Search found 100 matches

by Brainsucker
Sun Oct 12, 2014 9:54 am
Forum: Design and Modding
Topic: RELEASED!! Star Trek The Picard Era Mod for DW:Universe
Replies: 249
Views: 16228

RE: RELEASED!! Star Trek The Picard Era Mod for DW:Universe

<r>
<QUOTE><s>[quote]</s>ORIGINAL: zoommooz11<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: Brainsucker<br/>
<br/>
Can you help me? I want to put extra Federation shipset to the mod (I want to merge the TNG, TOS, and Enterprise era ships to the mod), can you tell me which shipset is free and can ...
by Brainsucker
Fri Sep 26, 2014 2:48 am
Forum: Design and Modding
Topic: RELEASED!! Star Trek The Picard Era Mod for DW:Universe
Replies: 249
Views: 16228

RE: RELEASED!! Star Trek The Picard Era Mod for DW:Universe

Can you help me? I want to put extra Federation shipset to the mod (I want to merge the TNG, TOS, and Enterprise era ships to the mod), can you tell me which shipset is free and can be used without any problem?
by Brainsucker
Tue Jul 22, 2014 4:15 am
Forum: Design and Modding
Topic: [REL Beta] [Shadows] Star Trek - The Picard Era
Replies: 898
Views: 24599

RE: [REL Beta] [Shadows] Star Trek - The Picard Era

When will this fine mod converted into Universe version?
by Brainsucker
Sun Dec 22, 2013 3:37 am
Forum: Distant Worlds 1 Series
Topic: my 2 cent of ideas for the future DW game.
Replies: 4
Views: 264

my 2 cent of ideas for the future DW game.

<t> Let face it, why big ship will always win against a smaller one in DW? Because it is obvious. DW combat system use the rule that favor to bigger ships. A ship that has 2 shield and 4 weapons will always win against a ship that has 1 shield and 2 weapons. Well, unless the smaller one has the best ...
by Brainsucker
Sun Dec 22, 2013 2:56 am
Forum: Distant Worlds 1 Series
Topic: Genius idea for making small ships useful
Replies: 27
Views: 1725

RE: Genius idea for making small ships useful

<t> IF DW has implement radar system, I think small ship has an advantage to be harder to detect by radar. Small frame means stealthier. While bigger hull mean that the enemy can see you from a far-far away. <br/>
<br/>
So for DW to improve, they can add "a more radar system", so small ship can be ...
by Brainsucker
Mon Jun 17, 2013 1:06 am
Forum: Distant Worlds 1 Series
Topic: Freighter exploit and millions of civ cash
Replies: 28
Views: 826

RE: Freighter exploit and millions of civ cash

But I think the civilian should be given more options on how to spend their money to. Not only to buy a new spaceship; so you can hoard their cash for the greater good. Well, maybe the next DW expansion can exploit these civilians more.
by Brainsucker
Tue Jun 11, 2013 11:59 am
Forum: Distant Worlds 1 Series
Topic: Ship Roles : Escort vs Frigate vs Destroyer
Replies: 14
Views: 1206

RE: Ship Roles : Escort vs Frigate vs Destroyer

The answer is "Up to your imagination / Strategy". You can make them all identical, you can make them differently, or you can ignore two of them and just use one. Everything is up to you, and your strategy.
by Brainsucker
Mon Jun 10, 2013 11:20 pm
Forum: Distant Worlds 1 Series
Topic: Script for Ship's manouver
Replies: 0
Views: 35

Script for Ship's manouver

<t> I think I know why bigger ship is virtually better in Distant World. Well, that is obvious. Bigger ships have more weapon and shield, so it is inevitable that they are stronger than the smaller counterparts. But, there is another reason. It is because all ship fight in the same manner and tactic ...
by Brainsucker
Sun Jun 02, 2013 10:13 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 57010

RE: Master Wishlist Thread

<t> I know that this idea will change the rules of the game. But, let see :<br/>
<br/>
Beam vs Solid weapon :<br/>
<br/>
Beam weapon is capable of penetrating armor easily, but they must surpass the shield; while solid weapon will bypass the shield completely and attack the armor.<br/>
<br ...
by Brainsucker
Sun Jun 02, 2013 10:00 pm
Forum: Distant Worlds 1 Series
Topic: How can I re-hire some new intelligence agents?
Replies: 11
Views: 590

RE: How can I re-hire some new intelligence agents?

don't worry, I lost all of my agents in the game recently (as Human) but then they came again and again, now I have 3 agents
by Brainsucker
Sat Jun 01, 2013 9:57 pm
Forum: Distant Worlds 1 Series
Topic: Ship Class Necessity
Replies: 41
Views: 965

RE: Ship Class Necessity

<t> Well, the problem of some people here is that the AI is not effective enough to utilize the 'space', because the AI is strictly follow the size limit rule. If that so, then what the dev needs is to improve them. But be wary, don't make them too effective to kill people's role play here. And of ...
by Brainsucker
Sat Jun 01, 2013 8:27 am
Forum: Distant Worlds 1 Series
Topic: Ship Class Necessity
Replies: 41
Views: 965

RE: Ship Class Necessity

<t> I think putting size limit to... let say "Destroyer", Frigate, Escort, etc are just gamey and not represent the real... say destroyer / cruiser / frigate. Because even in the real world, there is no rule to limit the ship size for these roles. You can see the difference between USN Destroyers ...
by Brainsucker
Fri May 31, 2013 11:20 pm
Forum: Distant Worlds 1 Series
Topic: Ship Class Necessity
Replies: 41
Views: 965

RE: Ship Class Necessity

<t> Well, honestly, size doesn't matter to measure the capability of the ship in DW. It is attack and defense power. It is the shield and weapon stats. The problem in DW is that the more weapon you put on your ship, the more powerful your ship is. it is the same as the more shield you put there, the ...
by Brainsucker
Fri May 31, 2013 10:16 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 57010

RE: Master Wishlist Thread

<t> New genre / scenario for the Distant World. Now after we got pre-warp era, Pirate, Shakturi, Legendary Characters, it is time to introduce new form of game play. great civil war. It is about the great galaxy Empire in turmoil and breaking apart, and you will be one of the contestant to reconquer ...
by Brainsucker
Fri May 31, 2013 3:26 am
Forum: The War Room
Topic: Are escorts good for anything?
Replies: 48
Views: 1929

RE: Are escorts good for anything?

<t> Honestly, there is no different between Escort, Frigate, Destroyer, Cruiser, and Capital Ship in DW, and I love that. It is you who decide the difference. So you can make an escort with huge tonnage and par to par to your Cruiser, or leave them all and just use a single slot (ex : Cruiser) for ...
by Brainsucker
Wed May 29, 2013 12:34 pm
Forum: Design and Modding
Topic: [Question] Generic Character Modding
Replies: 6
Views: 260

RE: [Question] Generic Character Modding

that bad then
by Brainsucker
Wed May 29, 2013 12:04 pm
Forum: Design and Modding
Topic: [Question] Generic Character Modding
Replies: 6
Views: 260

[Question] Generic Character Modding

It is simple honestly, I want to give 2 character picture for human : Male and female for my random generated characters, because I feel it weird to see a male portrait with female name. So how?
by Brainsucker
Sat May 18, 2013 9:28 am
Forum: Distant Worlds 1 Series
Topic: DW:S is near - what are you looking forward to?
Replies: 42
Views: 551

RE: DW:S is near - what are you looking forward to?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: RisingSun<br/>
<br/>
I was wondering if they redid the ship hull classes. For example, a frigate would have hull space of XX and a destroyer alittle more, so on. Like MoO2 to research much larger hulls.<br/>
<br/>
I couldnt figure out why to pack everything ...
by Brainsucker
Fri May 17, 2013 8:45 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 57010

RE: Master Wishlist Thread

<t> More option in the Fleet Screen so I can micro manage them better. I want to upgrade some of the ships in my fleet. The problem is that I have two type of design for each roles. So I need to upgrade every single ship in my fleet and it is hard for me to do so in DW.<br/>
<br/>
In adding for ...
by Brainsucker
Sat May 04, 2013 9:50 pm
Forum: After Action Reports
Topic: please judge and criticize my ship design methidology
Replies: 27
Views: 698

RE: please judge and criticize my ship design methidology

<t> The concept is always the same. I think the other people use the same method as it is the effective method of organize your fleet. I don't know<br/>
<br/>
The basic is :<br/>
Big fleet (put a lot of ships in there) for attack and defend. But mostly to destroy the enemy fortification like ...

Go to advanced search