
Sat Mar 17, 2012 4:32 am
Forum: Command Ops Series
Topic: Wikipedia does advertising for Panther Games
Replies: 7
Views: 189

Wikipedia does advertising for Panther Games

Welp, after spending about 4 hours listening to metal, reading the Wikipedia entry on Soviet Deep Battle and Operation Bagration I had a sudden urge to play HTTR/BftB and bought CO HTTR. Any tips or suggestions as I get into it lads?

Cheers.
by tyrspawn
Tue Feb 15, 2011 9:33 pm
Forum: Command Ops Series
Topic: BFTB + Fraps?
Replies: 8
Views: 124

RE: BFTB + Fraps?

Huh? Dependency walker?

If I launch BFTB or any other AA game the overlay doesn't appear and you can't capture.
by tyrspawn
Tue Feb 15, 2011 8:08 pm
Forum: Command Ops Series
Topic: BFTB + Fraps?
Replies: 8
Views: 124

RE: BFTB + Fraps?

<t> I wasn't asking how to use FRAPS, I was asking how to use FRAPS with BFTB/HTTR etc. FRAPS doesn't detect it as a capture source. <br/>
<br/>
Dave if you want me to do the leg work I can talk to the FRAPS people and see what it would take for FRAPS to support the program. Probably wouldn't be ...
by tyrspawn
Tue Feb 15, 2011 3:57 am
Forum: Command Ops Series
Topic: BFTB + Fraps?
Replies: 8
Views: 124

BFTB + Fraps?

How do you use FRAPS to record BFTB? I know Panther Games has video footage of their game in action, so I know it's possible. But how?
by tyrspawn
Sat Feb 12, 2011 9:09 pm
Forum: Command Ops Series
Topic: Future Directions - Features
Replies: 452
Views: 10415

RE: Future Directions - Features

<t> Please add the ability to mod faction-specific sounds. I am not asking for you to provide said sounds, just to allow modders to do it. I would like to create a sound mod which has unique, high-quality sounds so that the "heavyMG" of both sides doesn't sound identical. Simply checking for ...
by tyrspawn
Thu Jan 20, 2011 9:14 pm
Forum: Mods and Scenarios
Topic: Krause's Sound Mod
Replies: 33
Views: 1502

RE: Krause's Sound Mod

The main impediment to improving this sound mod is that the game doesn't have different sounds for allied and axis weapons, they all share a common folder. Quite limiting.&nbsp;
by tyrspawn
Wed Nov 10, 2010 4:17 am
Forum: Mods and Scenarios
Topic: Krause's Sound Mod
Replies: 33
Views: 1502

RE: Krause's Sound Mod

It works with all of the games. ^_^
by tyrspawn
Thu Nov 04, 2010 3:46 am
Forum: After Action Reports
Topic: Elsenborn Ridge - Germans
Replies: 35
Views: 1246

RE: Elsenborn Ridge - Germans

Excellent read.
by tyrspawn
Wed Sep 29, 2010 2:53 am
Forum: Mods and Scenarios
Topic: Krause's Sound Mod
Replies: 33
Views: 1502

RE: Krause's Sound Mod

<t> Yes exactly, it will only fire one artillery sound at a time, and my artillery sounds were 8-9 seconds, 75% of which was just the sound dying out. In v2 the dying out, low volume rumble of the arty is gone so you can hear individual explosions more clearly.<br/>
<br/>
edit:<br/>
<br/>
v2 ...
by tyrspawn
Tue Sep 28, 2010 6:45 am
Forum: Mods and Scenarios
Topic: Krause's Sound Mod
Replies: 33
Views: 1502

RE: Krause's Sound Mod

Nope unfortunately - I can't script new sound events, as far as I know. It's the first thing I tried to add!
by tyrspawn
Mon Sep 27, 2010 7:11 pm
Forum: Mods and Scenarios
Topic: Krause's Sound Mod
Replies: 33
Views: 1502

RE: Krause's Sound Mod

Before I release v2, can you guys think of anything that should be added or changed?

Right now I have removed empty space on canon and explosion sounds.

I may consider normalizing the sounds.
by tyrspawn
Mon Sep 27, 2010 3:32 am
Forum: Mods and Scenarios
Topic: Krause's Sound Mod
Replies: 33
Views: 1502

RE: Krause's Sound Mod

Understood, thanks for the info.&nbsp;
by tyrspawn
Sun Sep 26, 2010 5:13 pm
Forum: Mods and Scenarios
Topic: WIP New Map and Scenario
Replies: 39
Views: 3523

RE: WIP New Map and Scenario

ooo French Foreign Legion!
by tyrspawn
Sun Sep 26, 2010 5:12 pm
Forum: Mods and Scenarios
Topic: Please...a sound mod...
Replies: 6
Views: 209

RE: Please...a sound mod...

Already done:

tm.asp?m=2584880
by tyrspawn
Sat Sep 25, 2010 6:31 pm
Forum: Mods and Scenarios
Topic: Krause's Sound Mod
Replies: 33
Views: 1502

Krause's Sound Mod

<r> I made a mod that replaces all sounds in the game with high quality alternatives. It works for Highway to the Reich, Battles from the Bulge and Conquest of the Aegean. <br/>
<br/>
Download:<br/>
v2 - <URL url="http://www.krauselabs.net/dump/KrauseSoundsv2.zip">http://www.krauselabs.net/dump ...
by tyrspawn
Sat Sep 25, 2010 4:01 pm
Forum: Mods and Scenarios
Topic: Please...a sound mod...
Replies: 6
Views: 209

RE: Please...a sound mod...

Working on it now.&nbsp;

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