I don't like them.
It is too much work, too complicated and too many pitholes. The response on the forum has been very limited, and only a few shipsets has been distributed. Maybe more shipsets will come once the patch looses it's beta tag, but maybe not..
Too me it feels like the optimized designs is a step in the wrong direction, and I know that the developers here take our suggestions seriously, so that is why I have spent quite some time to think trough a new take on the designs.
I have called it "Design Projects"
Attached is a photoshopped image of the new suggested window.
I hope my illustration and the text makes sense.
My goal is to illustrate a simple scalable system where each class of ship has one project. The AI will then base designs on the project. When new tech is researched the design is regenerated based on the rules set by the project.
These rules can be explained as this:
1) Attempt to reach desired speed - but don't add engines to more than x% of total ship cap
2) Attempt to reach desired protection - but don't add shields to more than x% of total ship cap
3) Add x amount of industrial and cargo components
4) Add weapons
5) Add lifesupport and generators to support space and energy requirements
New tech will be added, generators reduced (or increased), lifesupport managed - all without the need of player interference.
This is not intended as a replacement for the existing design interface - it is an addition to it. It should still be possible to finetune more advanced designs, but the basic player (and more importantly - the AI) can use this systematic approach to generate diverse and competitive designs.
I think I'll stop there. I don't want to make this a larger wall of text than it already is.
Is there anything that is unclear? Is this just a silly idea?
