Search found 157 matches

by David Hansen
Thu May 22, 2025 12:33 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.9 Download)
Replies: 1464
Views: 95059

Re: TRP - Total Realism Project for War in Europe (1.9 Download)

As HQ's gain experience "stars" over time in the campaign...what are the effects of these increasing experience levels?
by David Hansen
Thu May 15, 2025 11:32 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.9 Download)
Replies: 1464
Views: 95059

Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Having watched your videos and viewing your comments regarding the MALTA effect...FYI-over the last 10 turns here is my small sample size of what I have been observing in my play through regarding Malta and the effects on the Axis...10 turns...Malta "fired" on 7...and 4 of the 7 hit two ar...
by David Hansen
Fri May 09, 2025 12:13 am
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.9 Download)
Replies: 1464
Views: 95059

Re: TRP - Total Realism Project for War in Europe (1.9 Download)

I am trying to sea transport a unit from Italy to Tobruck. The sea transport shows a range of 25. When my unit is at the port in NA ...I've only expended 24/25 movement points, but I can not "land"/disembark the unit. Am I missing something?
by David Hansen
Wed May 07, 2025 2:13 am
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.9 Download)
Replies: 1464
Views: 95059

Re: TRP - Total Realism Project for War in Europe (1.9 Download)

TXS...btw...your videos are an excellent source of tactics and strategy for this mod.
by David Hansen
Wed May 07, 2025 12:32 am
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.9 Download)
Replies: 1464
Views: 95059

Re: TRP - Total Realism Project for War in Europe (1.9 Download)

As I continue to watch your Axis training videos...I noticed that at the start of Barb (June 24) you placed 3 of the 4 German medium bombers in the northern theater of operations...none in the central...one in the southern. Why 3 in that one sector? Does the Axis need a lot of de-entrenchment and de...
by David Hansen
Mon May 05, 2025 2:01 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.9 Download)
Replies: 1464
Views: 95059

Re: TRP - Total Realism Project for War in Europe (1.9 Download)

On your discord channel you mentioned increasing the Axis supply in Russia... where captured towns/cities over time would generate supply of 7/8...making it easier for the Axis in that theater. Is that incorporated in v1.9 already?
by David Hansen
Thu May 01, 2025 6:31 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.9 Download)
Replies: 1464
Views: 95059

Re: TRP - Total Realism Project for War in Europe (1.9 Download)

TXS...I understand that the Axis supply resources will no longer suffer from the random "Malta damage factor". What penalties will still occur if the Axis forces exceed the 15/4 unit restrictions?
by David Hansen
Thu May 01, 2025 5:59 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.9 Download)
Replies: 1464
Views: 95059

Re: TRP - Total Realism Project for War in Europe (1.9 Download)

The previous turn as the Axis I captured Malta. At the start of the next turn I still have the tool tip saying the NA supply limit is the 15 units (and the 4 Corps units). Does the tool tip still remain visible after the capture of Malta? If so, have the supply restrictions lifted for the Axis on a ...
by David Hansen
Mon Apr 28, 2025 4:10 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.9 Download)
Replies: 1464
Views: 95059

Re: TRP - Total Realism Project for War in Europe (1.9 Download)

I have now begun to watch your 4th video at the start of the invasion of Russia. To date in your play through you have not decided to deal with Malta situation and its impact on NA supply situation facing the Axis. Do you choose not to waste time and resources in its capture or do you plan to deal t...
by David Hansen
Thu Apr 24, 2025 4:46 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.9 Download)
Replies: 1464
Views: 95059

Re: TRP - Total Realism Project for War in Europe (1.9 Download)

For this mod...is there a "house rule" that should be employed for the start date that Germany can first invade Russia?
by David Hansen
Tue Apr 22, 2025 6:37 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.9 Download)
Replies: 1464
Views: 95059

Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Yep...now I understand...the Allied navies vs. just protecting a Norway convoy route...TXS.
by David Hansen
Tue Apr 22, 2025 5:30 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.9 Download)
Replies: 1464
Views: 95059

Re: TRP - Total Realism Project for War in Europe (1.9 Download)

I have watched and enjoyed the first 2 videos as you played an Axis campaign. I noticed you purchased 2 Martine Bombers on Nov 20, 1939 in prep for the invasion of France and the Low Countries in May. I watched how you deployed them and used them to defend the Norway to Germany convoy route. I under...
by David Hansen
Sat Apr 19, 2025 6:02 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.9 Download)
Replies: 1464
Views: 95059

Re: TRP - Total Realism Project for War in Europe (1.9 Download)

TXS-In playing the vanilla version...I would use the RM in the siege of Malta along with air and a para. Not worth the risk vs. the AI in this mod?
by David Hansen
Sat Apr 19, 2025 2:28 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.9 Download)
Replies: 1464
Views: 95059

Re: TRP - Total Realism Project for War in Europe (1.9 Download)

I have watched your first 2 play through videos on the Axis campaign. Have learned a lot...TXS. One question...with the Allied navy doing shore bombardments versus the Italians in NA...the Italian navy has not played any part in the Med and still remains understrength...why? This is the situation I ...
by David Hansen
Fri Apr 18, 2025 2:20 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.9 Download)
Replies: 1464
Views: 95059

Re: TRP - Total Realism Project for War in Europe (1.9 Download)

Starting a play through with the Axis. Could you give a "novice" some general advice/strategies on how to manage Italy through out the campaign? Would appreciate it.
by David Hansen
Thu Apr 17, 2025 2:03 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.9 Download)
Replies: 1464
Views: 95059

Re: TRP - Total Realism Project for War in Europe (1.9 Download)

The Allied D-Day historical landings in June 1944...is this a hard-wired event...or does the mod have a degree of variability of when this event is triggered?
by David Hansen
Thu Mar 07, 2024 4:58 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.9 Download)
Replies: 1464
Views: 95059

Re: TRP - Total Realism Project for War in Europe (1.6.3 Download)

Watching and video using the V1.3...noticed on Sep 27, 1940 the axis had 21/22 units in play. Using 1.6.3 with the 16 unit max...with the number of axis forces reduced...are the allied forces constrained also in NA? BTW-what is the best usage of Germans subs in the Atlantic? Should stay on a specifi...
by David Hansen
Mon Mar 04, 2024 6:26 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.9 Download)
Replies: 1464
Views: 95059

Re: TRP - Total Realism Project for War in Europe (1.6.3 Download)

I have captured Malta. I still see the !..."for supply reasons stay below 16 units...etc." With the capture of Malta, what supply restrictions for my NA campaign have been removed. (or what benefits do I now have)? What penalties come into play if I exceeded the 15 unit cap restriction? Ag...

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