Search found 287 matches

by Locarnus
Fri Dec 11, 2020 5:51 pm
Forum: Shadow Empire
Topic: For current design process, Str.Design stat is absurd
Replies: 31
Views: 2648

RE: Petition to remove "Structural Design" for unit models

<t> @Janekk<br/>
Yep, the current implementation is the issue and your suggestion of nation design improvements is great.<br/>
Maybe we could improve components, not just the model. Eg a unit model would include a 500kg engine&transmission. And we could improve that 500kg engine.<br/>
<br ...
by Locarnus
Fri Dec 04, 2020 3:29 pm
Forum: Shadow Empire
Topic: Best ideology/government type?
Replies: 35
Views: 3991

RE: Best ideology/government type?

<t> Depends on your starting options.<br/>
<br/>
If you start without any council, 1st level meritocracy is overpowered, because you need a lot of capable leaders fast.<br/>
<br/>
If you start with all councils, 1st level meritocracy is underpowered, since rearranging the cabinet can be ...
by Locarnus
Fri Dec 04, 2020 2:57 pm
Forum: Shadow Empire
Topic: Building Assets
Replies: 4
Views: 1142

RE: Building Assets

I disagree.

Building delays were common, you only discover them - at the decisive level - during the construction. Look at all those major infrastructure projects being delayed for years.
by Locarnus
Fri Dec 04, 2020 10:33 am
Forum: Shadow Empire
Topic: For current design process, Str.Design stat is absurd
Replies: 31
Views: 2648

RE: Petition to remove "Structural Design" for unit models

<r> <QUOTE><s>[quote]</s>ORIGINAL: ramnblam<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: lloydster4<br/>
<br/>
3) Finally, this may be a controversial opinion, but I only have fun in Shadow Empire when things aren't going well. Overcoming a disadvantage is the most interesting part of this game ...
by Locarnus
Thu Dec 03, 2020 3:32 pm
Forum: Shadow Empire
Topic: For current design process, Str.Design stat is absurd
Replies: 31
Views: 2648

RE: Petition to remove "Structural Design" for unit models

<r>
<QUOTE><s>[quote]</s>ORIGINAL: KarisFraMauro<br/>
<br/>
I look forwards to some day reaching a level of game comprehension where I can participate in these discussions. And yet at the same time, I kind of don't... <E>;)</E>
<e>[/quote]</e></QUOTE>
<br/>
I look backwards to a day where I ...
by Locarnus
Thu Dec 03, 2020 2:27 pm
Forum: Shadow Empire
Topic: For current design process, Str.Design stat is absurd
Replies: 31
Views: 2648

RE: Petition to remove "Structural Design" for unit models

<r>
<QUOTE><s>[quote]</s>ORIGINAL: springel<br/>

<QUOTE><s>[quote]</s>and with the forum fanboy attitude going on<e>[/quote]</e></QUOTE>
<br/>
OK, that's it. You are just another spoiled brat who thinks people who disagree with him are 'fanboys'.<br/>
<br/>
Yeah, so your tanks are not going ...
by Locarnus
Thu Dec 03, 2020 1:25 pm
Forum: Shadow Empire
Topic: For current design process, Str.Design stat is absurd
Replies: 31
Views: 2648

RE: Petition to remove "Structural Design" for unit models

<r>
<QUOTE><s>[quote]</s>ORIGINAL: zgrssd<br/>
A 5 minute rework, that will undo any guide and make newcommers think it is a massive rework when it is re-added.<br/>
<br/>
The cost seems to high, for me at least.
<e>[/quote]</e></QUOTE>
<br/>
If there is no structure design stat displayed ...
by Locarnus
Thu Dec 03, 2020 11:42 am
Forum: Shadow Empire
Topic: For current design process, Str.Design stat is absurd
Replies: 31
Views: 2648

RE: Petition to remove "Structural Design" for unit models

<r>
<QUOTE><s>[quote]</s>ORIGINAL: zgrssd<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Locarnus<br/>
<br/>
I'm saying that within the current design process, using that concept is bad.<br/>
Why does it cost more than double the bp to create a new design of the same type, if I already have created ...
by Locarnus
Thu Dec 03, 2020 11:37 am
Forum: Shadow Empire
Topic: For current design process, Str.Design stat is absurd
Replies: 31
Views: 2648

RE: Petition to remove "Structural Design" for unit models

<r>
<QUOTE><s>[quote]</s>ORIGINAL: springel<br/>
<br/>
Well,some nation prove to be bad at the production of certain weapon types. It happened in history. Either you spend huge amounts to stubbornly try to improve, or you decide to use other weapon systems.<br/>
<br/>
This is a game about ...
by Locarnus
Thu Dec 03, 2020 8:47 am
Forum: Shadow Empire
Topic: For current design process, Str.Design stat is absurd
Replies: 31
Views: 2648

RE: Petition to remove "Structural Design" for unit models

<r> I'm not saying that the concept is bad.<br/>
<br/>
I'm saying that <B><s>[b]</s>within the current design process,<e>[/b]</e></B> using that concept is bad.<br/>
Why does it cost more than double the bp to create a new design of the same type, if I already have created basically the same ...
by Locarnus
Thu Dec 03, 2020 7:33 am
Forum: Shadow Empire
Topic: For current design process, Str.Design stat is absurd
Replies: 31
Views: 2648

For current design process, Str.Design stat is absurd

<r> This stat is not only bad, with the current land unit design process it is diametrically opposed to "realistic" and "balanced".<br/>
<br/>
With the current process, "new design" instead of "updated design" is only a viable option before designs are used in numbers. And "new designs" of the ...
by Locarnus
Wed Dec 02, 2020 10:59 pm
Forum: War Room
Topic: Let us talk about Unit Design
Replies: 27
Views: 4181

RE: Let us talk about Unit Design

<r> What is the effect of a capable leader on the model design?<br/>
<br/>
I have an advisor who rolled ~220, then I reloaded the game, detached the advisor and had the model design director roll a ~80. The same model stats were the result.<br/>
Also the important model design stats seem to be ...
by Locarnus
Sat Mar 21, 2015 8:11 pm
Forum: Design and Modding
Topic: [DWU] Balance Mod v0.9 (extended TechTree) [Cancelled in protest]
Replies: 232
Views: 18680

RE: [DWU] Balance Mod v0.9 - 171 new projects (extended TechTree) [WIP]

<r> @Unforeseen:<br/>
<br/>
The problem is, that the versions before Distant Worlds Universe were and <B><s>[b]</s>are sold<e>[/b]</e></B> to customers with the <B><s>[b]</s>explicit and implicit promise<e>[/b]</e></B> that they can upgrade to the latest version.<br/>
<br/>
Which they can't ...
by Locarnus
Tue Mar 03, 2015 11:34 pm
Forum: Design and Modding
Topic: [DWU] Balance Mod v0.9 (extended TechTree) [Cancelled in protest]
Replies: 232
Views: 18680

RE: [DWU] Balance Mod v0.9 - 171 new projects (extended TechTree) [WIP]

<r> <QUOTE><s>[quote]</s>ORIGINAL: mnjiman<br/>
<br/>
I think it is Locarnus's right whether or not he wants to continue working on his Mod. That is up to him, whether we like his reasoning or not. What does attacking his fundamentals do for the community besides continue to bolster our ego's ...
by Locarnus
Mon Mar 02, 2015 2:51 pm
Forum: Design and Modding
Topic: [DWU] Balance Mod v0.9 (extended TechTree) [Cancelled in protest]
Replies: 232
Views: 18680

RE: [DWU] Balance Mod v0.9 - 171 new projects (extended TechTree) [WIP]

<r> <QUOTE><s>[quote]</s>ORIGINAL: Unforeseen<br/>
<br/>
I was curious about his accusation of fraud and such so I looked up universe and it's been there. The entire time. It was even on sale during the holidays.<br/>
<br/>
Locarnus has a point regarding retailers and really every major ...
by Locarnus
Thu Dec 04, 2014 5:44 pm
Forum: Design and Modding
Topic: Research mod
Replies: 6
Views: 571

RE: Research mod

@Falokis: Some didnt drop off, but left intentionally in protest, or continue like the Starfall one.

@JanW: The Starfall mod says it includes a new research tree.
by Locarnus
Thu Dec 04, 2014 2:04 pm
Forum: Design and Modding
Topic: [DWU] Balance Mod v0.9 (extended TechTree) [Cancelled in protest]
Replies: 232
Views: 18680

RE: [DWU] Balance Mod v0.9 - 171 new projects (extended TechTree) [WIP]

<r> <QUOTE><s>[quote]</s>ORIGINAL: Varlun<br/>
<br/>
Given this, I'd say that the problem here isn't with the developer or the company. I would in fact (respectfully) say that the problem is you. I don't say this with intentions to harm or attack. I say what I say because I hope that you'll come ...
by Locarnus
Mon Dec 01, 2014 3:45 pm
Forum: Design and Modding
Topic: [DWU] Balance Mod v0.9 (extended TechTree) [Cancelled in protest]
Replies: 232
Views: 18680

RE: [DWU] Balance Mod v0.9 - 171 new projects (extended TechTree) [WIP]

<t> Thank you for your response.<br/>
<br/>
Please excuse my briefness, I would respond more detailed, but I m hesitant to sink more time into this issue, from my point of view it is a discussion from months ago which I m reluctant to warm up again in full.<br/>
<br/>
I think it comes down to ...
by Locarnus
Mon Dec 01, 2014 1:17 pm
Forum: Design and Modding
Topic: [DWU] Balance Mod v0.9 (extended TechTree) [Cancelled in protest]
Replies: 232
Views: 18680

RE: [DWU] Balance Mod v0.9 - 171 new projects (extended TechTree) [WIP]

<r> Hi Varlun,<br/>
<br/>
just got the reply notification for this thread after I thought it was dead for quite some time.<br/>
I see you spent quite some time writing this, so it would be impolite not to answer.<br/>
<br/>
After my anger waned and some more time passed, I went back to DW ...
by Locarnus
Fri Sep 19, 2014 7:01 am
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 17605

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<t> Weapon balancing is not just simple math, since so many complex factors are involved (reactive armor, shield recharge, energy consumption, range, and so on)<br/>
While math is a part of it, experience/intuition and experimentation/testing are much more important.<br/>
<br/>
<br/>
@Shark7:<br ...

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