Search found 189 matches

by torrenal
Mon May 09, 2011 2:22 am
Forum: The War Room
Topic: Trigger of the Shakturi [SPOILERS]
Replies: 21
Views: 985

RE: Trigger of the Shakturi

Dang nabbit... I like slow tech development... saves me from retooling my ships every 30 seconds.
//Torrenal
by torrenal
Sun May 08, 2011 11:38 pm
Forum: The War Room
Topic: Trigger of the Shakturi [SPOILERS]
Replies: 21
Views: 985

Trigger of the Shakturi [SPOILERS]

<t> I'm trying to get a respectible story-game of RoTS going, and not having much luck.<br/>
How it's worked out twice so far is:<br/>
1) I spread a trade empire across the galaxy.<br/>
2) I start muscling out smaller empires (hostile takovers)<br/>
3) Shakturi appear. Since they are an, ahem ...
by torrenal
Thu May 05, 2011 1:33 am
Forum: Design and Modding
Topic: The Modder's Masterlist
Replies: 204
Views: 12196

RE: The Modder's Masterlist

<t> Some things I'd like to see for modding:<br/>
An ability to designate items in the economy.<br/>
An ability to designate tech that allows (perhaps costly or slow) conversion between two different items.<br/>
eg: Ocean world XYZ has water.<br/>
With "Mass Electrolysis Tech", they can break ...
by torrenal
Tue May 03, 2011 11:07 pm
Forum: The War Room
Topic: tailor made mining stations
Replies: 21
Views: 303

RE: tailor made mining stations

<t> Fuel must be refined, filtered, purified...<br/>
<br/>
Not just any hydrogen will do.&nbsp; You need that fancy Deterium brand of the stuff.&nbsp; Oh, the extractors can get the stuff close to pure (parts per thousand), but you still need a final pass through fractional distallation to get to ...
by torrenal
Tue May 03, 2011 11:00 pm
Forum: The War Room
Topic: Star Port Upgrade
Replies: 13
Views: 283

RE: Star Port Upgrade

One particular time that you cannot upgrade a port is when its construction is unfinished.

You must let the builders put all the nuts and bolts together before you can tell em they got it wrong...
//Torrenal

by torrenal
Tue May 03, 2011 2:19 am
Forum: Distant Worlds 1 Series
Topic: POLL - What 8 things would you like to see next in Distant Worlds?
Replies: 174
Views: 3115

RE: POLL - What 8 things would you like to see next in Distant Worlds?

Only item I didn't see in the list that I kinda want to see was linking materials supply/demand to the galaxy map -- see what regions are short in what items so I can proactively attack shortages without building a mine on every planet.

//Torrenal
by torrenal
Tue May 03, 2011 2:11 am
Forum: Distant Worlds 1 Series
Topic: Resources?
Replies: 7
Views: 282

RE: Resources?

<t> Nah. To be honest, I'd be happy with just a galaxy map view that showed supply and demand for items. If gold is in short supply in a region, it'd show up, and then I send a construction ship out to any handy gold-bearing planets in that region -- problem solved. Might even do to make spotting ...
by torrenal
Mon May 02, 2011 1:20 am
Forum: Distant Worlds 1 Series
Topic: Controversial! What do you dislike the most about DW/DW ROTS? Troll free Zone Please.
Replies: 86
Views: 1904

RE: Controversial! What do you dislike the most about DW/DW ROTS?

<t> Many, many kudos to the makers of Distant World.&nbsp; I've played it a mostly with 1400 star systems, and can honestly say that the game was put together very well.&nbsp; Yes, there are seams in the play that start to show as you start to really stress the system resources, but how they ...
by torrenal
Mon May 02, 2011 12:03 am
Forum: Distant Worlds 1 Series
Topic: Resources?
Replies: 7
Views: 282

RE: Resources?

<t> A construction summary does exist, for individual Ships/Bases. Click on Construction Summary underneath the ship's component list in the ship design editor.<br/>
<br/>
You can even see what a port has/needs for building stuff, if you go to the cargo pane of information for that port. It has a ...
by torrenal
Sun May 01, 2011 6:29 pm
Forum: The War Room
Topic: How to defeat a World destroyer
Replies: 25
Views: 473

RE: How to defeat a World destroyer

<t> Unless it's been "fixed", the World Destroyer has an energy shortage when it starts using its beam weapons.&nbsp; Get in close, in large numbers, and with thick shields.&nbsp; After the frst several seconds it's rate of fire will drop significantly.&nbsp; Dunno if you can bait it into wasting it ...
by torrenal
Sun May 01, 2011 4:01 am
Forum: Armada 2526 Series
Topic: So, AI in this game is just piss poor or what?
Replies: 4
Views: 257

RE: So, AI in this game is just piss poor or what?

Urk... wrong game... wrong game.... somewhere there must be a delete post button...
by torrenal
Tue Sep 28, 2010 1:42 am
Forum: Tech Support
Topic: 1.0.6.0 OutOfMemoryException
Replies: 0
Views: 95

1.0.6.0 OutOfMemoryException

<t> The error:<br/>
An error has occurred. Distant worlds will now exit.<br/>
<br/>
Details of the error are below:<br/>
<br/>
Error Code: ProcGx<br/>
<br/>
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException was thrown.<br/>
at System.Windows.Forms.OSFeature ...
by torrenal
Tue Sep 28, 2010 1:34 am
Forum: The War Room
Topic: Troop Transports
Replies: 6
Views: 232

RE: Troop Transports

<r> In my opinnion, a single massive transport is of limited utility.<br/>
<br/>
1) Most planets have a single defending troop, and at most a medium port, which a single troop transport can handle at no risk.<br/>
2) Many empires will sometimes have 1-2 planets with a bundle of troops. Varies by ...
by torrenal
Mon Sep 27, 2010 11:51 pm
Forum: Tech Support
Topic: Cursor moving to upper left corner
Replies: 47
Views: 1115

RE: Cursor moving to upper left corner

<r> Good to have the info!<br/>
<br/>
The G500 would be a corded laser mouse (lint a possible factor (which I doubt, but please check), batteries not an issue... cord might be, just be sure it's firmly connected and not frayed (again, I doubt this is the issue, but please look)). I take your ...
by torrenal
Thu Sep 23, 2010 11:23 pm
Forum: The War Room
Topic: Troop Transports
Replies: 6
Views: 232

RE: Troop Transports

<r> The tips/tricks/etc thread has my outline of the Troop fleet.<br/>
In a nutshell, the transport is designed to be durable, and fast enough that its not under fire long enough to worry. I also build them in droves, so should I need to take out a well fortified target, I can do so simply by ...
by torrenal
Thu Sep 23, 2010 11:15 pm
Forum: Tech Support
Topic: Bug when setting ship's fleet via and/or creating a new fleet using right click?
Replies: 4
Views: 191

RE: Bug when setting ship's fleet via and/or creating a new fleet using right click?

<r> While in the game, press '0' on your number pad. You will get a window like this:<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/35596/8536B5FCBB29425590E7FE08677ED0A9.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/35596/8536B5FCBB29425590E7FE08677ED0A9.jpg ...
by torrenal
Thu Sep 23, 2010 11:09 pm
Forum: Tech Support
Topic: 1.0.6.0 ExpansionPlanner woes.
Replies: 6
Views: 140

RE: 1.0.6.0 ExpansionPlanner woes.

<t> Meh. I just see this alot. Not counting the bugs like this I've fixed at work, and not counting DW, I deal daily with 3 applications that have the same thing going for them.<br/>
<br/>
I'm also someone who pays intense attention to the UI. Things like this stand out for me -- I'd spot it even ...
by torrenal
Thu Sep 23, 2010 3:02 am
Forum: The War Room
Topic: Starting Ship Design Tips
Replies: 30
Views: 684

RE: Starting Ship Design Tips

<t> Firepower only works when you can afford it.&nbsp; When your income is 20k, and your expenses are 21k, you arn't building that next warship.&nbsp; And I start my games from the single colony, making a 10k-in, 11k-out a common income scenario for me.&nbsp; Annoying yes, because it's not possible ...
by torrenal
Thu Sep 23, 2010 2:54 am
Forum: After Action Reports
Topic: Emperor Fred goes Postal AAR
Replies: 301
Views: 9355

RE: Emperor Fred goes Postal AAR

(Don't mind me... replying to posts at the bottom of the page, and I'm just assuming it's the last post in the thread... silly me)
//Torrenal
by torrenal
Thu Sep 23, 2010 1:57 am
Forum: Tech Support
Topic: Bug when setting ship's fleet via and/or creating a new fleet using right click?
Replies: 4
Views: 191

RE: Bug when setting ship's fleet via and/or creating a new fleet using right click?

I'm not too clear on what exactly you are seeing.... &nbsp; One suggestion would be to upload a save file.

Are you adding ships to a fleet before their construction completes?
//Torrenal

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