Sounds like you are either have the worst luck ever or their is something you are missing to tell me.Rick402 wrote: ↑Wed Apr 23, 2025 4:24 ami didnt evacuate any forces i kept driving deeper after it didnt fire was almost at the soviet border and it didnt fire, it was late oct still no surrender
TRP - Total Realism Project for War in Europe (1.9 Download)
Re: TRP - Total Realism Project for War in Europe (1.9 Download)
Re: TRP - Total Realism Project for War in Europe (1.9 Download)
The only other thing to do is kill more Polish units, that also increases your chance.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)
For this mod...is there a "house rule" that should be employed for the start date that Germany can first invade Russia?
Re: TRP - Total Realism Project for War in Europe (1.9 Download)
Nope, you can invade Russia at anytime or dateDavid Hansen wrote: ↑Thu Apr 24, 2025 4:46 pm For this mod...is there a "house rule" that should be employed for the start date that Germany can first invade Russia?
Re: TRP - Total Realism Project for War in Europe (1.9 Download)
i got it to fire lasat night after i restarted. question is their a more advantages way to attack the low countries and france when you launch operation yellow? my 1st run i had a hellof a time destroying the french and bef. i had all my corps up front and would strike first with inf corps then clean up with armor, the french made a line and i got bogged down a bit. this mod is wonderful! thank you!Lothos wrote: ↑Wed Apr 23, 2025 7:30 amSounds like you are either have the worst luck ever or their is something you are missing to tell me.
Re: TRP - Total Realism Project for War in Europe (1.9 Download)
You can watch my Youtube videos against the AI or other players as I talk allot about strategies just like the one you are asking.Rick402 wrote: ↑Fri Apr 25, 2025 1:05 ami got it to fire lasat night after i restarted. question is their a more advantages way to attack the low countries and france when you launch operation yellow? my 1st run i had a hellof a time destroying the french and bef. i had all my corps up front and would strike first with inf corps then clean up with armor, the french made a line and i got bogged down a bit. this mod is wonderful! thank you!
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)
I can't get this mod to work to show up in the list of campaigns.
I follow the instructions in the video and end up with this:

Is this the file that is supposed to be in the folder at the finish?
Is it truly an HTML file as that doesn't seem right.
I follow the instructions in the video and end up with this:

Is this the file that is supposed to be in the folder at the finish?
Is it truly an HTML file as that doesn't seem right.
Re: TRP - Total Realism Project for War in Europe (1.9 Download)
You did not download the mod. You need to click the link, go to dropbox and download it their. Looks to me you may have right clicked on the link and download the actual HTML page from Drobox.ChesterNimitz wrote: ↑Mon Apr 28, 2025 2:16 am I can't get this mod to work to show up in the list of campaigns.
I follow the instructions in the video and end up with this:
Is this the file that is supposed to be in the folder at the finish?
Is it truly an HTML file as that doesn't seem right.
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)
I have now begun to watch your 4th video at the start of the invasion of Russia. To date in your play through you have not decided to deal with Malta situation and its impact on NA supply situation facing the Axis. Do you choose not to waste time and resources in its capture or do you plan to deal the situation later in your play through? TXS.
Re: TRP - Total Realism Project for War in Europe (1.9 Download)
Against the AI I never go after Malta because it makes NA a bit easy if I do (against a human I usually do, not always).David Hansen wrote: ↑Mon Apr 28, 2025 4:10 pm I have now begun to watch your 4th video at the start of the invasion of Russia. To date in your play through you have not decided to deal with Malta situation and its impact on NA supply situation facing the Axis. Do you choose not to waste time and resources in its capture or do you plan to deal the situation later in your play through? TXS.
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)
The previous turn as the Axis I captured Malta. At the start of the next turn I still have the tool tip saying the NA supply limit is the 15 units (and the 4 Corps units). Does the tool tip still remain visible after the capture of Malta? If so, have the supply restrictions lifted for the Axis on a going forth basis?
Re: TRP - Total Realism Project for War in Europe (1.9 Download)
THe supply limit in NA is the same regardless if Malta is held by the Axis or not. Taking Malta stops the random hits to supply resources that happen. Libya is broken into 3 parts, East, WEst and Central and all 3 have a random chance each turn to have their supplies hit due to Malta.David Hansen wrote: ↑Thu May 01, 2025 5:59 pm The previous turn as the Axis I captured Malta. At the start of the next turn I still have the tool tip saying the NA supply limit is the 15 units (and the 4 Corps units). Does the tool tip still remain visible after the capture of Malta? If so, have the supply restrictions lifted for the Axis on a going forth basis?
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)
TXS...I understand that the Axis supply resources will no longer suffer from the random "Malta damage factor". What penalties will still occur if the Axis forces exceed the 15/4 unit restrictions?
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)
On your discord channel you mentioned increasing the Axis supply in Russia... where captured towns/cities over time would generate supply of 7/8...making it easier for the Axis in that theater. Is that incorporated in v1.9 already?
Re: TRP - Total Realism Project for War in Europe (1.9 Download)
No it is notDavid Hansen wrote: ↑Mon May 05, 2025 2:01 pm On your discord channel you mentioned increasing the Axis supply in Russia... where captured towns/cities over time would generate supply of 7/8...making it easier for the Axis in that theater. Is that incorporated in v1.9 already?
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)
As I continue to watch your Axis training videos...I noticed that at the start of Barb (June 24) you placed 3 of the 4 German medium bombers in the northern theater of operations...none in the central...one in the southern. Why 3 in that one sector? Does the Axis need a lot of de-entrenchment and de-moralization effects to proceed to Leningrad in a timely manner?
Re: TRP - Total Realism Project for War in Europe (1.9 Download)
It is to kill the Russian planes in the NorthDavid Hansen wrote: ↑Wed May 07, 2025 12:32 am As I continue to watch your Axis training videos...I noticed that at the start of Barb (June 24) you placed 3 of the 4 German medium bombers in the northern theater of operations...none in the central...one in the southern. Why 3 in that one sector? Does the Axis need a lot of de-entrenchment and de-moralization effects to proceed to Leningrad in a timely manner?
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)
TXS...btw...your videos are an excellent source of tactics and strategy for this mod.
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Re: TRP - Total Realism Project for War in Europe (1.9 Download)
I am trying to sea transport a unit from Italy to Tobruck. The sea transport shows a range of 25. When my unit is at the port in NA ...I've only expended 24/25 movement points, but I can not "land"/disembark the unit. Am I missing something?