Search found 12 matches

by neiljoven
Thu Jul 01, 2010 1:21 pm
Forum: Scenarios and Mods
Topic: Lost Victories Mod Project Op.Weserubung Chapter beta
Replies: 3
Views: 578

Lost Victories Mod Project Op.Weserubung Chapter beta

<t> Dear Community and Developers,<br/>
I post herewith the first beta version of my project of a reworked Grand Campaign. It is meant for Axis player against AI. The first chapter is dedicated to Op.Weserubung.<br/>
<br/>
This beta contains a custom event file in the folder, that replaces the ...
by neiljoven
Tue Jun 29, 2010 1:34 pm
Forum: Scenarios and Mods
Topic: freezing air unit
Replies: 1
Views: 563

freezing air unit

It is very odd. I try to freeze one air unit using the method Unit.freeze and it seems it doesn't work. Then I just point the coordinates to a land unit and it freezes without problem. What am I doing wrong?
Thanks in advance
by neiljoven
Mon Jun 28, 2010 11:03 am
Forum: Scenarios and Mods
Topic: Connection between the Baltic Sea and Oslo
Replies: 7
Views: 630

RE: Connection between the Baltic Sea and Oslo

Thanks for the help offer. I sent you my mail by private message.&nbsp;
by neiljoven
Thu Jun 24, 2010 9:46 pm
Forum: Scenarios and Mods
Topic: Connection between the Baltic Sea and Oslo
Replies: 7
Views: 630

RE: Connection between the Baltic Sea and Oslo

<t> Halo, I am using this mod because I want that Oslo is attacked from Baltic. Nevertheless, while Oslo shows it is connect to Baltic Sea, the option to make amphibious landing keeps saying that troops need to be in North Sea. What is the trick to make landing available in the surroundings of Oslo ...
by neiljoven
Wed Jun 23, 2010 4:16 pm
Forum: Scenarios and Mods
Topic: Operation Artic Fox Event added
Replies: 1
Views: 566

Operation Artic Fox Event added

<t> Hi. I have attached a simple event addition that recreates the German operation Arctic Fox in the further north of Finland. The order of battle I think is close to the historical. In the zip you will find the doc file with a short instruction how to handle it. If you are just curious and want to ...
by neiljoven
Thu Jun 17, 2010 7:39 pm
Forum: WW2: Time of Wrath
Topic: Wish list for a possible new patch
Replies: 42
Views: 1156

RE: Wish list for a possible new patch

<t> My humble request as a new arrived is:<br/>
1)to have the main supply value of one nation individually and dynamically adjustable by event. <br/>
Something like the convoy event that get's partial success, but on land... <br/>
<br/>
Example: "Harsh Soviet Winter: supply goes to 25. All units ...
by neiljoven
Thu Jun 17, 2010 7:24 pm
Forum: Scenarios and Mods
Topic: A Change in the Weather
Replies: 17
Views: 909

RE: A Change in the Weather

Hallo AH4Ever:

quoting Doomtrader on my question about events:

"Please do not use event number below 20000 (and you are limited to 29999)"

I guess if you change the event ID's above the 20000 than it will not harm anyone [;)]
by neiljoven
Thu Jun 17, 2010 7:19 pm
Forum: Scenarios and Mods
Topic: events in game messages
Replies: 8
Views: 684

RE: events in game messages

<r> Thank you. I think I didn't explain myself well when talking about max value. I know we can buy as many SMP as long as we spend PP on them. Once they are acquired they stay forever.<br/>
<br/>
I attach a pic of the SMP after the subjected event fires. <br/>
I set the "Country.ChangeSMP" to ...
by neiljoven
Thu Jun 17, 2010 11:27 am
Forum: Scenarios and Mods
Topic: events in game messages
Replies: 8
Views: 684

RE: events in game messages

<t> I will test it. Thanks for the tip. I will report here the results [;)]<br/>
<br/>
And here the results: New string modified according to your suggestion:<br/>
<!--SMP decreased--><br/>
<effect method="Country.ChangeSMP" param0="1+param0" param1="-16"/><br/>
<br/>
The event fires to ...
by neiljoven
Wed Jun 16, 2010 5:56 pm
Forum: Scenarios and Mods
Topic: events in game messages
Replies: 8
Views: 684

RE: events in game messages

<t> Ok. Here I am again. I tested the first modified flag (20000)<br/>
<br/>
I want to modify the SMP. So the command should be [below I only copied the relevant part]:<br/>
<br/>
<!--SMP decreased--><br/>
<effect method="Country.ChangeSMP" param0="2" param1="-16"/><br/>
<!--Set flag--><br ...
by neiljoven
Tue Jun 15, 2010 7:57 pm
Forum: Scenarios and Mods
Topic: events in game messages
Replies: 8
Views: 684

RE: events in game messages

Thank you for the extremely fast response Doomtrader. If what I have in mind works I will be glad to share.&nbsp;
by neiljoven
Tue Jun 15, 2010 5:49 pm
Forum: Scenarios and Mods
Topic: events in game messages
Replies: 8
Views: 684

events in game messages

<t> Hallo to the community and the developers.<br/>
My question is about the event in-game messages:<br/>
is there any way to edit/modify or add descriptions for modded events?<br/>
<br/>
example: I wish to add one unit by event, and to receive in-game the message to acknowledge the event with a ...

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