Search found 52 matches

by Registered55
Fri Feb 21, 2014 6:53 am
Forum: Tech Support
Topic: Distant Worlds: Shadows will not launch :(
Replies: 5
Views: 250

RE: Distant Worlds: Shadows will not launch :(

make sure you have windows media player installed, you probably have, but just in case i'll mention it.

by Registered55
Sat Feb 08, 2014 6:53 am
Forum: Design and Modding
Topic: [REL Beta] [Shadows] Star Trek - The Picard Era
Replies: 898
Views: 22082

RE: [REL 0.9.2] Star Trek - The Picard Era

<t> Just wanted to say thank you really for your hard work, I really do take my hat of to you sir, coming back each time updating this Mod like you do...... I am envious of the discipline you have to keep doing this. time is very precious when one works, to do this mod the first time around is one ...
by Registered55
Mon Dec 31, 2012 10:05 pm
Forum: Distant Worlds 1 Series
Topic: Fleet stuck retrofitting. Need help.
Replies: 11
Views: 565

RE: Fleet stuck retrofitting. Need help.

<t> it's a shame that one can't order a priority system regarding starbases (tell the private sector where to focus on), although in fairness the private sector are not suppose to be 100% efficient, but it would be nice if we had the ability to see where are order is (order tracking), so we can at ...
by Registered55
Sat Aug 04, 2012 8:51 am
Forum: Distant Worlds 1 Series
Topic: What are your views of Star Ruler and Endless Space in their current incarnations?
Replies: 36
Views: 949

RE: How are your views of Star Ruler and Endless Space in their current incarnations?

<t> SR for me was a bit to arcade in the sense of how many ships the player and AI starts to spam..... Tens of thousands of ships scattered all over the place.... for me to unrealistic and far to chaotic<br/>
<br/>
DW in my opinion suffers the same problem at the moment too, although not as ...
by Registered55
Sun Jun 24, 2012 7:24 am
Forum: Distant Worlds 1 Series
Topic: Distant World under RAM Disk
Replies: 4
Views: 144

RE: Distant World under RAM Disk

<t> you won't see any improvement.... DW isn't I/O intensive, it uses dotnetframework very heavily, and that is what gets initialized upon starting DW....<br/>
<br/>
dotnetframework 4.5 is due out soon, hopefully that may bring some more enhancements that DW developers can utilize (although DW ...
by Registered55
Mon Jun 18, 2012 7:08 pm
Forum: Distant Worlds 1 Series
Topic: Is there too much money in this game?
Replies: 154
Views: 3210

RE: Is there too much money in this game?

<t> six pages now, be nice to know how "Erik" feels on this, or any official thoughts on this discussion from matrix..... is this entire thread in vain or not?<br/>
<br/>
personally i think we can do this ourselves... a few extra mod options is all we need, or make the ones available already, have ...
by Registered55
Sun Jun 17, 2012 4:56 pm
Forum: Distant Worlds 1 Series
Topic: Is there too much money in this game?
Replies: 154
Views: 3210

RE: Is there too much money in this game?

<t> the ships only having one singular fuel doesn't really help, like i said on page 4 (had no feed back on anything i said....wasn't that bad of read was it?) ships should have CREW, and they need to be paid, bigger size ship class needs larger crews which cost more finance, logistics also need to ...
by Registered55
Sat Jun 02, 2012 2:45 pm
Forum: Distant Worlds 1 Series
Topic: Is there too much money in this game?
Replies: 154
Views: 3210

RE: Is there too much money in this game?

<r> <QUOTE><s>[quote]</s>One more thing. I am still a big proponent of seeing mining components costs and maint go up. The reason is because I can double or triple the extraxtors on a mining station at a rich world and have no need to build another station anywhere else. Nor any need to research ...
by Registered55
Sun May 13, 2012 3:14 pm
Forum: Distant Worlds 1 Series
Topic: Why I stopped playing Distant Worlds
Replies: 30
Views: 1603

RE: Why I stopped playing Distant Worlds

<t> as much as i agree to most of this, i think it would be unfair to expect an underlying system that works like a recent paradox game (Victoria 2, CK II), the game will constantly be refined i'm sure, but the developer can only do so much, and i'm sure the developer has been learning so much ...
by Registered55
Fri Apr 27, 2012 9:53 pm
Forum: Distant Worlds 1 Series
Topic: Beginner Advice
Replies: 14
Views: 444

RE: Beginner Advice

<t> i hate the pirates, the system to me isn't quite realistic, i understand why it's there, but the AI fleets don't seem to fully understand there need to be destroyed, none of them, even my own AI fleets do not engage them as they should be doing.<br/>
<br/>
for me my defence minister should be ...
by Registered55
Fri Apr 27, 2012 6:02 am
Forum: Distant Worlds 1 Series
Topic: Why is this game so poorly optimized?
Replies: 25
Views: 1140

RE: Why is this game so poorly optimized?

<t> let's just agree to disagree on many factors shall we, I will not continue helping this thread being taken completely of topic as it has begun too...<br/>
this debate is turning into an argument that is ignoring the original intent of the OP... for the sake of everyone lets just leave it where ...
by Registered55
Thu Apr 26, 2012 6:02 pm
Forum: Distant Worlds 1 Series
Topic: Beginner Advice
Replies: 14
Views: 444

RE: Beginner Advice

your trying to conquer with only one colony, may i suggest you look for more peaceful ways of expanding your realm LOL

by Registered55
Thu Apr 26, 2012 4:37 pm
Forum: Distant Worlds 1 Series
Topic: Why is this game so poorly optimized?
Replies: 25
Views: 1140

RE: Why is this game so poorly optimized?

<t> 1st, I wasn't speaking directly to you, and many here may not think it was so obvious...<br/>
<br/>
2nd, I said low-mid, so yeah mid which is what I said.... there is no exact way of classing these languages, and depending who you ask, you will get different opinions....<br/>
<br/>
3rd maybe ...
by Registered55
Thu Apr 26, 2012 11:21 am
Forum: Distant Worlds 1 Series
Topic: Is there too much money in this game?
Replies: 154
Views: 3210

RE: Is there too much money in this game?

<r> fix it.... i never said it needed fixing.... in fact until you posted, the WORD fix/fixing has not been mentioned ONCE, this game belongs to the creator, and he has created this game to his vision, his dream....<br/>
however the creator knows that not everyone will agree with his vision, hence ...
by Registered55
Thu Apr 26, 2012 11:02 am
Forum: Distant Worlds 1 Series
Topic: Beginner Advice
Replies: 14
Views: 444

RE: Beginner Advice

<t> static energy use is what power the ship will use when at idle.... you will see it in the design screen<br/>
<br/>
as long as that is covered, then your ships won't use fuel when there standing still, a lot of my military is standing still at the beginning of the game, until research advances ...
by Registered55
Thu Apr 26, 2012 10:49 am
Forum: Distant Worlds 1 Series
Topic: Why is this game so poorly optimized?
Replies: 25
Views: 1140

RE: Why is this game so poorly optimized?

<t> a lot has to do with the programming foundation this game is based on, i believe it utilizes a lot of dotnetframework<br/>
<br/>
C# is all great and all, and yes it's very fast, but it's also a low-mid level language (meaning it requires a lot of time and skill)<br/>
<br/>
higher languages ...
by Registered55
Wed Apr 25, 2012 8:32 pm
Forum: Distant Worlds 1 Series
Topic: Public Beta for Legends v1.7.0.14 now Available!
Replies: 99
Views: 3312

RE: Public Beta for Legends v1.7.0.10 now Available!

<t> notices that the ships when engaging in a system, there seems to be a cat and mouse problem,<br/>
<br/>
i explain.<br/>
<br/>
pirates around planet, i told my fleet to patrol the sector (right click on star)<br/>
<br/>
my ships arrive, the pirate ships warp to the star, however at that ...
by Registered55
Wed Apr 25, 2012 8:19 pm
Forum: Distant Worlds 1 Series
Topic: Beginner Advice
Replies: 14
Views: 444

RE: Beginner Advice

<t> depends on your level of research you begin with,<br/>
<br/>
i generally start slowly, very slowly....<br/>
<br/>
i make sure the static energy use is covered by energy collector,<br/>
i keep my military force quite still, no fuel use,<br/>
i take care of most things myself at the ...
by Registered55
Wed Apr 25, 2012 8:10 pm
Forum: Distant Worlds 1 Series
Topic: Is there too much money in this game?
Replies: 154
Views: 3210

RE: Is there too much money in this game?

<t> hat off for modding, I’m really pleased to see that someone here don't mind trying out things to adjust their own game.... a developer spends a lot of time allowing there own creating to be modded, it's quite frustrating then when you see a handful of users that don't want to use those abilities ...
by Registered55
Tue Apr 24, 2012 6:19 pm
Forum: Distant Worlds 1 Series
Topic: Design Projects - suggestion for a new design mechanic
Replies: 55
Views: 3565

RE: Design Projects - suggestion for a new design mechanic

<t> I never understood why the system in space empires 5 couples with Balance mod wasn't used in DW from outset,<br/>
<br/>
space empires 5 had a base set design (%) modifiers, but the rest was then dynamic,<br/>
<br/>
the balance mod came along an created some very basic but good starting ...

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