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Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

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Slyke57
Posts: 54
Joined: Sun Jul 25, 2010 11:13 pm

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Post by Slyke57 »

delete
My random mods xD
tm.asp?m=2532427&mpage=1&key=&#2532427
"Your architect is my playground."
Slyke57
Posts: 54
Joined: Sun Jul 25, 2010 11:13 pm

RE: Hypothetical Modding Abilities

Post by Slyke57 »

I've been thinking of making a flash video, of a battle going on then throwing in some awesome stuff that doesn't exist in DW like the rotating turrets.  I never made a flash but I have a basic understanding of it, DW would be a good project to work on.  It's 2D that makes life better.  All the ships are already made!  I want to try it actually I haven't worked up the courage though lol.
My random mods xD
tm.asp?m=2532427&mpage=1&key=&#2532427
"Your architect is my playground."
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lordxorn
Posts: 768
Joined: Sun Dec 06, 2009 6:18 am

RE: Hypothetical Modding Abilities

Post by lordxorn »

Love all your suggestions, not sure how big the Codeforce team but I think they are a small team.

Maybe we can hope for all these features in the sequel, if they are planning one.
Slyke57
Posts: 54
Joined: Sun Jul 25, 2010 11:13 pm

RE: Hypothetical Modding Abilities

Post by Slyke57 »

Wasn't really suggestions I tried to emphasize that, I know they belong in the wishlist and what not, I'm just curious what people would do if they had these abilities.  Or any other abilities they can think up.

My random mods xD
tm.asp?m=2532427&mpage=1&key=&#2532427
"Your architect is my playground."
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