Search found 54 matches

by Slyke57
Thu Dec 30, 2010 8:55 pm
Forum: Distant Worlds 1 Series
Topic: Get rid of fuel
Replies: 108
Views: 2158

RE: Get rid of fuel

<t> I have rarely had an issue with fuel, maybe once or twice which was just because a bunch of my mining facilities were blown away due to poor security at the time.&nbsp; Happened to be most of my sources for that fuel type O.o, but that's the fun part!&nbsp; I enjoy starting with a struggling ...
by Slyke57
Thu Dec 30, 2010 7:16 pm
Forum: Distant Worlds 1 Series
Topic: Permission to use Distant Worlds Graphics
Replies: 3
Views: 135

RE: Permission to use Distant Worlds Graphics

Awesome, thanks alot Erik!
by Slyke57
Thu Dec 30, 2010 8:57 am
Forum: Distant Worlds 1 Series
Topic: Permission to use Distant Worlds Graphics
Replies: 3
Views: 135

Permission to use Distant Worlds Graphics

<r> [font="Trebuchet MS"]I'm not sure exa[font="Trebuchet MS"][/font]ctly where to contact the right people, but I want to have a go at making a Flash Animation about Distant Worlds and DW:ROTS using the Distant Worlds and DW:ROTS Graphics included with the games.<br/>
<br/>
I didn't want to spend ...
by Slyke57
Thu Dec 30, 2010 2:23 am
Forum: Design and Modding
Topic: N/A
Replies: 3
Views: 179

RE: Hypothetical Modding Abilities

Wasn't really suggestions I tried to emphasize that, I know they belong in the wishlist and what not, I'm just curious what people would do if they had these abilities.&nbsp; Or any other abilities they can think up.

by Slyke57
Thu Dec 30, 2010 1:22 am
Forum: Design and Modding
Topic: N/A
Replies: 3
Views: 179

RE: Hypothetical Modding Abilities

<t> I've been thinking of making a flash video, of a battle going on then throwing in some awesome stuff that doesn't exist in DW like the rotating turrets. I never made a flash but I have a basic understanding of it, DW would be a good project to work on. It's 2D that makes life better. All the ...
by Slyke57
Thu Dec 30, 2010 12:44 am
Forum: Design and Modding
Topic: N/A
Replies: 3
Views: 179

N/A

delete
by Slyke57
Sat Dec 25, 2010 2:54 am
Forum: Design and Modding
Topic: New from S7 Shipyards
Replies: 82
Views: 1857

RE: New from S7 Shipyards

Nice Shark7!&nbsp; The in game shot looks very well done, and kudos for making an entire shipset!&nbsp; You've inspired me to have another go at modding ships again.
by Slyke57
Wed Dec 22, 2010 5:21 pm
Forum: Distant Worlds 1 Series
Topic: What new things are moddable?
Replies: 6
Views: 204

RE: What new things are moddable?

Okay thanks, love making carriers lol.&nbsp; Can't wait for the update and guide :D
by Slyke57
Wed Dec 22, 2010 12:12 am
Forum: Distant Worlds 1 Series
Topic: What new things are moddable?
Replies: 6
Views: 204

What new things are moddable?

<t> I've been looking everywhere for some list of new things which can be modded in the new DW like the fighters/bombers. I can't find anything anywhere, all I know is the new things you can change in the races.txt, the starbase, and the fighter bay.<br/>
<br/>
If there is already a place which ...
by Slyke57
Fri Sep 10, 2010 11:41 am
Forum: Design and Modding
Topic: Problems in Making new ships
Replies: 3
Views: 126

RE: Problems in Making new ships

<r> Transparent backgrounds of the image mean the space around the main image of the ship itself.<br/>
For example:<br/>
<IMG src="http://i2.photobucket.com/albums/y17/slyke57/Anime/hj/NormandySR1flattened.png"><s>[img]</s><URL url="http://i2.photobucket.com/albums/y17/slyke57/Anime/hj ...
by Slyke57
Wed Aug 25, 2010 11:44 pm
Forum: Design and Modding
Topic: Can't make mods work...
Replies: 15
Views: 372

RE: Can't make mods work...

<r> <U><s>[u]</s><B><s>[b]</s>Replacing Troops<e>[/b]</e></B><e>[/u]</e></U><br/>
<I><s>[i]</s>...\Matrix Games\Distant Worlds\images\units\troops<e>[/i]</e></I><br/>
<br/>
Troops are named:<br/>
<br/>
<I><s>[i]</s>Troop_0<br/>
Troop_1<br/>
...<br/>
Troop_19<e>[/i]</e></I><br/>
etc.<br ...
by Slyke57
Wed Aug 25, 2010 11:24 pm
Forum: Design and Modding
Topic: Can't make mods work...
Replies: 15
Views: 372

RE: Can't make mods work...

You don't have to overwrite them, I simply copy and paste the original beam effect inside the folder, that way if I ever want the original back it's right there in the main folder, it won't effect your game at all being in there.
by Slyke57
Sun Aug 22, 2010 1:32 pm
Forum: Design and Modding
Topic: [Release] Racial Troop Icons! *Updated* 2.0
Replies: 99
Views: 4305

RE: [Release] Racial Troop Icons!

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Foraven<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Shark7<br/>
<br/>
Yep, it is actually against the laws of war (that is an oxymoron in itself...the act of war is anything but lawful) that disallow the use of any projectiles that are not jacketed to prevent ...
by Slyke57
Sat Aug 21, 2010 6:37 am
Forum: Design and Modding
Topic: Slyke57's Stuff :Converting DW craft :P
Replies: 34
Views: 2365

RE: Slyke57's Ships :MassEffect Normandy: 2 New ship!:

<r>
<QUOTE><s>[quote]</s>ORIGINAL: WoodMan<br/>

<QUOTE><s>[quote]</s>So I found something that was fun to do, take pieces of the Vanilla Distant Worlds craft and mix them together!<br/>
It's a lot of fun xD<br/>
Now just because I started doing this (maybe? O.o) doesn't mean I don't want ...
by Slyke57
Wed Aug 11, 2010 11:04 pm
Forum: Design and Modding
Topic: [WIP] New Planet Textures - Open Thread (Warning - Image Heavy)
Replies: 145
Views: 4535

RE: New Planet Textures - Open Thread

I have photoshop and fireworks which can save in PNG format, I crop it resize it then save as .PNG.&nbsp; I'm sure there freeware out there, try google.
by Slyke57
Wed Aug 11, 2010 9:52 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 57699

RE: Master Wishlist Thread

Well if it's repeated they know that the players want it, atleast they don't have to flip through dozens of pages and constantly scroll.
by Slyke57
Wed Aug 11, 2010 6:48 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 57699

RE: Master Wishlist Thread

<r> <br/>
<br/>
Not a request but rather a proposal to continue doing this wishlist in a more organizable way.<br/>
<br/>
<B><s>[b]</s>Wade1000<e>[/b]</e></B> said to Silverine for his compilation wishlist thread <br/>
"Thanks. Nice work. That compilation takes time and effort.<br/>
<br/>
<U ...
by Slyke57
Wed Aug 11, 2010 5:20 pm
Forum: Design and Modding
Topic: Distant Worlds: Mass effect! (image heavy)
Replies: 20
Views: 700

RE: Distant Worlds: Mass effect! (image heavy)

No problem man, anything else I can help with just ask.
by Slyke57
Wed Aug 11, 2010 5:50 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 57699

RE: Master Wishlist Thread

Oh really?  Lol well that makes my life helluva lot easier xD Ty taltamir

*EDIT* Btw wouldn't it make more sense if the entering warp graphic appeared in front of the ship rather than behind?
by Slyke57
Wed Aug 11, 2010 4:02 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 57699

RE: Master Wishlist Thread

<r> <B><s>[b]</s>Nvm we don't need this xD<e>[/b]</e></B><br/>
<COLOR color="#66FFFF"><s>[color=#66FFFF]</s><SIZE size="2"><s>[size=2]</s>This is a tweak for the ship designing process.<br/>
<br/>
I've had times when I want my mining plants to have weapons, so I turn off auto, on the designs, and ...

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